guitar sampling

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Im going to sample a guitar by using the kontakt library sampler and studio one,
I played guitar and recorded the waves of each single notes,
how could i add techniques like slide in, slide out , bends, ... on recorded single notes?
Regards

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if you want that realistic, you have to record that slides and bents.
🇷🇺

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greententacle wrote: Wed Apr 27, 2022 3:46 pm if you want that realistic, you have to record that slides and bents.
yes dear it is best option, but it gets too much time to recrord all variations between notes with different durations, different notes, different techniques ,..

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that being said, what you wanna do is a hell of work to make it realistic.
Playing it realistic on a keyboard is another pain.
may i ask why you wanna do that?
🇷🇺

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greententacle wrote: Wed Apr 27, 2022 4:37 pm that being said, what you wanna do is a hell of work to make it realistic.
Playing it realistic on a keyboard is another pain.
may i ask why you wanna do that?
you right it is hard
but the instrument belongs to my friend. It is expensive . And it is at my disposal for a limited time. I like its sound and I want to keep it before I give up

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rohamsh wrote: Wed Apr 27, 2022 4:01 pm
greententacle wrote: Wed Apr 27, 2022 3:46 pm if you want that realistic, you have to record that slides and bents.
yes dear it is best option, but it gets too much time to recrord all variations between notes with different durations, different notes, different techniques ,..
yep, it's a lot of work to get a realistic sounding instrument from samples. you need all the variations, rather than trying to model them from single notes, or it sounds very unguitar like, which is ok for experimental stuff maybe, or a demo track, but for realistic sounding guitar parts, you have to do the work!
this is why sampled instruments can be so expensive, because it's hard bloody work!
:ud:

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rohamsh wrote: Wed Apr 27, 2022 5:33 pm
greententacle wrote: Wed Apr 27, 2022 4:37 pm that being said, what you wanna do is a hell of work to make it realistic.
Playing it realistic on a keyboard is another pain.
may i ask why you wanna do that?
you right it is hard
but the instrument belongs to my friend. It is expensive . And it is at my disposal for a limited time. I like its sound and I want to keep it before I give up
I´d say "do what you can" - and that is mainly sampling in the first step. What you do with the samples afterwards doesn´t have to be decided now.

But I´d lastly ask the same question: why you wanna do that?

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To make an expressive instrument will take a fair amount of scripting and loads of editing.

If this is the OP's first time then I would expect to learn from mistakes made.

Record everything. Better to have surplus data than not capture something that could be useful later. Write up design notes so you have a plan of action to follow - this might also help to work out more of what needs to be recorded.

You'll be reading this a lot: https://www.native-instruments.com/file ... Manual.pdf

Learn the restrictions of the system so that you know what is possible at the design stage.

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HAL76 wrote: Wed Apr 27, 2022 7:36 pm
rohamsh wrote: Wed Apr 27, 2022 5:33 pm
greententacle wrote: Wed Apr 27, 2022 4:37 pm that being said, what you wanna do is a hell of work to make it realistic.
Playing it realistic on a keyboard is another pain.
may i ask why you wanna do that?
you right it is hard
but the instrument belongs to my friend. It is expensive . And it is at my disposal for a limited time. I like its sound and I want to keep it before I give up
I´d say "do what you can" - and that is mainly sampling in the first step. What you do with the samples afterwards doesn´t have to be decided now.

But I´d lastly ask the same question: why you wanna do that?
Thanks again
Yes, you are right
As I said, this instrument is temporarily in my hand and I like its sound and I am trying to get a sample from it.

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rohamsh wrote: Wed Apr 27, 2022 8:09 pm
HAL76 wrote: Wed Apr 27, 2022 7:36 pm
rohamsh wrote: Wed Apr 27, 2022 5:33 pm
greententacle wrote: Wed Apr 27, 2022 4:37 pm that being said, what you wanna do is a hell of work to make it realistic.
Playing it realistic on a keyboard is another pain.
may i ask why you wanna do that?
you right it is hard
but the instrument belongs to my friend. It is expensive . And it is at my disposal for a limited time. I like its sound and I want to keep it before I give up
I´d say "do what you can" - and that is mainly sampling in the first step. What you do with the samples afterwards doesn´t have to be decided now.

But I´d lastly ask the same question: why you wanna do that?
Thanks again
Yes, you are right
As I said, this instrument is temporarily in my hand and I like its sound and I am trying to get a sample from it.
Makes things easier:

"Do what you CAN do" - the sentence I always say to myself in such situations and what you can do now is sampling. Building an instrument is a science on its own - and maybe even easier tomorrow.

Take time!

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