Thank you.
FL 5 - Mapping individual slices to seperate mixer channels?
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- KVRist
- 47 posts since 29 Oct, 2003 from Pittsburgh, PA.
Hello Everyone. I do a lot of work with the FL slicer, and am still getting used to the new version in FL 5. Someone mentioned that you can map the slices to seperate effects. Is this possible? I can not figure it out. I want to be able to take, say a break beat, and map the kick slices to a seperate fx channel than the snare, etc.
Thank you.
Thank you.
- KVRAF
- 2861 posts since 3 May, 2003 from Germany
Ask in looptalk !
Symphony Nr.1
Meet the Cities Repair Team Unimportant laughter
music has become meaningless...we just keep doing it
Meet the Cities Repair Team Unimportant laughter
music has become meaningless...we just keep doing it
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- KVRAF
- 7879 posts since 16 Apr, 2003 from -on the outside looking in
I was just about to ask this exact thing. I thought it could be? Ahh, off to Looptalk (cut to rambo scene - dons military vest, headband, sharpens knife of glistening steel, hangs smack grenades on vest, locks and loads the automatic troll gun)
..what goes around comes around..
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- KVRer
- 19 posts since 9 Apr, 2003 from NYC
You're thinking of the new FPC, which has mixer channel offsets in the FPC mixer page (offset as in if the FPC is mapped to channel 3, an offset of 1 on pad 6 would warrant pad 6 being routed to mixer channel 4).
I just thought up of a bit of a tedious workaround, involving the Fruity Keyboard controller and a layer channel in conjunction with the slicer:
-Create a slicer, keyboard controller, and layer channel.
-Link the FX send parameter in the channel settings of the slicer to the keyboard controller.
-Here's the tricky part: Individually map each "key" of the keyboard controller to correspond to each sliced key in the slicer. As in, C5 maps to some arbitrary value (try 10%) that will in turn automate the Slicer channel FX send parameter to some arbitrary mixer channel (which might be somewhere around 4 or 5. You'll have to try). Do this for EACH key that has a slice on it.
-Map the layer channel to control both the slicer and the keyboard controller simultaneously.
-Do all of your programming in the layer.
I haven't tried this, but it should work in theory. It's definitely a hack though. So don't complain if it doesn't work and/or sounds like shit.
EDIT: Just thinking, this would not work if you have multiple slices playing at once. Doh.
-Blake
I just thought up of a bit of a tedious workaround, involving the Fruity Keyboard controller and a layer channel in conjunction with the slicer:
-Create a slicer, keyboard controller, and layer channel.
-Link the FX send parameter in the channel settings of the slicer to the keyboard controller.
-Here's the tricky part: Individually map each "key" of the keyboard controller to correspond to each sliced key in the slicer. As in, C5 maps to some arbitrary value (try 10%) that will in turn automate the Slicer channel FX send parameter to some arbitrary mixer channel (which might be somewhere around 4 or 5. You'll have to try). Do this for EACH key that has a slice on it.
-Map the layer channel to control both the slicer and the keyboard controller simultaneously.
-Do all of your programming in the layer.
I haven't tried this, but it should work in theory. It's definitely a hack though. So don't complain if it doesn't work and/or sounds like shit.
EDIT: Just thinking, this would not work if you have multiple slices playing at once. Doh.
-Blake
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- KVRAF
- 7879 posts since 16 Apr, 2003 from -on the outside looking in
there is definitley more than one way to skin a cat in FL, but FPC is a differnt plug than Fruity slicer, and I think the question, at least mine, is about the slicer. Though yours is cool - had not thought to do it that way, for the slicer though is there a way to assign channels to slices?
..what goes around comes around..
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- KVRer
- 19 posts since 9 Apr, 2003 from NYC
no.ouroboros wrote:there is definitley more than one way to skin a cat in FL, but FPC is a differnt plug than Fruity slicer, and I think the question, at least mine, is about the slicer. Though yours is cool - had not thought to do it that way, for the slicer though is there a way to assign channels to slices?
otherwise i wouldn't have posted that workaround.
another way you could do it is clone the slicer channels, assign each one to different FX channels, layer them, and keymap them.
-Blake
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- KVRAF
- 7879 posts since 16 Apr, 2003 from -on the outside looking in
yeah, that's been the best for me so far and luckily it doesn't eat that much cpu. Actually, at that point, I haven't gone so far as to keymap them to a layer, I've just laid out the patterns in separate channels.blakereary wrote:no.ouroboros wrote:there is definitley more than one way to skin a cat in FL, but FPC is a differnt plug than Fruity slicer, and I think the question, at least mine, is about the slicer. Though yours is cool - had not thought to do it that way, for the slicer though is there a way to assign channels to slices?
otherwise i wouldn't have posted that workaround.
another way you could do it is clone the slicer channels, assign each one to different FX channels, layer them, and keymap them.
-Blake
oy vey
..what goes around comes around..
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- KVRAF
- 3139 posts since 6 Sep, 2002 from United Kingdom & Opinions Will Travel :O)
The easiest way – if you don’t mind having lots of chopped up waves on your disk – is this
1, From the file menu in FL – select Import Slice to Beat

2, Select where on the disk to put all these chopped waves in the box that opens,
3, If you are importing into current project, make sure the orange light in the next box is not lit, and with the drop down, select ‘layered sample channels’

3, Then click on the layer channel so the channel box comes up, then click layering and select split children. This now means each channel has its own key that plays it from the one score, plus because each chopped sample is in its own channel, it is now easy to assign FX and lots of other stuff

Best regards,
Spe3d

1, From the file menu in FL – select Import Slice to Beat

2, Select where on the disk to put all these chopped waves in the box that opens,
3, If you are importing into current project, make sure the orange light in the next box is not lit, and with the drop down, select ‘layered sample channels’

3, Then click on the layer channel so the channel box comes up, then click layering and select split children. This now means each channel has its own key that plays it from the one score, plus because each chopped sample is in its own channel, it is now easy to assign FX and lots of other stuff

Best regards,
Spe3d
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- KVRer
- 19 posts since 9 Apr, 2003 from NYC
Good one spe3d. Only problem with that, is that you lose all the other features of the fruity slicer.
Oh well. Maybe one day all my sexual favors to gol will pay off and he'll do my evil bidding.
Blake
Oh well. Maybe one day all my sexual favors to gol will pay off and he'll do my evil bidding.
Blake
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- KVRist
- Topic Starter
- 47 posts since 29 Oct, 2003 from Pittsburgh, PA.
thank you for all the comments guys. i think the closest thing to what i had in mind would be the suggestion to clone the slicer, then assign each slicer to a different channel, then keymap, etc.
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- KVRist
- 89 posts since 10 Jan, 2004 from Augusta, GA
yes this is possible. go to file>import>beat to slice>find your beat>it will ask where you want to put the slices>(I usually choose the sliced beats folder)>then a window will pop up with some options>select sampler channels>the sliced beat will then be dumped into different channels. This bypasses the slicer plugin but it will do exactly what you want.
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- Banned
- 1319 posts since 29 Jul, 2002
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- KVRist
- 89 posts since 10 Jan, 2004 from Augusta, GA
this takes 2 seconds. How is it a tedious workaround?
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- KVRist
- 89 posts since 10 Jan, 2004 from Augusta, GA
[quote="blakereary"]Good one spe3d. Only problem with that, is that you lose all the other features of the fruity slicer.
like what?
like what?
