recording a song. Have the drums isolated/tracked separately.
Use the *percussive* algorithm. Detection seems ok, but when I "export as midi" (after selecting all the notes or blobs), and then open said midi in the *very same song* within reaper, the notes don't extend the length of the song, the tempo is jacked up, and it just doesn't work. I'm trying to beef up my drum tracks using a vst instrument, driven by the melodyne -generated midi. But I clearly have no idea what I'm doing. Can someone help?
Thank y'all so much
Ps, I've tried using standalone and as a vst within reaper.
So to recap , I want to take my drum audio(that's been recorded separately) , convert *that* to pitch/tempo accurate midi and then use that midi to drive a drum/groovebox vst to beef up the acoustic drum tracks.
When I use standalone , select all the blobs , "export as midi" and then open that midi in reaper, the midi file is one bar, measure. It sure as heck is not the same length as the song I pulled the drums from.
And what is *export as tempo map* ? Do I need to export as a midi and tempo map for this to work?
Can someone tell me how to do this? Can use melodyne standalone or vst in reaper. I'm willing to try another method , other software idc. Just need to get it done
Edit: I'd like to use the same tempo that melodyne detected too, in reaper. But I'd settle for a midi file that uhh.. is more than one bar.
Reaper/Melodyne help desperately needed
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- KVRer
- 28 posts since 2 Jul, 2016
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- KVRist
- 432 posts since 2 Feb, 2005 from Brighton
It's probably easier to add the MIDI directly within Reaper, if you are using the VST version of Melodyne, rather than trying to export from Melodyne standalone and then re-import that data into Reaper.
Just add Melodyne to the relevant track in Reaper, wait for detection to complete and then click on the little '+' symbol in the plugin window (between Reaper's preset drop-down menu and the 'Param' button).
Then navigate down to ARA:import into project > Notes:
This should automatically create a new track in Reaper with the MIDI information. I've only done this myself with melodic data, so not sure how it would handle things using the percussive algorithm, but hopefully you can experiment and get some decent results.
Just add Melodyne to the relevant track in Reaper, wait for detection to complete and then click on the little '+' symbol in the plugin window (between Reaper's preset drop-down menu and the 'Param' button).
Then navigate down to ARA:import into project > Notes:
This should automatically create a new track in Reaper with the MIDI information. I've only done this myself with melodic data, so not sure how it would handle things using the percussive algorithm, but hopefully you can experiment and get some decent results.
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- KVRist
- 38 posts since 5 Nov, 2012
Cheers, Benny!
I figured this would be a pretty straight forward operation using Melodyne in Stand Alone but my experience was similar to the OP's. A bit of a head scratcher, to be sure.
EDIT: I hope you don't mind but I've copied your instructions to the OP's post on this topic in the Reaper Forum. If that's not OK, let me know and I'll delete it. (Of course, I also provided a link to this thread here on KVR.)
I figured this would be a pretty straight forward operation using Melodyne in Stand Alone but my experience was similar to the OP's. A bit of a head scratcher, to be sure.
EDIT: I hope you don't mind but I've copied your instructions to the OP's post on this topic in the Reaper Forum. If that's not OK, let me know and I'll delete it. (Of course, I also provided a link to this thread here on KVR.)
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- KVRist
- 432 posts since 2 Feb, 2005 from Brighton