Nah it's easy...if you put in a little effort. I'm an idiot and I can do it so.....
I struggle to imagine that Randomize will know exactly what kind of sound would be perfect for a given context. Can Randomize create usable sounds? Sure sometimes but can it create the exact sound you're looking for in little time ? The odds are far less it can than someone who knows sound design being able to quickly dial in what they want.machine_spirit wrote: ↑Sat Nov 27, 2021 8:49 pmI also struggle to imagine someone always or even most of the time, knowing exactly what kind of sound would be perfect for a given context, to the point where they could just quickly dial it in from a blank slate..
DUNE 3 has been out since 2018 and now all of a sudden people need Randomize. It's just the fad of the day..
Keep in mind Genetics and Randomize are two different things. Genetics takes two or three sets of known parameter values and creates a third set. Randomize creates a random set of parameters within the constraints placed on it by the code. For example Randomize would be programed so it never sets the Master volume at 100% and so on.machine_spirit wrote: ↑Sat Nov 27, 2021 8:49 pmThe genetics feature gives you the power of presets combined with some level of unique flavor, avoiding issues like feeling forced to tweak a good preset because you would feel like a fraud otherwise. It's probably a pretty good way to learn some sound design too.