Wave Alchemy Triaz [Kontakt]
- KVRAF
- 2990 posts since 31 Jan, 2020
I think it's worth £90 for the cymbal samples.
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- KVRian
- 573 posts since 29 Jun, 2009
We'll be doing this soon, and we'll likely simply deposit a WAV file version of Drumvolution into every single person's account who owns Drumvolution to keep it simple
http://www.wavealchemy.co.uk
Specializing in the development of forward-thinking virtual instruments and sample libraries.
Specializing in the development of forward-thinking virtual instruments and sample libraries.
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- KVRian
- 573 posts since 29 Jun, 2009
This is true, however as mentioned in my last post we'll be giving out the WAV file version of Drumvolution's library to all Drumvolution owners sometime very soon (hopefully within the next 10 days!).chroma wrote: Sun Jan 02, 2022 9:22 pm tip: if you get drumvolution for live, it has all the samples as individual (unlocked) wav files, and if you own drumvolution for kontakt, you can crossgrade for 15 gbp....
http://www.wavealchemy.co.uk
Specializing in the development of forward-thinking virtual instruments and sample libraries.
Specializing in the development of forward-thinking virtual instruments and sample libraries.
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- KVRian
- 573 posts since 29 Jun, 2009
I just saw this message and wrote a reply, and then realized you already worked it outKatrak wrote: Mon Jan 03, 2022 8:04 pm A lovely bit of software and my new go to.
One question: I just can't get inividual drum voice velocities to operate correctly, even when I modify them in the individual sequence lane (I'm NOT using the classic Drum sequencer row at the bottom) - it's all or nothing !
Am I missing something obvious ?
2 other Suggestions:
Agree would be even better if you could point and scan a folder / entire hard drive as with Atlas.
Audio export of stems - easy to work around, but well implimented in Atlas.
EDIT: Discovered the answer - I needed to turn up the drum velocity to 100% in the Sound tab. Now all works as it should do.
This is correct, and furthermore you can also unlink the layers per drum and apply a different velocity setting amount to each individual layer if you like. This is really cool for creating more organic, complex sounds!
http://www.wavealchemy.co.uk
Specializing in the development of forward-thinking virtual instruments and sample libraries.
Specializing in the development of forward-thinking virtual instruments and sample libraries.
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- KVRian
- 573 posts since 29 Jun, 2009
Thanks very much Morphex, we appreciate your comments and kind words!morphex wrote: Tue Jan 04, 2022 5:18 am I picked up TRIAZ today because I've been mixing, matching and layering drum sounds from several of Wave Alchemy's drum libraries since they first showed up on the scene. The average musician probably thinks it's crazy to have thousands of drum hits to choose from. And they're probably right, but I happen to love variety and their drum recordings are very high-quality with an impressive signal chain that was used to capture analog and digital sources.
TRIAZ is a MASSIVE bang for the buck since we can also use the samples separate from the instrument. Thank you for giving us the freedom to use these excellent drum hits in other plug-ins. That was a major selling point for me. This plug-in is deeper and even more capable than I first thought. The layout is easy to navigate and the sequencer allows for very quick groove programming. There's a lot to be explored here.
I've been using Sugar Bytes DrumComputer for more synthetic sounds but I like the sequencer in TRIAZ. Features such as random kit generation can be creative tools to jump-start a session. In terms of the GUI, I can understand that it's not for everyone. I do wish it could be resized since my eyes aren't what they used to be. Respectfully, I agree that the muted color scheme is a little bland, but I realize that makes it easier on the eyes and a well-designed GUI is always a welcome attribute. I look forward to spending some quality time with TRIAZ in the coming weeks.
Congrats to the Wave Alchemy team for another bangin' release!! It's a nice way to start out the new year!!![]()
We absolutely agree about resizable UI. This is unfortunately one area where Kontakt really is lagging - the graphics engine and not having resizable UI. Once we are able to make TRIAZ a native VST instrument, we'll definitely have a resizable UI. The UI itself will also look sharper and more high definition.
