Cubase Question

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So with a multi-timbral instrument like Omnisphere, I'd want to use multiple instruments on different MIDI channels of Omnisphere.

So you load Omni as an instrument channel and whenever you click on it in the Project Window you get the corresponding Channel Setting window (with the vol slider etc).

To use it multi-timbrally I add MIDI channel whilst I have the Omnisphere Instrument Channel selected which creates a MIDI channel connected to the Omnisphere instrument, and it also increases the MIDI channel by +1.

All well and good, but I like to use the Channel Setting window (with the vol slider etc) rather than the full on mixer but when you select a MIDI channel connected to Omnisphere it opens the Channel Setting window (with the vol slider etc) but its got the midi channel window which has nothing to do with the Instrument channel settings.

So is there a way to make the instrument channel window pop up by default rather than the MIDI channel window. Or is there another way of using it multi-timbrally that accomplishes the same thing?
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If you want to control the levels, pan and apply inserts per channel then you'd need to look into multi-outputs from plugin to Cubase. You enable them in Cubase using the arrow at the top right of the plugin ('Activate Outputs').

And then in your multi-timbral instrument plugin, you set each channel to go to it's own audio output.

It can get a little confusing though, as in Cubase you need the current MIDI tracks you use to control the channels, plus the audio channels for each output that you enable - from those audio tracks is where your channel settings are.

I find that creating a specific MIDI channel (starting at 1) is easier than starting from the second onwards as it helps keeps all the MIDI tracks together, and you can collapse the audio tracks when not needed.

Also, if you set the output of each MIDI track to link to the correct audio output, you can also view the Output chain direct from the MIDI track channel settings you have selected, and it will open the corresponding audio channel.

Sorry, but if I was stood besides you I could explain this alot easier! :(

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