What is the best Microphone distance simulation
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matthewisgrand matthewisgrand https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=352184
- KVRist
- Topic Starter
- 85 posts since 23 Feb, 2015
Where would this go in the FX chain generally also please?
- KVRAF
- 15269 posts since 8 Mar, 2005 from Utrecht, Holland
To increase or decrease distance? Incressing can be done (in theory) with impulse responses. Loads of plugins for this, finding the right IR will be the challenge.
Decreasing is not that easy because reflections need to be removed instead of added.
The logical place in the chain is right at the start.
Perhaps the easiest fix is just to re-record at another distance, but I guess you cannot do that.
Decreasing is not that easy because reflections need to be removed instead of added.
The logical place in the chain is right at the start.
Perhaps the easiest fix is just to re-record at another distance, but I guess you cannot do that.
We are the KVR collective. Resistance is futile. You will be assimilated.
My MusicCalc is served over https!!
My MusicCalc is served over https!!
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matthewisgrand matthewisgrand https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=352184
- KVRist
- Topic Starter
- 85 posts since 23 Feb, 2015
I want to increase the distance using stuff within the daw not recorded like to get a different feel from similar sounds
- KVRAF
- 8828 posts since 6 Jan, 2017 from Outer Space
In general reverb. If you want to mimic the proximity effect of a cardioid, you could use a filter. Both achievable with stock plugins... Usually a reverb and your ears should do...
- KVRAF
- 5505 posts since 2 Sep, 2019
Check out Virtual Sound Stage 2.
It models 3-dimensional source placement and early reflections within an acoustic environment. You can place multiple sources on the sound stage, and move the microphone around the room. It models air absorption over distance, as well.
It models 3-dimensional source placement and early reflections within an acoustic environment. You can place multiple sources on the sound stage, and move the microphone around the room. It models air absorption over distance, as well.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP