A gorgeous new granular delay by Audio Damage -

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collider wrote: Sat Sep 04, 2021 3:00 pm Never Audio Damage again. Never.
Oh, you poor thing. Show us where the bad plugin touched you. :dog:

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Audio Damage plugins are unstable for me. Love them but will rarely reach for them in my productions. If I do I bounce immediately.

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hoxclab wrote: Sat Sep 04, 2021 8:26 pm Audio Damage plugins are unstable for me. Love them but will rarely reach for them in my productions. If I do I bounce immediately.
Just as a general rule, when folks at things like this, it's helpful if you say what plugin format and DAW. Like if you're using AU, that means nothing to a Reaper VST3 user on Windows.

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The time knobs can't be modulated ?? Omg
EDIT: oh sorry it seems it's only in particular algos, in other it available.

Edit2 Hooh liked it. Pretty strong mangler. The only thing perhaps, not exactly understand such restrictions about mod targets in differ algos. Also, would be good to have ability link L\R times knobs.

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Getting some great results with ODC ... it's a lot more than just another delay :wheee:

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Oh i did check - but it really eating for GPU, in some modes i catch about 40%+, holy.. Although, must admit i never paid attention to GPU usage at sound plugins before this thread lol. (Not sure, maybe such occurs often than i think ?) Hopefully it will be easier to optimize video consumption than it usually happens in sound engines. (As a request). I think to grab.

Added: nvidia gtx 1660 here
Last edited by c_voltage on Mon Sep 06, 2021 12:29 am, edited 1 time in total.

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Bought it. Hopefully they fix the issues with gpu and stability. I'd REALLY like to be able to mod attack and decay in the envelope follower. Messing around with attack and decay live on some of the patches while signal runs through it sounds really cool.

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Liked Cactus algo, with his respeed feature reminded a bit ST Primaltap by result. Pretty cool.
Together with that, can't say that impressed by Diffuser section, it sound freshy though, but not so gorgeous as in the same Replika (since it was mentioned). But in the same time, cpu usage a much less here, ofcourse, that big plus in compare. And delay aspect more interesting here.

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Is it me who didn't search hard enough, or there is no way to have a random LFO/modulation?

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hoxclab wrote: Sat Sep 04, 2021 8:26 pm Audio Damage plugins are unstable for me. Love them but will rarely reach for them in my productions. If I do I bounce immediately.
Huh, I’ve been using Audio Damage plugins for years and never had an issue, in Windows or Mac OSX. There was a problem with authorizing Dub Station one time, but never a stability issue.
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Neon Breath wrote: Mon Sep 06, 2021 3:16 am Is it me who didn't search hard enough, or there is no way to have a random LFO/modulation?
No sample&hold, no step-sequencing, no unipolar modulation.

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Sampleconstruct wrote: Mon Sep 06, 2021 3:40 am
Neon Breath wrote: Mon Sep 06, 2021 3:16 am Is it me who didn't search hard enough, or there is no way to have a random LFO/modulation?
No sample&hold, no step-sequencing, no unipolar modulation.
:shock:

Crippling. Very strange design choices of a plugin with such organic capabilities.

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This is where Bitwig comes in handy, you've got 100 or so modulators you can choose from to achieve whatever you want on any of the 100 or so parameters that show up for automation. Personally I prefer this way of working rather than having to learn a new modulation system for each plugin.

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You can do modulators in Reaper too, but even so, it's nice to have them in the plugin at the preset level.
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Do any of their plugins have more advanced LFO/MSEG options? I'm just wondering if they have someone who codes that sort of thing.
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