Err... the Powercore had dedicated DSP's, and the code ran on that. This emulation needs to emulate the DSP. Which obviously uses more CPU than just running the code on the hardware.OrionAlpha101 wrote: Thu Jan 06, 2022 1:32 pm Look at the Virus Powercore code there you find the answer how and why it plays 16 and more voices in one core.
Motorola DSP563xx Emulator (BETA) (Access Virus, Nord Lead, Waldorf MW...)
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
- KVRAF
- 1897 posts since 14 Jul, 2018
slightly offtopic:
is there a super simple minimalistic vst host for windows ?
i am on mac and there is hostingAU
it loads AudioUnits
instruments and FX
only 4 tracks, live keyboard (also querty) input
that's it
super useful for superfast+easy plugin testing
my son just got a hiend windows "gaming pc" (as those kids call it nowadays
i might be tempted trying dsp65k there on a simple host or DAW
thanks
is there a super simple minimalistic vst host for windows ?
i am on mac and there is hostingAU
it loads AudioUnits
instruments and FX
only 4 tracks, live keyboard (also querty) input
that's it
super useful for superfast+easy plugin testing
my son just got a hiend windows "gaming pc" (as those kids call it nowadays
i might be tempted trying dsp65k there on a simple host or DAW
thanks
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codeblackmedia codeblackmedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=427580
- KVRer
- 7 posts since 9 Oct, 2018
For a starters, no virus runs at 96khz so you wont be having any benefit from trying to do with with any virus to date.OrionAlpha101 wrote: Thu Jan 06, 2022 1:32 pm I believe the cpu problems are coming because you coding this on the latest chips you can get right now?
Also the reverb sounds strange on many presets.
I don't want to hurt anybody when I say it's bad coding but it is how it is.
Look at the Virus Powercore code there you find the answer how and why it plays 16 and more voices in one core.Maybe it is the 96 kHz that needs to be fixed.
I will donate after I can play Pads on my Mac Book Pro 2015!![]()
#2 the virus Powercore offers a lot less voices than both the virus C and the virus TI & this is due to the dsp power (no your virus powercore does not run off your cpu processor but the dsp's inside the poco).
Anyone that has made a patch and stacked some unison would know this, voice stealing begins way earlier with the poco than it does with the c or ti).
Regarding the EMU, in between the virus code there is an emulator that is emulating a chip that your pc doesn't have, this process is taxing for many reasons.
If we had a native version of the virus in c++, then of course this thing would run like any other plugin and we wouldn't be talking about how efficient it is, but unfortunately this is not the case.
Your powercore has up to 8 DSP's which allows you to run many instances of the virus powercore/b plugin, but no single instance will give you more voices than on a c or TI.
And if you cant run a single patch on your pc with this emulator, that is because your CPU processor cant handle the taxing emulator conversion from the dsp56k language, we are not talking about native code virus here, please remember your cpu is doing the conversion of a language that it wasn't built for.
The coding that has gone into this project is unprecedented & nothing short of groundbreaking work. There's a reason why it's never been done before.
Last edited by codeblackmedia on Thu Jan 06, 2022 2:37 pm, edited 2 times in total.
- KVRAF
- 1897 posts since 14 Jul, 2018
in re mystery island:
what is the difference between "HC" and "HE" ?
i downloaded the new version (v3.x) and it says "HE" also on their webpage (as linked here)
i cannot find any "HC" edition
but i do have, from an older installation, a "HC" v2.x version in my AU folder
but i does not show up or load
so: i am confused...
what is the difference between "HC" and "HE" ?
i downloaded the new version (v3.x) and it says "HE" also on their webpage (as linked here)
i cannot find any "HC" edition
but i do have, from an older installation, a "HC" v2.x version in my AU folder
but i does not show up or load
so: i am confused...
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- KVRist
- Topic Starter
- 119 posts since 17 Jan, 2021
Sure! We have a VSTHost configuration guide heremuki wrote: Thu Jan 06, 2022 2:32 pm slightly offtopic:
is there a super simple minimalistic vst host for windows ?
i am on mac and there is hostingAU
it loads AudioUnits
instruments and FX
only 4 tracks, live keyboard (also querty) input
that's it
super useful for superfast+easy plugin testing
my son just got a hiend windows "gaming pc" (as those kids call it nowadays
i might be tempted trying dsp65k there on a simple host or DAW
thanks
https://dsp56300.wordpress.com/vsthost-configuration/
- KVRAF
- 1897 posts since 14 Jul, 2018
are you using it with the mysteryisland editor ?
i definitely heard differences bewteen dsp56k presetsounds (which are identical to the hardware) and mysteryisland, esp also in re reverb
i'm not sure, but i suspect that mystery uses it's own converted presets
which on the mac can be found in
~/Music/Mystery Islands Music/Access Virus Editor/Patches/
some of them have also strange reverb settings...
at least different to the original (hardware as well as dsp native, which i assume is the ROM)
p.s.:
i can also load those mysterisland patches into dsp56k directly
nice: there are also TI patches
Last edited by muki on Thu Jan 06, 2022 2:44 pm, edited 1 time in total.
