... which you still don't understand - and so youlearnkeys wrote: ... It's simple math, let's not try to complicate things with your need to disprove anything here.
are an easy prey for all marketing preachers and pied
pipers.
... which you still don't understand - and so youlearnkeys wrote: ... It's simple math, let's not try to complicate things with your need to disprove anything here.
Delta Sign wrote:My music sucks because I'm mixing in 32bit, it's not my fault.
We have done extensive experiments with 64-bit processing and we concluded that it is just not necessary to use it as an audio format. You do need it internally in a plug-in for some types of processing. You don't need it when scaling the gain, or adding channels, which is exactly what the mixer in a host application does.
Keep in mind that the floating-point format is very different from a fixed-point format. It's true that you get no more than 23-24 bits of precision, which gives you a dynamic range of around 140 dB. (We never claim to have 32 bits of precision by the way.)
That means that when your audio is at the 0 dB level, the tiniest detail that can be represented at the same time is at -140 dB, way beyond the threshold of human hearing which is around -90 dB at its best. But it gets even better, because when the overall volume gets lower, the precision scales with it so the precision actually increases.
With a fixed-point 16-bit format like a CD, you can force quantization noise during low-volume sections of a song (mostly with classical music which has a higher dynamic range), if you increase the volume enough so that loud sections will be far too loud. With floating-point, that doesn't happen because during soft sections, the precision increases and you don't get quantization noise.
Why does Cubase offer 64-bit processing? Because they can, and because people are asking for it.
It is overkill, and we don't support it because we would need to have an entire separate chain of audio components for 64-bit audio in our plug-ins which would significantly increase our development, testing and support load. And we are convinced that you wouldn't hear the difference.
Cheers,
Frederik (FabFilter) — Dec 14, 2020
3 years actually
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