We could have very easily made TRIAZ have a really nice 3D / 2.5D feel to it, which would have looked more impressive for some people (obviously this stuff is very much personal preference as previously noted), but we do stand by our decision to make this flat with a dark colour and have all colour come from the different drum types / section. This in practice makes it very easy on the eye and also helps drastically with the UX and workflow. Drumvolution for example looked quite flashy, but also looks like a sea of knobs with not much differentiation. As a first time user you can't really just look at Drumvolution and understand what is where and what does what. It is quite hard on the eye and more complex to use and navigate, especially as a first time user, due to this!
http://www.wavealchemy.co.uk
Specializing in the development of forward-thinking virtual instruments and sample libraries.
Specializing in the development of forward-thinking virtual instruments and sample libraries.
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- KVRian
- 573 posts since 29 Jun, 2009
Thanks!alibling wrote: Tue Jan 04, 2022 8:24 am I bought it. I really like it. Sounds nice. Love the Sequencer. And it sounds great.
Only complained I have: It is really small. Bigger would be great. I have a hard time to catch the Pan Slider cause it is so small.
@Waves Alchemy: Do I get a 25% discount when I now want to buy BassSynth?
If you are using a very high res screen then yes, TRIAZ can appear a bit small in some areas. As mentioned in a previous post, once we are able to build TRIAZ as a native VST we'll have a resizable ui to solve this issue.
Well, we don't actually have an official cross-grade price to BASSYNTH from TRIAZ (since they are very different products), bit I'd be happy to offer KVR customers who own TRIAZ this discount if they would like to purchase BASSYNTH. Just send me a private message and I'll hook you up
http://www.wavealchemy.co.uk
Specializing in the development of forward-thinking virtual instruments and sample libraries.
Specializing in the development of forward-thinking virtual instruments and sample libraries.
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- KVRian
- 573 posts since 29 Jun, 2009
Thanks for the feedback!BezO wrote: Sat Jan 08, 2022 4:49 pm Just came across this today. My immediate thought was a comp to XO. So I immediately missed the sample organization and a few other features.
But Triaz delivers a few that XO missed; more instrument slots (still miffed at developers not providing 16), more patterns & layering as prime examples. And it's NKS compatible!
The developer that marries the 2 and provides 16 instrument slots will have the ultimate drum VI.
*edit: I grabbed it. Enough cool stuff not in XO. Having access to the wav files is nice!
Some cool sounds; more non-EDM than I expected.
Cool sequencer features, but need swing for individual sounds.
Same mistake XO made, can't save kits & patterns separately. Or am I missing something?
Please allow for folder scanning to add samples, similar to XO.
And random sound selection would be better if it grabbed similar sounds to what's loaded, similar to XO.
Nice though!
We can certainly consider 16 channels of drums for a native version of TRIAZ in the future. We decided to go for 12 channels and 3 layers (36 drums total) instead of 16 channels and no layers. Having both 16 channels and 3 layers would likely be overkill due to the way we have this set up with individual effects available per channel etc. It would almost certainly add a fair bit of extra CPU and complexity.
In our user testing we do find that 12 drums is enough for almost all use cases, especially since we have the layering. I agree though that 8 drums in XO is almost always unusable for creating a full drum track for modern music.
Oh, and we are going to push a major update in the quite near future that allows the sequencing of FX, and specifically the XY pad. This means you can blend between drums in the sequencer, essentially giving you 36 drums to play with in real time when sequencing! The possibilities with this will be pretty epic
http://www.wavealchemy.co.uk
Specializing in the development of forward-thinking virtual instruments and sample libraries.
Specializing in the development of forward-thinking virtual instruments and sample libraries.
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- KVRian
- 573 posts since 29 Jun, 2009
We have pretty much finished this, but might hold out a little longer before releasing the update since we are also adding some really exciting new features and could combine this as a single update! We'll see how it goes and I'll keep you updated in this threaddermage wrote: Wed Jan 12, 2022 4:30 pm Any news, when the fixed version for the "unsynced sequencer when selecting samples" will come out?
http://www.wavealchemy.co.uk
Specializing in the development of forward-thinking virtual instruments and sample libraries.
Specializing in the development of forward-thinking virtual instruments and sample libraries.
