OBLIQUE: Dark Cello Explorations by The Very Loud Indeed Co. is out now!

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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OBLIQUE: DARK CELLO EXPLORATIONS is a Kontakt instrument off the beaten path. A broken, haunting, sometimes terrifying yet an incredibly expressive cello instrument. This is most definitely not the instrument you want to create beautiful, epic, soaring melodies — it is a nasty beast, one that latches onto the dark corners of the mind and doesn’t let go.

We recorded master cellist Sonia Bruno taking her instrument to the absolute extremes, from the utmost pianissimo super sul tasto to the most brutal bowing we’ve ever heard, creating sheer insanity and aggression.

FEATURES

• 320 sound files at 24 bit / 48 kHz resolution in a compact 2 GB footprint
• 9 cello articulations: Long Sul Tasto, Staccato, one whole step downwards Glissando, Glissando harmonics, Tremolo Glissando harmonics, Circular bowing, Crunches, Col Legno fortissimo and body taps as percussion elements.
• Clean, intuitive and fast GUI

REQUIREMENTS

• Full version of Native Instruments’ Kontakt 6.5.2 or higher (OBLIQUE won’t work with Kontakt Player)
• MacOS 10.13 or higher, i5 CPU
• Windows 7 or higher, i5 or equivalent CPU
• Graphics hardware support for OpenGL 2.1 or higher
• 6 GB RAM
• 2.1 GB of free hard drive space

Check out a video walkthrough and demo tracks for OBLIQUE at https://www.veryloudindeed.com/products ... plorations
THE VERY LOUD INDEED CO.
CINEMATIC SOUND DESIGN FOR COMPOSERS
www.veryloudindeed.com | info@veryloudindeed.com

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Very interesting, and very much the diametrical opposite of my approach to extended techniques cello. It sure seems like a lot deeper than 320 samples - did you organize things so that you have multiple samples in each file?

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DSmolken wrote: Sun Feb 20, 2022 5:50 pm Very interesting, and very much the diametrical opposite of my approach to extended techniques cello. It sure seems like a lot deeper than 320 samples - did you organize things so that you have multiple samples in each file?
Hi! No, it's just very optimized. For something like this, it doesn't make sense to have too many dynamic layers per note, or to sample every note. And there's a lot of real time processing, while keeping CPU usage as low as possible.
THE VERY LOUD INDEED CO.
CINEMATIC SOUND DESIGN FOR COMPOSERS
www.veryloudindeed.com | info@veryloudindeed.com

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Thanks. Makes sense, indeed.

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