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- KVRist
- Topic Starter
- 119 posts since 17 Jan, 2021
Although we have guides on setting up the emulator to use with VirusHC we strongly suggest you dont report bugs when controlling the emulator using it, only due to the amount of false positives we get, most of the time it turns out its VirusHC causing said bugs as you have statedmuki wrote: Thu Jan 06, 2022 2:40 pmare you using it with the mysteryisland editor ?
i definitely heard differences bewteen dsp56k presetsounds (which are identical to the hardware) and mysteryisland, esp also in re reverb
i'm not sure, but i suspect that mystery uses it's own converted presets
which on the mac can be found in
~/Music/Mystery Islands Music/Access Virus Editor/Patches/
some of them have also strange reverb settings...
at least different to the original (hardware as well as dsp native, which i assume is the ROM)
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- KVRian
- 659 posts since 5 Jul, 2004
thanks for explaining !codeblackmedia wrote: Thu Jan 06, 2022 2:34 pmFor a starters, no virus runs at 96khz so you wont be having any benefit from trying to do with with any virus to date.OrionAlpha101 wrote: Thu Jan 06, 2022 1:32 pm I believe the cpu problems are coming because you coding this on the latest chips you can get right now?
Also the reverb sounds strange on many presets.
I don't want to hurt anybody when I say it's bad coding but it is how it is.
Look at the Virus Powercore code there you find the answer how and why it plays 16 and more voices in one core.Maybe it is the 96 kHz that needs to be fixed.
I will donate after I can play Pads on my Mac Book Pro 2015!![]()
#2 the virus Powercore offers a lot less voices than both the virus C and the virus TI & this is due to the dsp power (no your virus powercore does not run off your cpu processor but the dsp's inside the poco).
Anyone that has made a patch and stacked some unison would know this, voice stealing begins way earlier with the poco than it does with the c or ti).
Regarding the EMU, in between the virus code there is an emulator that is emulating a chip that your pc doesn't have, this process is taxing for many reasons.
If we had a native version of the virus in c++, then of course this thing would run like any other plugin and we wouldn't be talking about how efficient it is, but unfortunately this is not the case.
Your powercore has up to 8 DSP's which allows you to run many instances of the virus powercore/b plugin, but no single instance will give you more voices than on a c or TI.
And if you cant run a single patch on your pc with this emulator, that is because your CPU processor cant handle the taxing emulator conversion from the dsp56k language, we are not talking about native code virus here, please remember your cpu is doing the conversion of a language that it wasn't built for.
The coding that has gone into this project is unprecedented & nothing short of groundbreaking work. There's a reason why it's never been done before.
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- KVRian
- 659 posts since 5 Jul, 2004
i don t know the supernova is it nice? waldorf Xt would be great as well and there is all the fx racks of that time as well that might use this dspchk071 wrote: Thu Jan 06, 2022 11:42 am Looks like the Nord Modular has multiple DSP's, which, as far as I understood it, is not supported by the emulator yet.
https://www.sequencer.de/clavia_synthes ... ar_nm.html
When the emulator one day should support multiple DSP's, then a Supernova would be obvious as well.DSPs: The Nord Modular has 4 (expandable to 8 ) Motorola 56303 DSPs.![]()
- KVRist
- 130 posts since 3 Aug, 2021 from Germany
Virus Powercore is a full Virus B and use only one Mo chip.
How is this possible?
Maybe in this code is the answer.
No matter Virus B or C.
How is this possible?
Maybe in this code is the answer.
No matter Virus B or C.
Last edited by OrionAlpha101 on Thu Jan 06, 2022 3:05 pm, edited 1 time in total.
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- KVRian
- 659 posts since 5 Jul, 2004
did you read above? it s not native, there is a emulator to make it run ,so obviously it take a lot more cpuOrionAlpha101 wrote: Thu Jan 06, 2022 3:03 pm Virus Powercore is a full Virus B and use only one Mo chip.
How is this possible?
Maybe in this code is the answer.
- KVRist
- 130 posts since 3 Aug, 2021 from Germany
I know but it's not that my CPU can't handle it,i can see that the problem is that the voices go without a limit into space.
I can play for 10 seconds the preset (Pensive) without a problem, but there is a moment the CPU goes high and needs
some seconds to come down.So I got the feeling the voices are out of control.
I can play for 10 seconds the preset (Pensive) without a problem, but there is a moment the CPU goes high and needs
some seconds to come down.So I got the feeling the voices are out of control.
- KVRAF
- 1897 posts since 14 Jul, 2018
yesnumerouno wrote: Thu Jan 06, 2022 2:43 pm Although we have guides on setting up the emulator to use with VirusHC we strongly suggest you dont report bugs when controlling the emulator using it, […]
question:
the factory presets i get in dsp56k-native are those from the ROM-firmware file ?
(banks A-F are (kind of) different tan on my hardware; G and H are identical; mystery are variable/different alltogether...mixedup...)
question 2 - in re mystery editor:
i set up the mystery via 2 IAC busses on the mac
works as expected, but only in one direction:
i can select, activate (double click library) and edit presets on the mystery-editor
and it wll reflect on dsp56k (visually and acoustically)
but not the other way round
i.s.: loading a preset from 56k-native will not change anything in the mystery editor
changing parameters in 56knative will not change anything in the mysteryeditor
also:
changing paramteres in mystery will not reflect visually in dsp (but acoustically)
some will also not reflect at all (for example osc1-wave-select)
but maybe, with multimode enabled (as it has to be with mystery???) i am looking at the wrong channel...?
is mystery-channel1 the same as dsp-native-channel1 ?
well:
a gui by it's own would be best i guess
