If you add up all the energy wasted by poorly written code in the whole world? I have a hunch its something worth considering having the code optimized.
Finally the very good news from Steinberg!!!
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- KVRist
- 96 posts since 15 Oct, 2004
Last edited by Lerian on Thu Apr 22, 2021 8:07 pm, edited 1 time in total.
- KVRAF
- 25051 posts since 20 Oct, 2007 from gonesville
bullshit
Cubase takes about 3 seconds to launch here. Nice rant tho
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- KVRist
- 96 posts since 15 Oct, 2004
Almost every time. Not every time, but almost. One who dares to point to the emperor wearing no clothes gets mocked, bashed, called a ranter, spammer, and whatnot. I guess its the standard now.
Props to Apple for doing a great thing with the M1 chip, basically forcing devs to recode their apps.
It can launch in 5min, it doesnt really matter. What matters is how many live plugins can handle without starting to pop/crack/stutter. It matters if it can run on low power, so my laptop's battery last longer. It matters if it can optimize memory/cpu usage so i can have both video and audio daws opened at the same time and running fluid on an mid-spec laptop. All these things matter.
Props to Apple for doing a great thing with the M1 chip, basically forcing devs to recode their apps.
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- KVRAF
- 1863 posts since 11 Apr, 2008
@Lerian I suppose that you know nothing about programming and stuff you're talking about. Comparison of 64k demo to DAW... Apples and Saturn's rings...
I understand: you want, you demand. With no knowledge about coding you're demanding something to be mandatory. Good one.
You would be a good companion to the one programmer that I talked with a few days ago, who never worked with audio but he was lecturing me and my friend (both sound designers) about necessity of hardware (which he never ever had in hands) in our profession.
Just because you think that something should be done your way, it doesn't mean that it's (currently) possible.
I understand: you want, you demand. With no knowledge about coding you're demanding something to be mandatory. Good one.
You would be a good companion to the one programmer that I talked with a few days ago, who never worked with audio but he was lecturing me and my friend (both sound designers) about necessity of hardware (which he never ever had in hands) in our profession.
Just because you think that something should be done your way, it doesn't mean that it's (currently) possible.
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- KVRist
- 96 posts since 15 Oct, 2004
@pixel85 ok, if you think assuming and patronizing me makes you right, let me put it this way: how come, on the same computer with the same soundcard and the same latency, i can play in reaper and fl studio several instances of the same patch of omnisphere while in cubase even one instance goes in processing overload and pops and cracks like hell? Could be because of poor code optimization? Useless encryption/decryption cycles to "copy protect" it on the expense of the legit users?. No, ofc not, i just don't know anything about coding. Oh, and "32bit plugins are no longer supported"? I mean, for real? Its that hard for you to code a bridge? Sure, I'm clueless about coding. How dare I!
And btw, if you don't think is possible it doesn't mean it isnt. Ofc the 64k demo is a relevant example. A relevant example of good and tight CODING. Ofc when you have no idea whats been done by previous teams and you import legacy code that's never been optimized because the previous team managers have never cared about optimization but only deadlines and let accountants run the show installing even more bloatware and slower and inconvenient dongles without the slightest consideration for user's experience, you struggle to play even one instance of a plugin.
So, dear cubase fanboys, you should be more careful about what you're asking for your money. Especially in a time when money are tight and competition is fierce. Nowadays any kid with a mid-spec laptop and a copy of FL Studio can get better results than most of so called "pro" producers with thousands of dollars invested in fancy software and hardware. DAW's are just tools. And if they get in the way of user's creativity, for whatever reason, then they have a problem.
And btw, if you don't think is possible it doesn't mean it isnt. Ofc the 64k demo is a relevant example. A relevant example of good and tight CODING. Ofc when you have no idea whats been done by previous teams and you import legacy code that's never been optimized because the previous team managers have never cared about optimization but only deadlines and let accountants run the show installing even more bloatware and slower and inconvenient dongles without the slightest consideration for user's experience, you struggle to play even one instance of a plugin.
