Yeah, I am glad I spotted that quickly. That could have drove me mad for weeks! lolLoveEnigma18 wrote: ↑Sun Nov 21, 2021 10:53 amOh, good. I think we all have gone through such things at least once.Biome_Digital wrote: ↑Sun Nov 21, 2021 10:28 amWasn't XO, actually. Was Reaper's Tuner plugin using massive amounts of cpu. Removed it and problem solved!LoveEnigma18 wrote: ↑Sun Nov 21, 2021 10:26 amLatest version too. Working fine for me. Windows 10, FL Studio 20.8.4.Biome_Digital wrote: ↑Sun Nov 21, 2021 10:14 am I've just updated XO. It's using 60%/70% CPU, just playing a drum loop!! Something's not right here. Can anyone test?
Perhaps just a glitch? You could try closing your DAW (or even restarting your computer) and open the XLN Online Installer and see if it updates anything. Then start again.
XLN Audio - XO - Improvement, Pros, Cons
- KVRAF
- 2376 posts since 9 Jan, 2014 from Worldwide
Dune 3 presets! - https://newloops.com/collections/dune-presets
Diva, Hive, Repro, Presets - https://newloops.com/collections/u-he-synths-presets
185 Omnisphere Presets https://newloops.com/products/omnispher ... -2-presets
Diva, Hive, Repro, Presets - https://newloops.com/collections/u-he-synths-presets
185 Omnisphere Presets https://newloops.com/products/omnispher ... -2-presets
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- KVRAF
- 5526 posts since 25 Jan, 2007
Let me spell it out - you don't like working with randomisation. Embracing that is what makes XO work.EnGee wrote: ↑Sun Nov 21, 2021 10:47 amEr, the rest of your post doesn't make any sense! You are using XO in that way, so what?! You want all others to do the same?! I don't understand your logic! (if there is any!).noiseboyuk wrote: ↑Sun Nov 21, 2021 10:16 amEr, the rest of the post you snipped?EnGee wrote: ↑Sun Nov 21, 2021 9:03 amWhy?!!
And that's enough of that. Thanks.
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TheHelioSequence TheHelioSequence https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=82857
- KVRist
- 57 posts since 1 Oct, 2005
Yes, I'm doing that already... it's just not completely random. XO is actually trying to choose sounds similar to the original sound and you can randomly select between the small amount they're presenting to you.Biome_Digital wrote: ↑Sun Nov 21, 2021 9:35 amYou can randomise sounds using the "Sample Combiner" in XO.TheHelioSequence wrote: ↑Sun Nov 21, 2021 4:02 am The thing I really appreciated about Atlas 2 was the randomize kit feature, but ultimately I felt it was missing tools to process and produce sounds within the plugin (compression, harmonics/distortion/bitrate, synth like filters, reverb/delay). While I would say that any individual plugins would be better in a final production, there is something about the intention of making a kit with these kind of FX that works better for me workflow wise when writing with XO (or Battery).
The thing that annoys me the most about XO is the lack of ability to randomize the entire kit and each sample. The work around for me is to pull up a preset and then limit the library to a specific sample folder... then I'll get something more unexpected. But overall I'm still really wishing for this feature and feel somewhat disappointed that it was never implemented.
Another miss is that it really seems like XO could include drums samples from any AD2 packs that you own. It would even be nice if any of the midi packs would also import into XO (even if in a somewhat simplified and quantized manner). Why not have some more integration between their product lines?
Great price on either XO or Atlas 2 right now if you've been holding out for a sale.
What I am really wanting is the ability to randomly choose a kick amongst all of my kicks, for example, not just a small selection of ones "similar" to the original.
Thanks for trying to suggest a solution, though. The current system is better than nothing!
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- KVRAF
- 5526 posts since 25 Jan, 2007
That's easy. You just tick the sound you want something different for - the kick in this case - then click elsewhere on the map manually, inside the same colour group but far away from the cluster where XO has been basing its suggestions. When you have something in the right ballpark to what you're after, start randomising again.TheHelioSequence wrote: ↑Sun Nov 21, 2021 1:29 pmWhat I am really wanting is the ability to randomly choose a kick amongst all of my kicks, for example, not just a small selection of ones "similar" to the original.
Love this way of working.
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TheHelioSequence TheHelioSequence https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=82857
- KVRist
- 57 posts since 1 Oct, 2005
I do that as well, but I also want to be able to randomize the entire kit with one button. This is a feature I like in Atlas 2. Good for shaking things up or finding unexpected angles.
- KVRAF
- 5924 posts since 12 Jan, 2018
It might not be as straightforward as in Atlas 2, but XO does have this: either using left and right buttons (above the volume slider in the left corner) on the main view or using randomization in sample combiner. I think these are pretty good ways to swap kits/samples keeping the pattern same.TheHelioSequence wrote: ↑Sun Nov 21, 2021 2:50 pm I do that as well, but I also want to be able to randomize the entire kit with one button. This is a feature I like in Atlas 2. Good for shaking things up or finding unexpected angles.
Last edited by LoveEnigma18 on Sun Nov 21, 2021 4:10 pm, edited 1 time in total.
