Wavegrove Vastaus v1.1.4 Germanium, a free high-end fixing smoother, and overdrive

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Turn your condensers into ribbons, ear-piercing cymbals into smooth mist, 90s black metal guitars to actually listenable material. Basically, it's an attempt at a better maker. Oh, and there is drive too.

Available free on Patreon and Gumroad for Mac and Windows.
https://www.patreon.com/wavegrove
https://wavegrove.gumroad.com/l/Vastaus

Mac: AU and VST3, Notarized installer for Intel and M1
Windows: VST and VST3

- 1.1.4 Fix remove unwanted distortion and noise.
- 1.1.3 Fix handling of a few variables, which might have caused crashes on some specific systems. This also made the sound better and reduced distortion, as unfortunately I was previously using a calulated value in the wrong place as a result of the issue.
- 1.1.2 Fixed noise shaping a bit.
- 1.1.1
• Tweaking the Tame algorithm for cleaner and smoother noise shaping.
• Fixing a problem with divisions at noise floor levels, which caused some feedback-type stuff if FX chains were long.
• Built my own oversampling system to reduce CPU usage and added 0X option.
• Tweaked the knob ranges a bit.
• Updated graphics to be more vibrant.

Version changelist:
- 1.1.0 Germanium.
• Added settings for oversampling and to output the changed signal, delta.
• Increased range of the effect and tame knob, making the wet control more useful, even at 1/3 the effect is quite strong.
• Wet at full the compression characteristics are a bit different with different oversampling rates, with 2X having a bit less headroom. Increasing oversampling raises headroom and makes the effect smoother and airier, but costs additional CPU.
• Improved performance a bit, and added a feature removing CPU use when no audio is going in. Also, Mac issues are now fixed.

- 1.0.3 Added oversampling to reduce aliasing. Modified Tame a bit to be even smoother, while not reducing the extreme highs so much. Overall betterments.
- 1.0.2 Bias to affect also the magic smoothing section outside of Tame. Fixed bug with overdrive causing high-end artefacts at certain low frequencies.
- 1.0.1 Added Input Gain compensation, increased Output Gain range, fixed some aliasing.

Vastaus lives on instrument channels, buses and it is known to have been spotted on the master channel too. Feel free to use and abuse it. Try to add an EQ before Vastaus and push the highs way overboard and how Vastaus reacts.

It is at its most neutral at Input Gain and Tame at 0, at which time it brings down and blocks overly harsh high frequencies present in vocal esses, smooths cymbals, guitars and pretty much anything you throw at it.

Increasing Tame brings enhances that effect, but also brings in more options with the React switch, as well as with the Bias setting. React is a mode, where Tame starts to let through some transients in a really interesting way, bringing out more detail and clarity, but still smoothing the sound. With Bias, you can further control the sound by limiting the effect to either the positive or negative side of the audio samples, generating harmonics in the process. I have heard this referred to as silky, and apparently some well-known hardware unit makers use a process similar to this.

Lastly there is Gain. With the Input Gain, you control the overall signal boost you get going into the thing, while the Output Gain works as a pad, with 100% level adding no additional volume. Boosting the input gain can bring additional high end to the signal after taming it, which is especially useful with instruments such as the electric guitar. In conjunction with the use of the Bias knob, Vastaus can even act as a leveling tool, which also boosts and extends the high end frequencies far above where they ended in the original signal.

Use the Wet knob to blend the changed signal with the original in whatever way you want.

And the best thing? It's free and supported by Patreon.

Thanks and feel free to check it out and leave comments and suggestions.

Best regards,
Jussi
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Last edited by Juessar on Mon Sep 13, 2021 5:49 am, edited 7 times in total.

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Hi. AU and VST3 crash Reaper 6 on macPOS 10.13.6 :ud:

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plexuss wrote: Mon Aug 09, 2021 8:30 am Hi. AU and VST3 crash Reaper 6 on macPOS 10.13.6 :ud:
Hmm, Sorry to hear that! The build target should support that OS, but unfortunately I don't have a system to test it. On Big Sur I have not seen any problems with the latest version.

Could you send me the crash report via email at aaltotarha@gmail.com?

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I'd give this a try if I didn't need to make a Patreon account to do so. Can't you just make it downloadable?

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sjm wrote: Wed Aug 11, 2021 4:09 pm I'd give this a try if I didn't need to make a Patreon account to do so. Can't you just make it downloadable?
The Patreon post has had links to Google Drive for a few weeks now :wink:
The 1.1.0 unfortunately has a bug, so if you try it, consider it more of a demo.

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Version 1.1.1 Released.

• Tweaking the Tame algorithm for cleaner and smoother noise shaping.
• Fixing a problem with divisions at noise floor levels, which caused some feedback-type stuff if FX chains were long.
• Built my own oversampling system to reduce CPU usage and added 0X option.
• Tweaked the knob ranges a bit.
• Updated graphics to be more vibrant.

https://www.patreon.com/posts/53942572
https://wavegrove.gumroad.com/l/Vastaus

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New version again, since I noticed an issue when mixing some of my songs. On bass, the noise started to get a bit too abrasive when gain bass applied. This update smooths that down and gives it a more pleasant sound. Updated to both links.

- 1.1.2 Fix noise shaping a bit.

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New version released.
- 1.1.3 Fix handling of a few variables, which might have caused crashes on some specific systems. This also made the sound better and reduced distortion, as unfortunately I was previously using a calulated value in the wrong place as a result of the issue.

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