An Invitation to Soundpaint
-
- KVRist
- Topic Starter
- 34 posts since 10 Aug, 2021
Hi everybody.
Troels here (the inventor of Soundpaint).
First of all thanks for the feedback shared on this thread.
I can understand why things might seem a bit strange and unexplained at the moment. In essence, I built Soundpaint to make myself happy. A little bit of a counter-reaction to the complexities of today's music-making software.
I wanted to make something that was more musical (im) perfect in its DNA and most importantly just felt right on the keys.
This ended up requiring a complete redesign of the audio format itself. In the beginning I actually thought we had to build our own audio hardware recorders too to accommodate for the new format, but our brilliant lead programmer figured out how to take conventional waveforms and translate them into this new framework.
Soundpaint is a hybrid between traditional sampling, aspects of modelling and resynthesis without truly being either.
One of the benefits of creating a new audio format is that we have a newfound form of freedom. A part of my design inspiration came from Elon Musk when he talked about how they built the TESLA car from the inside and out. We did the same with Soundpaint. We designed the new audio format first and then took a beginners mind approach to the rest of the design.
The mantra was to shorten the distance from a musical thought to its actual creation. Logic and speed in the essence.
For example something as basic as assigning CC to a controller. Every piece of software is different.
But in Soundpaint it is dead simple. Just right click - wiggle your controller - done. Things are faster and super-optimized for active working producers. The load-time of a 127 velocity layer piano is about 0.3 seconds on an nVME SSD and that is 127 dynamic velocities on each key. A template with 100 fully populated instances runs at about 10 seconds on an nVME SSD.
Morph two instruments that each have 127 dynamic velocity layers - click morph button - move slider - done.
But hype and fancy specs aside ... To me, it all comes down to how an instrument feels and moves me.
I want a piano to feel and react like a real physical piano.
No velocity bumps, but rather fully dynamic responsive instruments. No need for key switches, but rather just instruments that work on the keys and are in harmony with fundamental controllers like pitch-bender and mod wheels.
Soundpaint will soon enter its second stage of public BETA and we would love for some of you to try it.
But more on that (real) soon.
Hope to hear from you and continue to face raw forum scrutiny on this thread.
: )
Cheers, T
Troels here (the inventor of Soundpaint).
First of all thanks for the feedback shared on this thread.
I can understand why things might seem a bit strange and unexplained at the moment. In essence, I built Soundpaint to make myself happy. A little bit of a counter-reaction to the complexities of today's music-making software.
I wanted to make something that was more musical (im) perfect in its DNA and most importantly just felt right on the keys.
This ended up requiring a complete redesign of the audio format itself. In the beginning I actually thought we had to build our own audio hardware recorders too to accommodate for the new format, but our brilliant lead programmer figured out how to take conventional waveforms and translate them into this new framework.
Soundpaint is a hybrid between traditional sampling, aspects of modelling and resynthesis without truly being either.
One of the benefits of creating a new audio format is that we have a newfound form of freedom. A part of my design inspiration came from Elon Musk when he talked about how they built the TESLA car from the inside and out. We did the same with Soundpaint. We designed the new audio format first and then took a beginners mind approach to the rest of the design.
The mantra was to shorten the distance from a musical thought to its actual creation. Logic and speed in the essence.
For example something as basic as assigning CC to a controller. Every piece of software is different.
But in Soundpaint it is dead simple. Just right click - wiggle your controller - done. Things are faster and super-optimized for active working producers. The load-time of a 127 velocity layer piano is about 0.3 seconds on an nVME SSD and that is 127 dynamic velocities on each key. A template with 100 fully populated instances runs at about 10 seconds on an nVME SSD.
Morph two instruments that each have 127 dynamic velocity layers - click morph button - move slider - done.
But hype and fancy specs aside ... To me, it all comes down to how an instrument feels and moves me.
I want a piano to feel and react like a real physical piano.
No velocity bumps, but rather fully dynamic responsive instruments. No need for key switches, but rather just instruments that work on the keys and are in harmony with fundamental controllers like pitch-bender and mod wheels.
Soundpaint will soon enter its second stage of public BETA and we would love for some of you to try it.
