What exactly is the reason for plug-in's requiring license transfer fees?
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- KVRian
- 1194 posts since 28 May, 2010 from Finland
What exactly is the reason for plug-in's requiring license transfer fees?
Is it necessarily just about making money?
Or are there real costs to be covered?
Is it necessarily just about making money?
Or are there real costs to be covered?
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- KVRist
- 284 posts since 31 Aug, 2020
Well, if there's no barrier, you can spam a company under different names with transfer requests and they won't be able to tell the legit requests from the spam.
- u-he
- 30247 posts since 8 Aug, 2002 from Berlin
My guess: An average of 5 to 10 emails back and forth, database operations, this and that taking an average of so and so many minutes at an average cost of 30€ an hour for the staffer who does it.
- KVRAF
- 4469 posts since 15 Nov, 2006 from Hell
some developers will not have license transfer policy at all - these developers are simply lazy and are taking advantage of the fact that it's not illegal to do so. my view is, if you're going to open a business selling digital licenses to the public, providing a way to transfer them is part of the cost of doing business and being open to the public - that is, basic consumer protection. again, it's not illegal, which is why a lot of developers simply refuse to have license transfer available in the first place, and they will bitch and moan about how it's labor-intensive (so automate it, duh), or how it requires investment (again, duh - you're a business), but in the end, it's not illegal so they do it.
for those that do have paid license transfer, it's usually an attempt at backhanded regulation of second hand market. for example, Waves, IK, PA - they sell their stuff dirt cheap (if you count frequent sales and discounts), but since it's generally possible to obtain their stuff even cheaper on second hand market, they wouldn't get a cut unless they force you to cut them in with license transfer fees. that way, even if you as far as to sell their stuff, they get a cut, but usually, because of the transfer fees, it's cheaper or marginally more expensive to buy a new license than it is to buy a second hand one, so they just effectively cut out the second hand market entirely. this especially applies to FXpansion and Acustica, because those have exorbitant license transfer fees, to a point where it's effectively not worth it to sell any of their plugins at all, because there's no way you can come out not losing money.
an example of a fair transfer fees policy is the one u-he - if you're transferring licenses left and right, you have to pay a cut. this discourages abuse. however, if you're just a regular person who's selling a plugin after owning it for some time, it's free for you.
for those that do have paid license transfer, it's usually an attempt at backhanded regulation of second hand market. for example, Waves, IK, PA - they sell their stuff dirt cheap (if you count frequent sales and discounts), but since it's generally possible to obtain their stuff even cheaper on second hand market, they wouldn't get a cut unless they force you to cut them in with license transfer fees. that way, even if you as far as to sell their stuff, they get a cut, but usually, because of the transfer fees, it's cheaper or marginally more expensive to buy a new license than it is to buy a second hand one, so they just effectively cut out the second hand market entirely. this especially applies to FXpansion and Acustica, because those have exorbitant license transfer fees, to a point where it's effectively not worth it to sell any of their plugins at all, because there's no way you can come out not losing money.
an example of a fair transfer fees policy is the one u-he - if you're transferring licenses left and right, you have to pay a cut. this discourages abuse. however, if you're just a regular person who's selling a plugin after owning it for some time, it's free for you.
Last edited by Burillo on Wed Nov 03, 2021 11:00 am, edited 1 time in total.
I don't know what to write here that won't be censored, as I can only speak in profanity.
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- KVRian
- Topic Starter
- 1194 posts since 28 May, 2010 from Finland
Sounds like a good guess, but I find this archaic.Urs wrote: Wed Nov 03, 2021 10:44 am My guess: An average of 5 to 10 emails back and forth, database operations, this and that taking an average of so and so many minutes at an average cost of 30€ an hour for the staffer who does it.
I.e. why isn't the license system entirely automated?
- Beware the Quoth
- 35518 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
why do you think there's a singular 'the' reason? Im sure different developers probably have different reasons.soundmodel wrote: Wed Nov 03, 2021 10:29 am What exactly is the reason for plug-in's requiring license transfer fees?
Is it necessarily just about making money?
Or are there real costs to be covered?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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- KVRian
- Topic Starter
- 1194 posts since 28 May, 2010 from Finland
Because I speculated that there's only one reason:whyterabbyt wrote: Wed Nov 03, 2021 11:01 amwhy do you think there's a singular 'the' reason? Im sure different developers probably have different reasons.soundmodel wrote: Wed Nov 03, 2021 10:29 am What exactly is the reason for plug-in's requiring license transfer fees?
Is it necessarily just about making money?
Or are there real costs to be covered?
to make money.
OTOH the motives for this may be varied:
-to cover real expenses
-to turn in a larger profit
Based on how fees appear in things like Paypal it's possible that it's "to turn in a larger profit". That it's not a real cost, but merely a business trick made to make people pay more.
Since it's virtual, then I don't find that an argument comparing it to "well just like you'd send gear in post" applies.
Last edited by soundmodel on Wed Nov 03, 2021 11:11 am, edited 1 time in total.
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- KVRian
- 1194 posts since 27 May, 2008
hence the rental market was born
- Banned
- 9081 posts since 15 Oct, 2017 from U.S.
It's a bit of a self answering question. Somebody who doesn't work for free will be doing the transfer you require in lue of the license being able to magically transfer itself
Don't feed the gators,y'all
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https://m.soundcloud.com/tonedeadj
- Beware the Quoth
- 35518 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
ah, so basically just looking for bias confirmation. ok.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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- KVRAF
- 6780 posts since 17 Dec, 2009
Some have archaic manual transfer systems. (U-he, d16, bra, fuse audio, fabfilter) charges vary, some even free.
Some devs have automatic systems such as Voxengo, PA, iLok.
Voxengo is free, iLok charges, PA even more.
Automated transfer with fees is raking money or discouraging resale in favour of selling your own discount licenses. (PA)
Some devs have automatic systems such as Voxengo, PA, iLok.
Voxengo is free, iLok charges, PA even more.
Automated transfer with fees is raking money or discouraging resale in favour of selling your own discount licenses. (PA)
- KVRAF
- 4469 posts since 15 Nov, 2006 from Hell
IK license transfer process is automated, no one is "working" while doing the transfer. yet, it still costs money. so no, it's not at all a self-answering question.melomood wrote: Wed Nov 03, 2021 11:19 am It's a bit of a self answering question. Somebody who doesn't work for free will be doing the transfer you require in lue of the license being able to magically transfer itself
I don't know what to write here that won't be censored, as I can only speak in profanity.
- Banned
- 11467 posts since 4 Jan, 2017 from Warsaw, Poland
Isn't the most obvious reason "lost sales", though? If I bought a plugin and sold it to someone else, the developer only saw one sale instead of two. Obviously I can't use the plugin anymore and the other person now can, so - in practice - only one license is in active use, but still two people have used it, created music with it, maybe even profited from using it, etc.
- KVRAF
- 2397 posts since 9 Jan, 2014 from Worldwide
Probably because they lose money on a second hand sale that then needs support. It's quite understandable, really. It's not like physical objects, it's all licences and digital.
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