Gforce Software, something new is on its way...
- KVRist
- 238 posts since 9 Feb, 2013
It is true that GForce may have very well been seeing a significant uptick in sales to Mac based users. Entirely possible. It just does seem a big mistake not to mention in the months of teasers about new products that they were planning a Mac only release. However, I imagine that this thread alone will help them gauge the interest in a PC version. That is, unless this crew still doesn't represent enough sales volume for them.
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- KVRist
- 128 posts since 3 May, 2003 from Ohio, USA
I'm a Windows user, and I'm really disappointed. I would almost certainly have bought it.
But there's another factor, and that's the dishonest way this product was promoted. For me, that takes the shine off the product and damages the reputation of the company. Who can believe Gforce after this?
But there's another factor, and that's the dishonest way this product was promoted. For me, that takes the shine off the product and damages the reputation of the company. Who can believe Gforce after this?
- KVRAF
- 6095 posts since 5 Jul, 2001 from Just about .... there
We don't know that they don't. Geforce is a successful company, and it is unlikely that they don't know who they sell their products to. It is simply a decision they made. As a PC user I don't like the decision. But, it's hardly some kind of release disaster. Maybe they have 90% MAC users and the 10% lost sales will be made up in reduced Dev overhead and support time. We simply don't know. They do. Or they actually fall in the mean and are really 60/40 or 70/30 like the rest of the industry and have other reasons that make sense to them.
heh, when I was submitting my email through their website it failed like the first 6 times I clicked submit. To Graeme's credit he is trying to reply. He's going to need to ice down his fingers at the end of the dayEvilDragon wrote: ↑Tue Feb 23, 2021 4:44 pm Well, Graeme told me his inbox is like Shaun of the Dead now with Windows users onslaught.
If you have to ask, you can't afford the answer
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
It's not about people/developers at all, it's about the algorithms.briefcasemanx wrote: ↑Tue Feb 23, 2021 5:10 pm So the company just kinda manages software developers? Seems weird. Does all of their software synths have a different sound and functionality due to being developed by different people? Seems like most plugin companies have a sort of signature sound from being developed by the same person/people.
- KVRist
- 238 posts since 9 Feb, 2013
I just hope that at the end of the day they don't say "See, our release day Mac version sales of OB-E were much higher than our PC sales, so looks like we were right!"
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- KVRAF
- 35436 posts since 11 Apr, 2010 from Germany
As I wrote... if they're like any other company in the business, they don't have a 9:1 Mac-Windows user ratio.SJ_Digriz wrote: ↑Tue Feb 23, 2021 5:12 pmWe don't know that they don't. Geforce is a successful company, and it is unlikely that they don't know who they sell their products to. It is simply a decision they made. As a PC user I don't like the decision. But, it's hardly some kind of release disaster. Maybe they have 90% MAC users and the 10% lost sales will be made up in reduced Dev overhead and support time. We simply don't know.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11519 posts since 16 Aug, 2006
I wasn't entirely kidding when I said I think the Surge team should port these to JUCE. Maybe y'all can cut a deal to make it worthwhile and fix things like the GUI scaling along the way. The algorithms are done. Just need a team of folks to unf*ck the other bits.EvilDragon wrote: ↑Tue Feb 23, 2021 5:12 pm It's not about people/developers at all, it's about the algorithms.
- KVRAF
- 1574 posts since 19 May, 2011 from North Carolina
Still seems the majority of us are not upset that it is a Mac only release - just dissapointed. We're upset over the hype, especially given that GForce has not been (AFAIK) a Mac-only developer and there was no (?) mention of this. It's not going too far in this market to assume a PC version unless otherwise noted.
AudioSpillage and Sinevibes are Mac-only and I'm sure they have their reasons - small outfits where the developer started with Mac knowledge, easier to implement certain features (espeically graphics), not having started development with JUICE, etc. It's all good - I love those devs even though I can no longer purchase their products.
The irony is - if they hadn't done what so far appears to be a bang-up job of creating a unique emulation of a classic synth, we wouldn't be so pissed at the hype leading up to it.
At any rate, I fixed it:
AudioSpillage and Sinevibes are Mac-only and I'm sure they have their reasons - small outfits where the developer started with Mac knowledge, easier to implement certain features (espeically graphics), not having started development with JUICE, etc. It's all good - I love those devs even though I can no longer purchase their products.
The irony is - if they hadn't done what so far appears to be a bang-up job of creating a unique emulation of a classic synth, we wouldn't be so pissed at the hype leading up to it.
At any rate, I fixed it:
You do not have the required permissions to view the files attached to this post.
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
Graeme told me they've recently hired 2 specialist developers, and the intern job offer is for helping them, rather than singlehandedly take over the JUCE port...Funkybot's Evil Twin wrote: ↑Tue Feb 23, 2021 5:22 pmI wasn't entirely kidding when I said I think the Surge team should port these to JUCE. Maybe y'all can cut a deal to make it worthwhile and fix things like the GUI scaling along the way. The algorithms are done. Just need a team of folks to unf*ck the other bits.EvilDragon wrote: ↑Tue Feb 23, 2021 5:12 pm It's not about people/developers at all, it's about the algorithms.
BTW the DSP itself is least of their concerns. It's the GUI that takes up a tremendous amount of work. Especially if it was done in a non-cross-platform way...
(Also, Surge Synth Team is plenty busy this year with porting Surge to JUCE, and also Shortcircuit XT!)
Last edited by EvilDragon on Tue Feb 23, 2021 5:29 pm, edited 1 time in total.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11519 posts since 16 Aug, 2006
Define "us." Us as in Mac users? Yeah, probably not. "Us" as in KVR members? Uh, no...seems like the majority of KVR users in this thread are quite peeved. "Us" as in potential customers? I'd venture to guess PC users still make up the majority. Or "us" as in people who saw the price and said, "nah...not even gonna bother regardless of the platform?"
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11519 posts since 16 Aug, 2006
Good luck to all!EvilDragon wrote: ↑Tue Feb 23, 2021 5:26 pm Graeme told me they've recently hired 2 specialist developers, and the intern job offer is for helping them, rather than singlehandedly take over the JUCE port...
BTW the DSP itself is least of their concerns. It's the GUI that takes up a tremendous amount of work. Especially if it was done in a non-cross-platform way...
(Also, Surge Synth Team is plenty busy this year with porting Surge to JUCE, and also Shortcircuit XT!)
- KVRian
- 1172 posts since 25 Jan, 2017
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- KVRist
- 318 posts since 27 Apr, 2005 from right beside you
nvm
Last edited by Maadfoo on Tue Feb 23, 2021 6:07 pm, edited 1 time in total.
Can this thread be erased?
Im tired of the fanboys and the clueless know it alls.
Im tired of the fanboys and the clueless know it alls.
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- KVRist
- 318 posts since 27 Apr, 2005 from right beside you
If I remember correctly...wasn't imposcar 2 also osx only at first?
Can this thread be erased?
Im tired of the fanboys and the clueless know it alls.
Im tired of the fanboys and the clueless know it alls.