Synapse Audio - Dune 3.5 Released

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So not vst plugins....


Of course, if you think you're up to it, and can do it in a few hours, email SA, I'm sure they could use your expertise :tu:

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So, I am trying out the Dune 3.4 demo, but no new patch browser and no ability to switch to light skin?

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LFO8 wrote: Fri Nov 19, 2021 10:00 am So, I am trying out the Dune 3.4 demo, but no new patch browser and no ability to switch to light skin?
Latest version is 3.5, as per thread title. :wink:

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zerocrossing wrote: Thu Nov 18, 2021 1:06 am I love this synth.
Yep. It just plain sounds amazing.
Stormchild

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AnX wrote: Fri Nov 19, 2021 10:01 am
LFO8 wrote: Fri Nov 19, 2021 10:00 am So, I am trying out the Dune 3.4 demo, but no new patch browser and no ability to switch to light skin?
Latest version is 3.5, as per thread title. :wink:
Aha.. that explains a lot. I just downloaded the Mac Demo from their website, but that is still version 3.4

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I would like to ask the following: why is there a drag/drop crosshair column on modulation destination but no source crosshair column on the modulation source?

If one can set modulation on the target using drag/drop why can this not also be done on the source?

Is this due to the current dimensions of the LCD screen hence a compromise was made at this point in time but possibly to be reviewed in a future release?

An idea would be to reduce (or remove) the left and right black borders of the LCD display, effectively maintaining the product name in place in the top and bottom of the LCD display as is currently the case.

Thank You.
Making the World a Better Place. One Smile at a Time.

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franciscosta wrote: Fri Nov 19, 2021 12:58 pm I would like to ask the following: why is there a drag/drop crosshair column on modulation destination but no source crosshair column on the modulation source?

If one can set modulation on the target using drag/drop why can this not also be done on the source?

Is this due to the current dimensions of the LCD screen hence a compromise was made at this point in time but possibly to be reviewed in a future release?
It is because the sources are often not visible. You cannot drag on Velocity, Breath, Expression, LFO*MW, LFO*AT, Const, Random, or Poly Aftertouch, to name a few examples. Besides, the number of destinations far exceeds the number of sources, so it is more of a timer saver for destinations than sources.

Richard
Synapse Audio Software - www.synapse-audio.com

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Beautiful. Thank You.
Making the World a Better Place. One Smile at a Time.

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Richard_Synapse wrote: Fri Nov 19, 2021 2:34 pm
franciscosta wrote: Fri Nov 19, 2021 12:58 pm I would like to ask the following: why is there a drag/drop crosshair column on modulation destination but no source crosshair column on the modulation source?

If one can set modulation on the target using drag/drop why can this not also be done on the source?

Is this due to the current dimensions of the LCD screen hence a compromise was made at this point in time but possibly to be reviewed in a future release?
It is because the sources are often not visible. You cannot drag on Velocity, Breath, Expression, LFO*MW, LFO*AT, Const, Random, or Poly Aftertouch, to name a few examples. Besides, the number of destinations far exceeds the number of sources, so it is more of a timer saver for destinations than sources.

Richard
Hi Richard, any reason as to why the demo download is version 3.4 instead of 3.5?

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LFO8 wrote: Fri Nov 19, 2021 2:37 pm Hi Richard, any reason as to why the demo download is version 3.4 instead of 3.5?
We have not finished the 3.5 demo yet, and we have not decided whether to include the new patch browser in the demo.With the demo version being limited to <100 patches, the browser is not that useful, neither for browsing nor for the new Genetics function which greatly benefits from having at least the full factory library installed (1000+ patches).

Richard
Synapse Audio Software - www.synapse-audio.com

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100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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THE INTRANCER wrote: Fri Nov 19, 2021 7:09 am And having an extra 18 patch names to scan with your eyes doesn't make it much faster than typing a letter or two to find what you want.
See this is an example of how you're not thinking it through. For example my qwerty keyboard sits behind my midi controller keyboard as it should since ergonomically the thing I use to make music should have focus. So no, "typing a letter or two to find what you want" is not faster.

You know what's really fast? Click in the Patch name on the main monitor screen which opens up a folder with over 200 patches viewable at one glance, then select the one you want by clicking a second time. Any patch just two mouse clicks away. Any other bank just a couple more away.

That is the efficiency of the old patch handling system which thankfully still exists since if you know how to organize any file on your computer is a fast and elegant method.
THE INTRANCER wrote: Fri Nov 19, 2021 7:09 amThe Genetics feature by it's very nature feels like it belongs as part of the main GUI functionality rather than hidden away on yet another screen. It will be one of the most used things of Dune
Again you're not thinking it through. The Genetics won't be "one of the most used things of Dune" for me or anyone who actually knows how to make their own patches.

Sure it's a fun little feature but it's not something I'll be using all the time so no I don't want it showing all the time. It's perfect right where it is.

Let's break it down....what you are saying is that you know better than the people who designed this synth (who by the way have been in this business from the very beginning) how these updates should have been done. I'm saying no you don't. Your concept is in no way superior. I can say that with great confidence having owned DUNE since version one and spent hundreds of hours or more with it programing patches and using multiple instances of it in every project.

Is DUNE 3 perfect? No of course not nothing is prefect and there is always room for improvement but what you are proposing is simply not an improvement.
THE INTRANCER wrote: Tue Nov 16, 2021 11:55 pmYou have a personal bias against in those you see as wanting improvements in Dune, not for the benefit of the product, but based on individuals that want to see things change.
Someone could come up with something amazing but because of prerequisite feelings of who created it, you would never allow yourself to be upfront to say how good it was once you have already stated what you think based on that. It's easier to try and defend your stance than risk losing an argument, because that would show to others that people can easily win arguments against you.

Let me spell it out again. I don't care if it was Richard himself who proposed what you are proposing I would have pushed back against it from the very first minute because it doesn't make sense.

Now he might not have listened to me but since he didn't do what you proposed but instead came up with a better plan well you can take it from there.

Again it's not about you it's about your idea. To think otherwise it to simply a cop out.
THE INTRANCER wrote: Tue Nov 16, 2021 11:55 pm why would you waste time being vocal about something you don't have any use for, just because there's an opportunity to do so, to part of the in crowd ?

No because I knew that's what other people wanted even though I had no use for it because my goal was to make the plugin better for everyone. If I thought what you are proposing was in any way better I would be supporting it too.
THE INTRANCER wrote: Tue Nov 16, 2021 11:55 pmAs for development, there really isn't much that Richard needs to do to provide a browser to the front of the interface.
But he didn't because it doesn't make sense. Look I get it you fancy yourself some sort of UI/UX expert and in some ways you may be but in this case with this concept you are simply wrong. Accept that fact and move on. :wink:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Sounds of Dune 3.5 utilizing wave import feature

https://soundcloud.com/tj-tj-223036505/ ... s-showcase
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Touch The Universe wrote: Fri Nov 19, 2021 3:30 pm Sounds of Dune 3.5 utilizing wave import feature
In your soundsets do you provide the wave samples as separate files or are they only baked into the presets?

I think some people would like to know since having the samples available to load into your own patches would be an added benefit.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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The samples are baked into the presets. This brings a bank of about 105 patches weighing around 47MB though, not bad by any count considering the quality of the sound of Dune with only single waveforms.

The full multi-samples will be available in other soundsets, like from Rapid, Halion, etc. I plucked the best sounding single waveforms out of hundreds and imported into dune 3.5
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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