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- KVRian
- 1315 posts since 23 May, 2016
Hope it's soon, because this bug is realllllly annoying when working quickly. I can wait for new features, but not for this fix. Please release soon!wave alchemy wrote: Thu Jan 13, 2022 10:13 amWe have pretty much finished this, but might hold out a little longer before releasing the update since we are also adding some really exciting new features and could combine this as a single update! We'll see how it goes and I'll keep you updated in this threaddermage wrote: Wed Jan 12, 2022 4:30 pm Any news, when the fixed version for the "unsynced sequencer when selecting samples" will come out?![]()
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- KVRian
- 676 posts since 14 Mar, 2006
Is it possible to modulate via sequencer or lfo sample start inside Triaz?
I see a start tab on in the sequencer page. . . so I assume the answer is yes. Is that right?
I see a start tab on in the sequencer page. . . so I assume the answer is yes. Is that right?
If less is more, imagine how much more MORE will be.
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- KVRian
- 573 posts since 29 Jun, 2009
You can modulate 'Start Time' by using the 'Slop' knob which is available per channel, and also per individual drum layer. Turning this knob up a bit will randomly modulate the start time of the selected layer / drum, as well as introduce randomized pitch and filter the more you turn it up.scott_free wrote: Thu Jan 13, 2022 5:30 pm Is it possible to modulate via sequencer or lfo sample start inside Triaz?
I see a start tab on in the sequencer page. . . so I assume the answer is yes. Is that right?
The 'Start' feature in the sequencer allows you to sequence the start / offset of every single drum and every note in the sequencer individually. So you can manually push pack or bring forward any sound in any way that you like
http://www.wavealchemy.co.uk
Specializing in the development of forward-thinking virtual instruments and sample libraries.
Specializing in the development of forward-thinking virtual instruments and sample libraries.
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- KVRer
- 4 posts since 15 Dec, 2020
Is it possible to record the automation of the x/y feature for drumlayers?
I am in ableton.
I just tried to record in into midi clip.
Also not macro assignable?
Just figuring out this awesome program.
Love it
I am in ableton.
I just tried to record in into midi clip.
Also not macro assignable?
Just figuring out this awesome program.
Love it
- KVRist
- 299 posts since 19 Jul, 2005
3 layers vs 4 extra channels? If it's either or, 3 layers was the better choice. Unfortunate for me as my main drum kits come from an MPC & Battery (16 cells). 12 just doesn't cut it.wave alchemy wrote: Thu Jan 13, 2022 10:10 amThanks for the feedback!BezO wrote: Sat Jan 08, 2022 4:49 pm Just came across this today. My immediate thought was a comp to XO. So I immediately missed the sample organization and a few other features.
But Triaz delivers a few that XO missed; more instrument slots (still miffed at developers not providing 16), more patterns & layering as prime examples. And it's NKS compatible!
The developer that marries the 2 and provides 16 instrument slots will have the ultimate drum VI.
*edit: I grabbed it. Enough cool stuff not in XO. Having access to the wav files is nice!
Some cool sounds; more non-EDM than I expected.
Cool sequencer features, but need swing for individual sounds.
Same mistake XO made, can't save kits & patterns separately. Or am I missing something?
Please allow for folder scanning to add samples, similar to XO.
And random sound selection would be better if it grabbed similar sounds to what's loaded, similar to XO.
Nice though!
We can certainly consider 16 channels of drums for a native version of TRIAZ in the future. We decided to go for 12 channels and 3 layers (36 drums total) instead of 16 channels and no layers. Having both 16 channels and 3 layers would likely be overkill due to the way we have this set up with individual effects available per channel etc. It would almost certainly add a fair bit of extra CPU and complexity.
In our user testing we do find that 12 drums is enough for almost all use cases, especially since we have the layering. I agree though that 8 drums in XO is almost always unusable for creating a full drum track for modern music.
Oh, and we are going to push a major update in the quite near future that allows the sequencing of FX, and specifically the XY pad. This means you can blend between drums in the sequencer, essentially giving you 36 drums to play with in real time when sequencing! The possibilities with this will be pretty epic![]()
The update sounds great, but I'm more interested in basics; saving kits & sequences separately, 16 channels, ability to scan folders of our own samples, etc.
Kontakt sucks re: adjustable GUI, but NKS was a major draw for me. Native player only features will be a major turn-off.
The groove baby, the groove...
