eassae wrote: Thu May 27, 2021 6:56 pm Hey Vurt,
There are a few things layered there but I think your talking about these ONE(wait for it, takes a few to come in) and TWO? So to do this I started with a patch I made in absynth, the basics are: Double Saw_real in the first lane, pitched an octave down with a cloud filter; a single sign in lane 2 pitched 20 down unfiltered; another double saw in lane 3 with a cloud filter. All three have an envelope that raises the pitch over 4 bars. After that I have a Valhalla plate reverb with a 35% mix and a 6.6 second delay. After that, and where the magic happens, is a simple logic tremolo. Start with the rate at DC, depth at 100%, smoothing at 46%, phase at 60%(this is the key) which turns the tremolo into a gate with a little bit of stereo width because of the offset. For a pure gate you would set the phase at -90. After this is set up automate the rate from DC to 20 and you get the effect. You actually hear this in motor sound design in movies all the time(See Star Wars VII), this is actually where I picked up this trick. Two is the reverse. I just bounced in place and reversed.
The voc synth you're talking about is this VOC? If so, this is the LuSH-101 from d16. The patch uses a vowel filter(built into the synth) on a simple saw wave, then it's arped and gated, then some delay, then a uhbik phaser then gated again to clean it up.
Thanks for the comment on the drums. I mix in logic and create an number of sub groups. Everything except the drums and bass go through a duck bus with a sidechain compressor that is triggered by the kick—I use an EQ to roll off all the low end on this channel. I also have a separate duck bus for my effects buss.
Hopefully I got the right sounds you were looking for? If not let me know. Also happy to answer any more questions.
id have never guessed lush tbh! sounds great, may have to have a closer look at that.