He said destination source, so I suppose he means source for modulation which already existTouch The Universe wrote: Thu Nov 18, 2021 3:41 amI want the MW to be a destination source for modulation, or macros. It is purposeful, believe it or not, as funner options exploring the patch, going wild. Go on then, go donk donk, so, no modulation complexity required i guess![]()
Synapse Audio - Dune 3.5 Released
- KVRAF
- 2245 posts since 10 Apr, 2002 from Saint Germain en Laye, France
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- 5808 posts since 2 Oct, 2008
I only want MW as destination if Macros aren't on the table.Teksonik wrote: Thu Nov 18, 2021 12:28 pmMaybe if you could explain in a coherent manner why you think MW as a destination would have any useful purpose people might get on board.Touch The Universe wrote: Thu Nov 18, 2021 3:41 am I want the MW to be a destination source for modulation, or macros. It is purposeful, believe it or not,
But to me it makes no more sense than having Aftertouch as a Destination.![]()
I never said no modulation complexity is required. I'm all for useful modulation I'm just not a fan of modulation for the sake of modulation. Then it becomes more toy than tool.
But again as with any feature request present your case in a convincing manner and if it makes sense maybe Synapse will consider it. The fact that in all the years DUNE has been released no one else has ever made that same request really says a lot.....![]()
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- 5808 posts since 2 Oct, 2008
I want MW as a Source, not destination.carrieres wrote: Thu Nov 18, 2021 2:48 pmHe said destination source, so I suppose he means source for modulation which already existTouch The Universe wrote: Thu Nov 18, 2021 3:41 amI want the MW to be a destination source for modulation, or macros. It is purposeful, believe it or not, as funner options exploring the patch, going wild. Go on then, go donk donk, so, no modulation complexity required i guess![]()
![]()
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- KVRAF
- 9144 posts since 7 Oct, 2005
Make up your mind! You either want MW as a destination or as a source 
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- 5808 posts since 2 Oct, 2008
Sorry, I opened up Dune 3. Destination is the place, obviously, Source is what is being modulated. I should know this by now.
Saying Destination Source is incorrect, lol, apologies. Last reply is correct though - SOURCE, hehe.
Saying Destination Source is incorrect, lol, apologies. Last reply is correct though - SOURCE, hehe.
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- KVRAF
- 9144 posts since 7 Oct, 2005
Modulation is usually a source. Anyway, you can also modulate a modulator and in this case it's a destination and a source. Usually used for a decay in an envelope or rate in an Lfo, but I haven't heard a modulation wheel being a destination.
Anyway, you can modulate a matrix modulation In some synths and Dune 3 is among them. I suggest you read the manual carefully and experience with it. There are tons of things you can do in the modulation matrix.
Edit: some silly spelling mistakes! I hate writing with phones!
Anyway, you can modulate a matrix modulation In some synths and Dune 3 is among them. I suggest you read the manual carefully and experience with it. There are tons of things you can do in the modulation matrix.
Edit: some silly spelling mistakes! I hate writing with phones!
Last edited by EnGee on Fri Nov 19, 2021 5:40 am, edited 2 times in total.
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.
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- KVRAF
- 9144 posts since 7 Oct, 2005
Deleted
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.
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- KVRAF
- 5808 posts since 2 Oct, 2008
Guys, I give up ahaha.
Source has MW - but I want it as a Destination..... One of those days.... arggg
Sorry for the confusion. Just forget the request Richard. Not worth the effort haha.
Source has MW - but I want it as a Destination..... One of those days.... arggg
Sorry for the confusion. Just forget the request Richard. Not worth the effort haha.
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- KVRAF
- 5808 posts since 2 Oct, 2008
Topic change --> Back to Dune 3.5 and how awesome it is.
Did anyone else know D3 has a limiter. Is that a new feature maybe. However, like, for reals, it doesn't seem to work here. Can it please clip above zero so there will be no peaks in the DAW. I'm not sure how the structure is but once you set a threshold, no peak should exceed to red, yet, limiter in D3 activated, still peaks, weird.
