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- KVRAF
- 15277 posts since 8 Mar, 2005 from Utrecht, Holland
Most production technique discussion are in the Sound Design section.
Firstly know your synth. The basic bass synth sound reminds me of the synth in Rush - Tom Sawyer (google that) which originally was made on an Oberheim OB-X.
Here's a random yt dude recreating that patch:
https://www.youtube.com/watch?v=UuOU9CyWIh0
Then there's layering. Further down the track I definitely hear a real bass guitar playing the same thing, but the base player occasionally slaps as well. Dude can't help himself.
And I hear in this track a lot attention went into tiny little details that can be hard to hear.
So if you want to recreate this, it takes time. A lot of time. And possibly trial & error.
Also I think a crisp sound extending this deep is not possible when mastered to single-digit dB figures. First make it sound really good, worry about loudness later.
We are the KVR collective. Resistance is futile. You will be assimilated.
My MusicCalc is served over https!!
My MusicCalc is served over https!!
- KVRian
- 598 posts since 10 Jan, 2017
The right kick sample will certainly get you half way there. Loop a section where the kick is in isolation and A/B reference with your sample library until you find something in the ball park.
- KVRian
- 598 posts since 10 Jan, 2017
Indeed, and I didn't say it was just the kick But if we're talking punchy low end, the right kick is vital, especially in a track like this where you have many overlapping elements. The kick needs to be the foundation that reinforces the bass line(s)