Vital - Released

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
Vital Vital Ascendant (Vital Content Pack)

Post

Two tutorials from Sceptre using Vital.

Some more basic stuff, but at least it got me to put Vital back to my DAW setup....

https://www.youtube.com/watch?v=FHDlL__3P7g
https://www.youtube.com/watch?v=SkQYs_fGi0w

Post

So if there wasn't that video, then you wouldn't know that Vital could create these trivial sounds?

Post

It's all about the sound (of the synth), not about the sounds.

Post

In case anyone missed them, these patches are amazing!!

https://forum.vital.audio/t/38-vital-patches/4827

Post

First preset i made for fun with Vital this morning,nothing special,but could be useful to somebody :)
Cheers :)
https://www.kvraudio.com/product/vital- ... /downloads

Post

Strange bug! Modwheel/pitchwheel don't respond to the controller! Example: Modulate the waveform position with ModWheel then when I move my modwheel I see the wheel graphically moves, but the sound is not affected. When I move the modwheel on the plugin with my mouse, it works fine!

edit:
It seems only the VST2 has this bug! The VST3 is working fine!

Post

EnGee wrote: Thu Sep 02, 2021 11:10 pm Strange bug! Modwheel/pitchwheel don't respond to the controller!
works well and as expected in mac/AU-land

Post

I'm on Windows now.
I'll test it later on Mac and Linux.

Post

Well, is there any chance for one more sample player or ability to swap wavetable osc's with sample players when needed ? Ability to mark loop points would be nice.
Maybe scrapping separate sample osc on bottom and merging code wirh wavetable? so on import you choose sample playback and in edit mode you could maybe set loop points, start and end of the sample etc.
I think its doable without breaking current patches

Post

So is Vital development dead now? Does it mean this synth should be considered dead? Or is someone continuing with the open source...

Post

Hanz Meyzer wrote: Sun Oct 24, 2021 8:57 am So is Vital development dead now? Does it mean this synth should be considered dead? Or is someone continuing with the open source...
Is there any news? I thought vital is the new hype free synth? Why should it be dead now?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

Post

Matt, the developer seems to indicate that it's still worked on, but in practice there haven't been any updates at all for a year or so.
The synth itself doesn't desperately need too many things added or fixed though as it is already pretty capable and great to work with.
For strictly personal reasons i'd still like native M1 support (which he stated long ago already worked in his personal, yet unreleased builds) and maybe global tuning on the main page for convenience reasons.
The GAS is always greener on the other side!

Post

Hanz Meyzer wrote: Sun Oct 24, 2021 8:57 am So is Vital development dead now? Does it mean this synth should be considered dead? Or is someone continuing with the open source...
The Vital discord has updates. New GUI stuff was teased last month.

Post

Also, it's been out for barely a year... how often does a plugin need to be updated ffs

Post

Also, is there an issue with GUI scaling ? The font is so hard to read on 1080p when its enlarged.

Really blurred and does my eyes in.
Don't trust those with words of weakness, they are the most aggressive

Post Reply

Return to “Instruments”