I would like for D3 Limiter to clip anything above Odb and not allow any peaks above, no matter what parameter I change in D3. Isn't that the point? Ie, if I increase the output in the compressor, the limiter will catch the peaks, distort, and sound like crap, but atleast the speaker won't explode.
Did anyone else know D3 has a limiter. Is that a new feature maybe. However, like, for reals, it doesn't seem to work here. Can it please clip above zero so there will be no peaks in the DAW. I'm not sure how the structure is but once you set a threshold, no peak should exceed to red, yet, limiter in D3 activated, still peaks, weird.
I would like for D3 Limiter to clip anything above Odb and not allow any peaks above, no matter what parameter I change in D3. Isn't that the point? Ie, if I increase the output in the compressor, the limiter will catch the peaks, distort, and sound like crap, but atleast the speaker won't explode.
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- KVRAF
- 5808 posts since 2 Oct, 2008
Maybe bug, when filters link, in Matrix, MW to Filter 1 doesn't work, but MW to Filter 2 does.
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- KVRAF
- 3496 posts since 30 Dec, 2014
@Teksonik
You are also not distracted or taken out of the main interface in which you are working with, as it's seamlessly integrated. Changing to an alien view of huge boxes, as how Dune 3.5's big browser is, simply doesn't gel very well. Parawaves Rapid manages this even though it's patch list is on a different screen because it feels integrated. The browser as I've illustrated is straight across, without big borders and massive visual space between each section.
There is no need for a separate big browser view unless you want to see a bigger overview which generally isn't the case because if you want something you can simply do a quick search for and plus you don't lose anything. The Genetics feature by it's very nature feels like it belongs as part of the main GUI functionality rather than hidden away on yet another screen. It will be one of the most used things of Dune, so why hide it away, and there is enough space for it as I've illustrated.
Someone could come up with something amazing but because of prerequisite feelings of who created it, you would never allow yourself to be upfront to say how good it was once you have already stated what you think based on that. It's easier to try and defend your stance than risk losing an argument, because that would show to others that people can easily win arguments against you.
As for development, there really isn't much that Richard needs to do to provide a browser to the front of the interface. The core code all already is there with very little development time than an hour or two within a day to do it. It's simply a matter of duplicating the code, positioning and resizing the elements as required. I actually did this when re-scripting U-HE's Hive's script, such as duplicating XY Pads so they functioned on the right side of the GUI.
THE INTRANCER wrote: Tue Nov 16, 2021 2:54 amYour eyes can only focus and read one line at a time in any case, and you have five visible patches at any one time
As opposed to 23 available now.
THE INTRANCER wrote: Tue Nov 16, 2021 2:54 am You will also see what is changing when using the Genetics feature whilst playing the synth in real-time.
No you would only see a small part of what is changed. You can only see what is changed on one Voice Layer. It's simply not useful.
I appreciate your efforts but sorry I think it's a poor concept.
THE INTRANCER wrote: Tue Nov 16, 2021 2:54 amNo, you are just trying to find fault in something because that's your primary aim.
It's the same concept that provides everything without needing to view a different screen. And having an extra 18 patch names to scan with your eyes doesn't make it much faster than typing a letter or two to find what you want. Plus you have a short list of patches always available to see without having to switch screens or navigate to a tab in the big square screen. In that sense it's faster and more convenient to have a browser that is at the bottom of the instrument.No I'm presenting my opinion of your concept. If it made sense and was a better concept than Synapse has created then I would agree with you. It doesn't so I don't. Simple as that.
You are also not distracted or taken out of the main interface in which you are working with, as it's seamlessly integrated. Changing to an alien view of huge boxes, as how Dune 3.5's big browser is, simply doesn't gel very well. Parawaves Rapid manages this even though it's patch list is on a different screen because it feels integrated. The browser as I've illustrated is straight across, without big borders and massive visual space between each section.
