Desert Machines [Metal, Industrial, Progressive, Soundtrack]

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KVRist
106 posts since 26 Jun, 2018

Post Thu Nov 25, 2021 10:15 am

https://youtu.be/ojQnUEaEwbU
https://soundcloud.com/infravolt/desert-machines
This track made specifically for Songwriting Competition 051 - "Let there be rock!".

Mix Challenge forum | Songwriting Competition | Thread, related to this contest

FLAC | MP3

The goal was to create a track in rock music aesthetic. There were a wide selection of examples of different styles and genres, from classic psychedelic rock to modern progressive/djent metal.

It is another case where I create a track from a spontaneous jam by testing a new plugin. It was UJAM's VG Carbon. Funny is that I got it as a gift on sale may be a year ago and almost forgot about it. Without it, this track may not be even written.

An inspiration for this track goes deeply from 90's strategy videogames soundtracks, with several influences of progressive and industrial metal bands of that era.

Instruments and techniques:

1. The drums are FL Studio's factory drumkit (FPC Metal kit).
2. The bass is ABP Lite. I tried to use other bass libraries and also tried to use MODO Bass, but I got the same result with more CPU usage.
3. The rhythm guitar is UJAM VG Carbon, an 8-string guitar rompler with builtin processor.
4. There goes a keyboards:
- Synthetic arpeggio made with Repro-1;
- Synthetic choir (mixed) from TAL-Sampler's factory bank with lots of volume automation;
- Sweeping pad made with Repro-5 (appears in the bridge section);
- Orchestral hit from FL Studio's FLEX (General MIDI library).
5. The lead guitar is MusicLab RealLPC. Processed with ToneLib GFX (one of the factory presets, slightly tweaked). This guitar rompler has some interesting humanization options. You cam make it sound like it was played by a dead drunk punk.
6. A buch of desert storm samples, processed with frequency shifter and shimmer reverb that crates some eerie atmosphere.
7. A special send with several stacked reverbs that processes some instrumets and drums to create a huge imapct sounds.

Produced in FL Studio 20.8
"Music is like traveling. Traveling without moving."
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KVRist

Topic Starter

106 posts since 26 Jun, 2018

Post Thu Nov 25, 2021 10:17 am

Also, please check other enties of this contest:
There is one entry that isn't uploaded to SoundCloud: alavault - M1
https://soundcloud.com/infravolt/sets/r ... ompetition
"Music is like traveling. Traveling without moving."
SoundCloud YouTube Patreon

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KVRAF
10505 posts since 13 Mar, 2009 from UK

Post Sat Nov 27, 2021 4:04 pm

I loved the rhythmic components - drums/bass/guitar on here. The gave the track a lot of drive and energy. The processed storm samples also worked very well for me. I think the orchestral hits may have lessened the impact of the lead guitar a little - I thought it gave those sounds a "layered" quality, whereas I would have preferred the lead guitar to have a little more prominence than the hits which could have been a little more in the background.

The piece seems to have "game soundtrack" vibes. Listen to Mick Gordon's "Rip & Tear" if you need further confirmation :wink:

Good work :)

KVRist

Topic Starter

106 posts since 26 Jun, 2018

Post Mon Nov 29, 2021 8:23 am

seismic1 wrote:
Sat Nov 27, 2021 4:04 pm
The piece seems to have "game soundtrack" vibes. Listen to Mick Gordon's "Rip & Tear" if you need further confirmation :wink:
Thank you!

Actually, Mick Gordon was one of the people that inspired me to make music in the first place. It's hard to deny an influence of his work.

An orchestral hit thing has a strong assiciation with 90's videogame music in my brain. I just wanted to make a track with it for a long time. I may have overdone with it.
"Music is like traveling. Traveling without moving."
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