Hello,
I would like to learn more about video game music development in general. I know that small indie game development studios doesn't have big budgets for musicians/sound engineers and there is usially only one "sound" guy who specializes in:
- sound design / sfx
- game music
- incorporating all of the above into the game engine
This last part interests me the most - can you share your experience? what are the "golden standards" when it comes to tools? do I have to have a "black-belt" in Unity/Unreal Engine in order be a helpful member of the indie game studio?
video game music development - Unity/Unreal endine, and other tools
- KVRer
- Topic Starter
- 12 posts since 22 Sep, 2021 from Kraków, Poland
My music:
https://sptfy.com/tomarkus
https://sptfy.com/tomarkus
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
Well, it depends on engine the company is using. If they have none of the above, they will have to code their own ¯\_(ツ)_/¯
Blog ------------- YouTube channel
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)