The fact that Atmos combines channel based audio (i.e. the Atmos "bed") with object based audio (i.e. the Atmos "objects") ensures full backward compatibility without loss of quality. This makes it exceptionally interesting. It honestly took me a while to realize that.BertKoor wrote: Mon Dec 27, 2021 9:28 am In recent years people have chosen to consume video from inferior devices (phones, tablets) just for the convenience. Installing 12 speakers is the opposite, so niche. But the compatibility with other setups is surely an appeal in Dolby Atmos.
People kept asking me about the mp4 encoded version of Atmos (i.e. Dolby Digital Plus with Joint Object Coding, or DD+ JOC for short). For the longest time I did not get what the advantage of that format is. But what it does is encode Atmos as regular channel based 5.1 audio (which plays back perfectly on any consumer system or device, including phones) with additional meta data that allows Atmos systems to reconstruct the object based Atmos experience.
That way the audio will play back perfectly regardless of what the system is capable of. However, very few producers or mixing engineers have yet understood how to take full advantage of the possibilities this offers. At this point most Atmos mixes are just fancier versions of panned stereo.