Plogue OPS7 (bit-accurate DX7 emulation!)

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chipsynth OPS7

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Nice to see my suggestion of a negative skin being implemented .
One minor point of crisitcism , the A-B tabs are not properly highlighted when selected (light kin)
Also , clicking on the show license shows nothing (did work in previous version )
Eyeball exchanging
Soul calibrating ..frequencies

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Teksonik wrote: Mon Oct 04, 2021 2:04 pm I'll keep working with the demo but like I said the time limit is a bit restrictive in allowing one to really explore and that's not even taking creating a patch from scratch into consideration.
You can re-init or re-instantiate a new OPS7 instance at will though. We had too many people abuse longer sessions (they rendered full tracks with the demo for years). Its hard to find the right balance.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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Yes of course we can restart a new instance but then we need to reload the sysex file(s) we were working with which doesn't take much time but still having a proper play through all 32 patches in a bank does take some time as does trying A/B combinations. And of course if you want to make a patch you've got four minutes to do so and then it's lost. Not impossible but unpleasant to make a DX patch in four minutes.

I'm not looking to render full tracks just have enough time to give the demo a proper go but do what you think is best.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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I know ,totally OCD stuff ..
Getting rid of the black empty boxes makes it look so much better
And , U(ltra)OCD stuff: the green display shouldn't touch the button , it's just bad ui allignment , them pixels need room to breathe :hihi:
If you tell me how to get rid of the black boxes myself , I'd be a happy puppy !
Great update nonetheless
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Eyeball exchanging
Soul calibrating ..frequencies

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gentleclockdivider wrote: Mon Oct 04, 2021 2:58 pm I know ,totally OCD stuff ..
Getting rid of the black empty boxes makes it look so much better
And , U(ltra)OCD stuff: the green display shouldn't touch the button , it's just bad ui allignment , them pixels need room to breathe :hihi:
If you tell me how to get rid of the black boxes myself , I'd be a happy puppy !
Great update nonetheless
Image
Image
Yeah maybe the black boxes can be a settings option as it seems to be easier to read the algorithm currently in use without them, but I'm really not sure if I would miss them so maybe a switch in the settings would be ideal for deciding on a personal basis.

+1 in the Ulta OCD stuff :P

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The .svg files look pretty basic so I'm thinking most of the skin info is in the Styles.xml file. Probably an entry for the boxes so make the empty ones the same as the background color?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Mon Oct 04, 2021 3:25 pm The .svg files look pretty basic so I'm thinking most of the skin info is in the Styles.xml file. Probably an entry for the boxes so make the empty ones the same as the background color?
The empty boxes have a purpose: to show where potential Operators go in other algorithms.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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I'm not the one who brought it up. I'm just trying to help them achieve their OCD goals. :shrug:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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I think it looks better without them, but that's my 2 cents. :)
Could it be made optional?

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davidv@plogue wrote: Mon Oct 04, 2021 3:32 pm
Teksonik wrote: Mon Oct 04, 2021 3:25 pm The .svg files look pretty basic so I'm thinking most of the skin info is in the Styles.xml file. Probably an entry for the boxes so make the empty ones the same as the background color?
The empty boxes have a purpose: to show where potential Operators go in other algorithms.
But that doesn't really matter since they are only filled when the algoritm is selected .
When an algoritm is currenly selected they serve no purpose at all , it's just a template pyramid construction .
Like the oldskool calculator segment displays .
Eyeball exchanging
Soul calibrating ..frequencies

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Teksonik wrote: Mon Oct 04, 2021 3:47 pm I'm not the one who brought it up. I'm just trying to help them achieve their OCD goals. :shrug:
My OCD stops at audio I'm afraid. haha
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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Hello all,

I'm the one who made the extra skins, though I do not work for Plogue. I'll tell you how to remove the black squares if you really want them gone, just keep in mind that this will be undone every time you update. Keep in mind that this doesn't remove them (as that would require a complete reprogramming of the XMLs) this just makes them invisible.

Plogue's design decision at this time is to keep them. No they won't be adding a check box in the setting to remove them as that would clutter up the settings menu for something only a few people want.

Warning:
You will need to do it on a per-skin basis, and keep doing it every time you update. If you don't want to do it every time you update, you will need to copy one of the GUI folders and rename it "GUI_USER" and use it as a user skin. Keep in mind that this will not allow you to use any new added features if you update, though.

Also Warning:
The way the UI is programmed, this will remove the headers of the operators. You can't fix that without reprogramming the UI.

To remove the black squares:

1. Open up any text editor with administrator rights and navigate to the styles.xml file. I'm not sure the path for it in macOS but on Windows, it's usually
C:\program files\plogue\chipsynth ops7\gui
2. Search for the style name "BoxTitleBar". You will need to change the alpha of the colour to 00. Example.. in the default GUI, #120A04FF is the default colour, FF being max opacity. Changing the FF to 00 will make them invisible. Do it for both border_color and fill_color. Save (you must have admin set for the text editor you're using for this to work).
Capture.PNG
3. Close and reopen OPS7 and they will be gone.
Capture2.PNG
Again this is at your own risk. Plogue DOES NOT SUPPORT THIS. DO NOT bug them about it. Please. They're busier with more important things :) If you have to bug someone about it, bug me.
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Last edited by tssf on Mon Oct 04, 2021 5:46 pm, edited 1 time in total.

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Much ado about nothing. ;-)
If it were easy, anybody could do it!

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:hug:
Spitfire31 wrote: Mon Oct 04, 2021 4:51 pm Much ado about nothing. ;-)
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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Ha! Everyone's "nothing" is someone else's "something". I am also OCD about the Patch display being crammed up to the Rename button. Looks wrong on the factory GUI as well with a long Patch name. Couldn't the Rename and Save buttons just be moved over a bit? Thanks!

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