In preparing a "plug 'n' play" type drum library (or those in hardware), would things like:
- compression,
- EQ,
- Ambience (overhead or room sounds)
- Effects
be rolled into each sample/hit?
The SR/M-Audio Reality Drums, for example, seems to have stereo kick drums, which only seems to make sense if an ambience or overhead is mixed in with the direct kick.
These types of libraries seem to "fit" a little easier into a mix, and I'm just wondering if my suspicions about what makes them tick is right.
I'm not fishing for trade secrets or anything, just trying to understand things a little better. And I don't mean to diminish anything by calling it "plug 'n' play". What I mean by that, is you pull it up and it just works without too much mucking about.
Any insights appreciated.