There is no need for a separate big browser view unless you want to see a bigger overview which generally isn't the case because if you want something you can simply do a quick search for and plus you don't lose anything. The Genetics feature by it's very nature feels like it belongs as part of the main GUI functionality rather than hidden away on yet another screen. It will be one of the most used things of Dune, so why hide it away, and there is enough space for it as I've illustrated.
THE INTRANCER wrote: Tue Nov 16, 2021 11:55 pmYou have a personal bias against in those you see as wanting improvements in Dune, not for the benefit of the product, but based on individuals that want to see things change.
No sorry that's a cop out. I have nothing against you personally. It's your poor idea that I am pushing back against. Again if it made sense to me I would agree with you. Who you are makes absolutely no difference. Come up with a good idea and I'll back you 100%.
Someone could come up with something amazing but because of prerequisite feelings of who created it, you would never allow yourself to be upfront to say how good it was once you have already stated what you think based on that. It's easier to try and defend your stance than risk losing an argument, because that would show to others that people can easily win arguments against you.
THE INTRANCER wrote: Tue Nov 16, 2021 11:55 pmI don't remember you calling for a new browser in previous threads.
What forum was that then, it wasn't this one. And why would you waste time being vocal about something you don't have any use for, just because there's an opportunity to do so, to part of the in crowd ?You don't have access to all the fourms. I was one of the most vocal advocates for a new browser on the forum that matters even though I have zero use for one.
THE INTRANCER wrote: Tue Nov 16, 2021 11:55 pmIt's like you are trying to stand in the way of development and police what people ask for or suggest
In the context of what I've described above and with clear reasons in which to substantiate the reasons for not just changing but improving Dune for users, it most certainly is. Nothing is being lost, it's something that is being added to, now that's a fact. People are given a choice in the way they want to use something. Ofcourse not all change is good, not all change is bad either... This is another example of how you can't provide a good argument to what I've said previously.I'm not standing in the way of any progress but you have to realize just because you want something doesn't mean it's progress. Not all change is progress try to understand that fact.
If you or anyone else has the right to say "I want this" then I or anyone else has the right to say "I'd rather development time be spent on something else".
Present what I think is a good idea and I'll support you. Bring up something that I think is not a good idea and I have as much right to disagree as you have to present the idea. Got it?
As for development, there really isn't much that Richard needs to do to provide a browser to the front of the interface. The core code all already is there with very little development time than an hour or two within a day to do it. It's simply a matter of duplicating the code, positioning and resizing the elements as required. I actually did this when re-scripting U-HE's Hive's script, such as duplicating XY Pads so they functioned on the right side of the GUI.
Last edited by THE INTRANCER on Fri Nov 19, 2021 8:07 am, edited 1 time in total.
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- Banned
- Topic Starter
- 10729 posts since 17 Nov, 2015
Remind me again of your vast coding experience....THE INTRANCER wrote: Fri Nov 19, 2021 7:09 am
As for development, there really isn't much that Richard needs to do to provide a browser to the front of the interface. The core code all already is there with very little development time than an hour or two within a day to do it.
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- KVRAF
- 3496 posts since 30 Dec, 2014
I went to Uni and graduated, studied multiple languages from Pascal, HTML / CSS / PHP /Actionscipt / Lingo - (Adobe / Macromedia Director - Multimedia Authoring) Interactive Interface development. Scripting in Cinema 4D, scripting of U-HE's products. And more recently, my website development, e.g. Intrancersonic DS was built from scratch. So my experience has some history that dates back quite a bit.AnX wrote: Fri Nov 19, 2021 8:01 amRemind me again of your vast coding experience....THE INTRANCER wrote: Fri Nov 19, 2021 7:09 am
As for development, there really isn't much that Richard needs to do to provide a browser to the front of the interface. The core code all already is there with very little development time than an hour or two within a day to do it.
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