- KVRAF
- 5924 posts since 12 Jan, 2018
double post
- KVRAF
- 2376 posts since 9 Jan, 2014 from Worldwide
Yes, you are correct. Total randomness would be perfect. I am sure Altas does this too.TheHelioSequence wrote: ↑Sun Nov 21, 2021 1:29 pmYes, I'm doing that already... it's just not completely random. XO is actually trying to choose sounds similar to the original sound and you can randomly select between the small amount they're presenting to you.Biome_Digital wrote: ↑Sun Nov 21, 2021 9:35 amYou can randomise sounds using the "Sample Combiner" in XO.TheHelioSequence wrote: ↑Sun Nov 21, 2021 4:02 am The thing I really appreciated about Atlas 2 was the randomize kit feature, but ultimately I felt it was missing tools to process and produce sounds within the plugin (compression, harmonics/distortion/bitrate, synth like filters, reverb/delay). While I would say that any individual plugins would be better in a final production, there is something about the intention of making a kit with these kind of FX that works better for me workflow wise when writing with XO (or Battery).
The thing that annoys me the most about XO is the lack of ability to randomize the entire kit and each sample. The work around for me is to pull up a preset and then limit the library to a specific sample folder... then I'll get something more unexpected. But overall I'm still really wishing for this feature and feel somewhat disappointed that it was never implemented.
Another miss is that it really seems like XO could include drums samples from any AD2 packs that you own. It would even be nice if any of the midi packs would also import into XO (even if in a somewhat simplified and quantized manner). Why not have some more integration between their product lines?
Great price on either XO or Atlas 2 right now if you've been holding out for a sale.
What I am really wanting is the ability to randomly choose a kick amongst all of my kicks, for example, not just a small selection of ones "similar" to the original.
Thanks for trying to suggest a solution, though. The current system is better than nothing!
Dune 3 presets! - https://newloops.com/collections/dune-presets
Diva, Hive, Repro, Presets - https://newloops.com/collections/u-he-synths-presets
185 Omnisphere Presets https://newloops.com/products/omnispher ... -2-presets
Diva, Hive, Repro, Presets - https://newloops.com/collections/u-he-synths-presets
185 Omnisphere Presets https://newloops.com/products/omnispher ... -2-presets
- KVRAF
- 2266 posts since 16 May, 2004 from Soviet Union
BTW About exchanging (that already asked some user once in separate thread). Yes i understand that there is no additional packs, but nobody prevent to share his own achieved presets (maded at least from factory library by various ways), right ? Even on a commercial basis, but why did no one do it (I guess XO allow to import user presets). Strange i not found anything by googling.
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- KVRAF
- 8802 posts since 7 Oct, 2005
So, I can't use XO without randomisation Who are you to decide?! Are you drunk or just lost it?!noiseboyuk wrote: ↑Sun Nov 21, 2021 12:33 pmLet me spell it out - you don't like working with randomisation. Embracing that is what makes XO work.EnGee wrote: ↑Sun Nov 21, 2021 10:47 amEr, the rest of your post doesn't make any sense! You are using XO in that way, so what?! You want all others to do the same?! I don't understand your logic! (if there is any!).noiseboyuk wrote: ↑Sun Nov 21, 2021 10:16 amEr, the rest of the post you snipped?EnGee wrote: ↑Sun Nov 21, 2021 9:03 amWhy?!!
And that's enough of that. Thanks.
I absolutely skip the randomisation. I like to load what I want from kits and do my sequences and XO is more than enough for me this way. What's wrong with that? I left Bitwig because it concentrates on "this" randomization and Probability mania.
I leave the randomisation and Probability Theory for the geeks like you!
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- KVRAF
- 5526 posts since 25 Jan, 2007
Sure EmGee. Buy it and never use randomsation. Go right ahead.
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 13
Macbook Air M2 OSX 10.15
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 13
Macbook Air M2 OSX 10.15
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- KVRian
- 908 posts since 10 Jan, 2010
It’s not that you can’t use it that way, it’s just that randomization is its unique feature…. Maybe there’s something special about its sequencer? I didn’t think so though… I have better drum sequencers & drum samplers than either xo or atlas…..but I love how easy it makes creating new drum kits from a hard drive full of samples….
Kind of like buying a compressor and only using it for saturation… it is done, it’s just unusual….
Kind of like buying a compressor and only using it for saturation… it is done, it’s just unusual….
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- KVRist
- 88 posts since 8 Jan, 2009
Absolutely agreed. I honestly am surprised that some people are not grasping this point. Its the reason that this software is unique and so incredible and valuable.Biome_Digital wrote: ↑Sun Nov 21, 2021 9:32 amIMO, that is exactly the main point of both of these. Not "how many samples does it come with?". That's missing the point.cryophonik wrote: ↑Sun Nov 21, 2021 1:26 am To me, the power of Atlas 2 (and XO, although I like Atlas better) is how it lets me best utilize the gazillion samples I already had.
But I guess for anyone who doesn't have too many drum samples (yet!), this software doesn't really solve a problem for them
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- KVRist
- 88 posts since 8 Jan, 2009
XO has this as well. I use it all the time, more often than replacing piece by pieceTheHelioSequence wrote: ↑Sun Nov 21, 2021 2:50 pm I do that as well, but I also want to be able to randomize the entire kit with one button. This is a feature I like in Atlas 2. Good for shaking things up or finding unexpected angles.