So, dear cubase fanboys, you should be more careful about what you're asking for your money. Especially in a time when money are tight and competition is fierce. Nowadays any kid with a mid-spec laptop and a copy of FL Studio can get better results than most of so called "pro" producers with thousands of dollars invested in fancy software and hardware. DAW's are just tools. And if they get in the way of user's creativity, for whatever reason, then they have a problem.
Last edited by Lerian on Wed Apr 28, 2021 1:46 pm, edited 1 time in total.
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- KVRAF
- 2005 posts since 16 Apr, 2004 from between my ears
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- KVRAF
- 1863 posts since 11 Apr, 2008
No, it can means only two thing:Lerian wrote: ↑Wed Apr 28, 2021 1:37 pm @pixel85 ok, if you think assuming and patronizing me makes you right, let me put it this way: how come, on the same computer with the same soundcard and the same latency, i can play in reaper and fl studio several instances of the same patch of omnisphere while in cubase even one instance goes in processing overload and pops and cracks like hell?
1. You messed up something with Cubase because normally even on ancient computers you can run Cubase + omni without any issue.
2. Something is messed up with your installation of Cubase or settings
I could run many Omni instances in Cubase over 10 years ago on a cheap PC.
Yeah, Cubase is using 100% CPU to check copy protection 44.1 thousand times per secondCould be because of poor code optimization? Useless encryption/decryption cycles to "copy protect" it on the expense of the legit users?. No, ofc not, i just don't know anything about coding.
You're still using 32bit plugins? Why not complaining that Cubase can't run DX plugins anymore? Seriously...Oh, and "32bit plugins are no longer supported"? I mean, for real? Its that hard for you to code a bridge? Sure, I'm clueless about coding. How dare I!
Yes. It's a very tight code of DAW... oh wait. It isn't. But who cares, right? Programming DAW, programming animations, sprites, OS or games, programming in C++, BASIC or assembler - it's all the same thing!Ofc the 64k demo is a relevant example. A relevant example of good and tight CODING.
Nah, you're definitely an experienced programmer. You know it all so well.
Ok, enough talking from my side. Enjoy your time in Reaper and FL.
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- KVRist
- 438 posts since 12 Oct, 2003
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- KVRAF
- 35265 posts since 11 Apr, 2010 from Germany
So what? If it's there, you take it.
Now imagine you didn't reply to my post, and got personal, and all that, at all. We could easily save the planet that way.
- KVRAF
- 14943 posts since 26 Jun, 2006 from San Francisco Bay Area
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- KVRist
- 96 posts since 15 Oct, 2004
Its clear now that you really are set on a path and no facts in this world can move you. You somehow think that i like to spam forums with stupid ideas. Or bash steinberg because im a fanboy of some competing product. Well, what can i say other than "It's just your opinion, man".
Anyway, some people know exactly what i'm talking about. It's not really rocket science to test the validity of it. Some, ofc, don't know. Others prefer to use the "ooo its computing maan, too complicated for you to understand" veil of smoke to hush questioners away. If it works out for you then why not. Go ahead
PS: Personally I don't care which daw i use. I can use them all to do what i do, i just prefer some for how they don't get in the way of my creativity. That being said, i've reached my word limit for this thread. Over and out.
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- KVRAF
- 8802 posts since 7 Oct, 2005
I'm trying hard to resist that cpu spikes in Cubase. Things I do usually is to stop most network activities (my PC is connected to a mesh system by network cable). As I'm noticing that network activities reflect on Cubase CPU measure!
This is not happening with other DAWs in my system like Studio One for example. But I hope that Steinberg does something about optimizing the CPU in a future update, otherwise, I still have S1 Artist version which is ready to use But to be honest, I prefer to stay with Cubase, so that I'm keep trying to optimize my PC and be patient.
This is not happening with other DAWs in my system like Studio One for example. But I hope that Steinberg does something about optimizing the CPU in a future update, otherwise, I still have S1 Artist version which is ready to use But to be honest, I prefer to stay with Cubase, so that I'm keep trying to optimize my PC and be patient.