But more on that (real) soon.
Hope to hear from you and continue to face raw forum scrutiny on this thread.
: )
Cheers, T
-
- KVRAF
- 2753 posts since 15 Apr, 2004 from Capital City, UK
I can definitely hear "some things going on" but drenched in reverb, and possibly deliberately obscuring detail.. One of the earlier guitar-sample based demos was interesting because we could actually hear the quality of the engine. But when they're mostly fogged-up with reverb, I'm ..meeeh, and wondering why they can't give us some clean examples. I'm running out of enthusiasm for this project, and past the three-weeks-of-teasers style campaign marketing.
I'll wait for the next neural-network AI brain-splitting spectral granular sound morphing trailer-tool, thanks!
- KVRAF
- 9581 posts since 6 Jan, 2017 from Outer Space
What is new about this? We have Midi learn since the last millenium…Soundpaint wrote: Thu Aug 26, 2021 8:53 am But in Soundpaint it is dead simple. Just right click - wiggle your controller - done.
Could you elaborate a bit more about that new format? What is the difference to a sample in terms of information within…
And most important, can we do our own recording of samples? Or is it just a proprietary format to prevent this and copying of samples?
-
- KVRist
- Topic Starter
- 34 posts since 10 Aug, 2021
-
- KVRist
- Topic Starter
- 34 posts since 10 Aug, 2021
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
I sent an e-mail, and I am still waiting for an answer. I can accept a "NO, we don't need you anymmore", but answering, since you asked for candidates, would be good.
And yes...we are ()at least I am) tired of teasers, we want to see something with more substance.
And yes...we are ()at least I am) tired of teasers, we want to see something with more substance.
Fernando (FMR)
-
- Banned
- 2524 posts since 4 Jul, 2019
Soundpaint actually is a tool specialised for making teasers.fmr wrote: Mon Aug 30, 2021 8:20 pm And yes...we are ()at least I am) tired of teasers, we want to see something with more substance.
-
- KVRAF
- 1637 posts since 28 Jul, 2006
How does this address, in any way, my point about input and output velocity resolution? Unless I am somehow misunderstanding, and the product is not meant to be played using an input device like a keyboard, and instead employs a generative music making algorithm.
If it's meant to actually be played then I don't think you've understood what I have written.
Edit: based on videos in the thread, it's being played with a keyboard. My point stands.
-
- KVRAF
- 3497 posts since 30 Dec, 2014
People are getting fed up with the tedious teaser videos that show nothing of the actual product for weeks, months, years on end... I think most people are just so bored waiting that they don't care any more... Nobody cares about fancy 3D graphics when you can't even demonstrate something (the actual GUI of the instrument visually) which looks to be amounting to vaporware....
Wiki "Vaporware is often announced months or years before its purported release, with few details about its development being released"
There are videos on youtube from mid last year....
It's on other forums as well.... and people there are getting fed up.
https://vi-control.net/community/thread ... 67/page-10
https://gearspace.com/board/new-product ... paint.html
https://discuss.cakewalk.com/index.php? ... oundpaint/
As for creating revolutionary soundscapes, I'd use Skanner XT to morph between sounds to be honest if I wanted to.
Wiki "Vaporware is often announced months or years before its purported release, with few details about its development being released"
There are videos on youtube from mid last year....
It's on other forums as well.... and people there are getting fed up.
https://vi-control.net/community/thread ... 67/page-10
https://gearspace.com/board/new-product ... paint.html
https://discuss.cakewalk.com/index.php? ... oundpaint/
As for creating revolutionary soundscapes, I'd use Skanner XT to morph between sounds to be honest if I wanted to.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
-
- KVRAF
- 3497 posts since 30 Dec, 2014
It uses two Oscillators, ( so frequency based ) among many other parameters that can be used to modulate the morphing of the sounds of a sample waveform continually.
Native Instruments Form is another creative sampler which is similar and worth checking out.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
-
- KVRist
- Topic Starter
- 34 posts since 10 Aug, 2021
-
- KVRAF
- 2753 posts since 15 Apr, 2004 from Capital City, UK
