Simulate sound transitions through various mediums (air to water)
-
- KVRist
- 32 posts since 3 Jan, 2019
I’m looking for a effect in which I can simulate the transition from air to water and back. Basically the sound takes a plunge. Since this is both filtering and time altering I’m not sure it can be done with just a plug-in. Also got me thinking whether anyone has found a website on the exact filtering and time change for other mediums as well e.g helium
-
- KVRist
- 118 posts since 8 Jan, 2009 from Los Angeles
Are you looking for realistic or exaggerated movie-ish type fx? For the later I would say just use basic filtering and layer in some foley sound effect one shots around the transitions. It should sound pretty convincing. For this kind of thing I also like to use binaural panning on things to really push the sense of immersion over the top.
-
- KVRian
- 798 posts since 5 Oct, 2020
you could try this https://www.adsrsounds.com/product/soft ... fx-plugin/
also you could try using convolution with a water sound as an impulse response, you can use any water sample, but also try googling underwater impulse response, i found this
https://www.reddit.com/r/ableton/commen ... different/
also you could try using convolution with a water sound as an impulse response, you can use any water sample, but also try googling underwater impulse response, i found this
https://www.reddit.com/r/ableton/commen ... different/
- KVRAF
- 4580 posts since 12 Jan, 2019
I wonder about the plunge sound when diving into water. As for the water, Tritik Krush Pro (not sure about free version) has a nice bubbly water preset or two, but you can probably get that with other plugins (a stepped LFO on a filter cutoff and maybe some distortions/saturations/bitcrush/wavefold/whatever).
What does coming out of water sound like? I don't recall it that well. Maybe clips from movies scenes would help. I bet the Abyss has such sounds--or Jaws.
What does coming out of water sound like? I don't recall it that well. Maybe clips from movies scenes would help. I bet the Abyss has such sounds--or Jaws.
Doing nothing is only fun when you have something you are supposed to do.
-
- Banned
- 2524 posts since 4 Jul, 2019
- KVRAF
- 8042 posts since 28 Dec, 2015 from Atlantis Island
I recommend a kind of convolution.
Let a buddy pee into your swimming pool and capture the sound twice, one dry on land and one wet with aqua mics. Load both wavs into a suitable convolve plugin and morph between them. Works best especially for your buddy with sufficient beer supply.
Let a buddy pee into your swimming pool and capture the sound twice, one dry on land and one wet with aqua mics. Load both wavs into a suitable convolve plugin and morph between them. Works best especially for your buddy with sufficient beer supply.
https://sonograyn.bandcamp.com/music Experimental Ambient
https://martinjuenke.bandcamp.com/music Alternative Instrumental
https://martinjuenke.bandcamp.com/music Alternative Instrumental
-
- KVRAF
- 1759 posts since 11 Nov, 2009 from Northern CA
I don't know how literal a sound effect you're after (do you need to hear a splash upon entry to water, for example?). However, by accident I discovered that MeldaProduction's MPolySaturator can sound rather "aquatic" when used with high Depth settings. This is probably a side effect of intensive FFT/IFFT processing. But for whatever reason, to my ears at least it can sound quite wet.
-
- KVRAF
- 1966 posts since 22 Mar, 2002 from Timisoara, Romania
in the end - its not about physics but more about imagination:)
you should try something spectral - this for example sounds very "sound in water" to me.
https://www.native-instruments.com/en/r ... how/11751/
I would timestretch it down, lowpass sound and add some spectral wobbly-wobbly with ^ Reaktor.
I would also try granular fx to try to evoke the transition.
you should try something spectral - this for example sounds very "sound in water" to me.
https://www.native-instruments.com/en/r ... how/11751/
I would timestretch it down, lowpass sound and add some spectral wobbly-wobbly with ^ Reaktor.
I would also try granular fx to try to evoke the transition.
__Makunouchi Bento
http://makunouchibento.bandcamp.com
http://makunouchibento.bandcamp.com
-
- KVRAF
- 2751 posts since 15 Apr, 2004 from Capital City, UK
If you're on Windows with a 32-bit host you could try the old xoxos waterverb too
https://plugins4free.com/plugin/1245/
https://plugins4free.com/plugin/1245/
- KVRAF
- 2871 posts since 10 Jul, 2008 from Orbit SW US
fairlyclose wrote: Sat Apr 30, 2022 7:53 pm https://www.nde-ed.org/Physics/Sound/sp ... ials.xhtml
https://www.tutorialspoint.com/physics_ ... _media.htm
gadgets an gizmos..make noise~crystalawareness.bandcamp.com/ soundcloud.com/crystalawareness Restocked: 7/2026
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).
-
- KVRAF
- 4720 posts since 26 Nov, 2015 from Way Downunder
Surely convolution would be your best best for underwater. That 'Underwater' plugin above is just a Noah 40 trick in a plugin... basically samplerate reduction to totally kill high frequencies. In other words it's a lofi filter plugin, not underwater simulation.
For air:
https://www.tokyodawn.net/proximity/
Also:
https://www.pluginboutique.com/product/ ... -/6557-Air
But I don't know about this one. I don't think it automatically factors in a volume drop at farther distances, which seems like a dumb thing not to include - and (most) things at a distance should lose low end as well as top end.
For air/distance, you can get most of the way there with a good parametric EQ and some filter bands - add some highly tweaked reverb or multi-tap delay (reflections) to enhance.
Realistic underwater sound would be much trickier I think. I've never tried but I'd look at convolution first. It also depends on what kind of underwater sound.. for example a GoPro mic underwater, ie for diving, can have a very unnatural, extremely filtered sound (almost like a small radio effect), but if you heard with your own ears the same sounds underwater, it'd sound very different.
You know in those diving shows on National Geographic where even the bubbles the diver blows sound like really trebly crackling, not "bloop" bubbley sound. OK I'm rambling
For air:
https://www.tokyodawn.net/proximity/
Also:
https://www.pluginboutique.com/product/ ... -/6557-Air
But I don't know about this one. I don't think it automatically factors in a volume drop at farther distances, which seems like a dumb thing not to include - and (most) things at a distance should lose low end as well as top end.
For air/distance, you can get most of the way there with a good parametric EQ and some filter bands - add some highly tweaked reverb or multi-tap delay (reflections) to enhance.
Realistic underwater sound would be much trickier I think. I've never tried but I'd look at convolution first. It also depends on what kind of underwater sound.. for example a GoPro mic underwater, ie for diving, can have a very unnatural, extremely filtered sound (almost like a small radio effect), but if you heard with your own ears the same sounds underwater, it'd sound very different.
You know in those diving shows on National Geographic where even the bubbles the diver blows sound like really trebly crackling, not "bloop" bubbley sound. OK I'm rambling
