Tracking Apple Silicon Native Hosts, Plugins, Effects

Configure and optimize you computer for Audio.
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All the Felt Instruments are now M1 native.

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I added all of Voxengo as separate entries. They have a significant number of free plugins, and I always want those listed.

I think that just leaves Melda and Waves where I don't list everything. I do list all Melda except for paid audio effects (more than 70 at last count).

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teilo wrote: Tue May 03, 2022 2:20 pm
Anonym32339 wrote: Tue May 03, 2022 7:21 am
soundslikeash wrote: Mon May 02, 2022 11:32 am Just downloaded Melodyne 5.2.0 and it’s native AU
You mean it runs via Rosetta… that’s not native at all…
This is not a Celemony issue. It's an Apple issue. ARA does not work on M1 with AU plugins because of the AU plugin hosting service. This is true of any DAW running native that uses Apple's AU hosting service, and it is true whether the plugin itself is native or Intel. When running Logic under Rosetta, the AU hosting service is not used. Therefore to use ARA, you must run Logic under Rosetta.

Celemony has a note about this: https://helpcenter.celemony.com/M5/doc/ ... ?env=logic
:dog:
that's f**king terrible
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Here is a list of M1 native versions, currently missing in the database, mostly from indie developers.

- LMDSP SuperChord: It's native since 1.2.2 version.

https://www.lmdsp.com/products/superchord/

- All the Engelen Audio plugins are free and M1 native. This includes Hue Box, Organism, Atmoverb, Kaput, Koruss and Sahara. By the way, Organism is one of the best creative delay effects available, on par with Other Desert Cities. And Atmoverb is one of the best sounding free reverbs.

https://www.engelen-audio.co.uk/plugins

- ID700 by Modosc Designs is M1 native, an emulation of the rare Buchla 700, created by an engineer who worked with Don Buchla. It's available on the Apple Mac Store as an AUv3, but there is a VST3 wrapper available on the web of the developer.

https://modo.sc/id700/#downloads

- Phonolyth Velvet Machine is M1 native. One of the most unique shimmer reverbs for creating dark textures, with a completely different mathematical approach to any other reverb available on the market.

https://phonolyth.com/products/velvet-machine

- Dodo Bird apps, Dodo Midi and SuperVolu2 are free and M1 native. Dodo Midi is on of the best plugins for transforming a real time audio signal into MIDI notes, and it also has an option for adapting the volume of the created melodies, matching the one in the original audio signal.

https://dodobirdmusic.com

- All the StafeCraft plugins seems M1 native (at least, all the ones that I have tried to install). Don't sleep on Disarray, one of the best multi-effects available, which also can serve as a host for external plugins.

https://www.stagecraftsoftware.com

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iZotope Nectar 3 Plus has been updated to M1 Native
Screenshot 2022-05-05 at 09.48.37.png
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Pinku Eiga wrote: Thu May 05, 2022 8:27 am Here is a list of M1 native versions, currently missing in the database, mostly from indie developers.

- LMDSP SuperChord: It's native since 1.2.2 version.

https://www.lmdsp.com/products/superchord/
I had SuperChord already. Nice finds on the rest. I'll have to check out those Engelen plugins.

Velvet Machine is interesting. Sort of a cross between an impulse response and granular reverb.

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@teilo, I'm sorry for the mistake in Superchord, next time I will double check in the database.

Regarding Engelen plugins, they are the research of a university student, and you can see the learning process. The early ones are not as interesting, and there are better alternatives in the market. But the latter ones, Organism and Atmoverb are truly unique.

Velvet Machine is really well known in the iOS scene, and one of my first purchases when I jumped to a Macbook Air M1 for music production. A secret weapon for ambient music, with none other equivalent in the market.

Regarding its mathematical algorithm, here is an explanation, taking from the manual:
Velvet Machine convolves input signal with velvet noise. This is a term coined by Matti Karjalainen and Hanna Järveläinen to denote a kind of signal consisting of relatively sparse single-sample impulses with values +1 or −1, the rest of the signal being zeroes. The sign of the impulses is chosen randomly. The impulses are distributed randomly as well, while still adhering to a set average spacing determined by the density parameter, usually ranging from hundreds to thousands of impulses per second. (In Velvet Machine it can go down to 1 ips, which makes for a different type of effect than high or medium density. Refer to Controls section for details.)
For each of these impulses the whole input signal is repeated at a time offset determined by the time of the impulse and volume determined by its value. If an impulse is negative, the phase of the signal is flipped. In addition to that, Velvet Machine applies a flexible multi-point envelope to the noise, so that the impulses are no longer just +1 or −1, but scaled to the envelope, making their volume change over time.
In other words, you can think of Velvet Machine as a special kind of multi-tap delay with a huge number of randomly located and densely spaced taps, where the volume of each tap is determined by the envelope. At high enough density, the repeats are just milliseconds or even less than a millisecond apart — at this point they are perceived as one sound. Using a huge number of these repeats spread over a long time creates the effect of the sound being stretched or blurred out in time. The randomness of tap locations and phases helps keep the frequency response flat. Since the overall loudness of the effect varies drastically depending on the number of taps and their proximity to each other, Velvet Machines provides automatic gain compensation.
Unlike with FFT-based fast convolution used for arbitrary IRs, the relative sparsity of the noise signal enables Velvet Machine to perform processing directly in time domain without any extra latency, while allowing for smooth time and envelope changes without resorting to a parallel engine which would more than double CPU usage during crossfades.
There is an important distinction to be made between Velvet Machine and reverb effects. A typical reverb, be it a real space or an algorithmic effect, applies recursive filtering (progressively dampening higher frequencies with each reflection), increases reflection density over time (imitating sounds scattering around a room), and has an overall decaying volume envelope. In contrast, Velvet Machine filters all 'reflections' equally, has constant density, and can use almost any envelope shape. Overall, although it can be used as a reverb, it really shines for effects that are simply not possible with typical reverb topologies.

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ML Sound Lab Amped: GNR (Marhsall Silver Jubilee / JCM 800) is silicon native.

https://ml-sound-lab.com/pages/amped-gnr

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madrona labs aaltoverb 2 announced and is native

https://madronalabs.com/products/aaltoverb

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Michael Klingbeil Spear is ARM Native. A free experimental editor for audio resynthesis.

https://www.klingbeil.com/spear/

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Full Bucket fbphaser v2 is now M1.

Audio Assault Duality Bass Studio EX is M1 (but only VST3 & AU).

FrozenPlain Mirage has been M1 for some time, and don't see it in the DB.

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Al the OddSound plugins are M1 native.

Including MTS-ESP Suite and MTS-ESP Mini, which is free.

An essential tool if you're into alternate tuning scales, and that is compatible with instrument plugins such as Newflanged Generate, Rhizomatic Plasmonic, Plogue OPS7 or Arturia Pigments.

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ARVerb Room is M1 native.

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I do not see the Caelum Audio plugins listed, they're universal -https://www.caelumaudio.com/CaelumAudio/

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A Sonarworks rep confirmed to me that SoundID Reference is actually going native on May 24th, with no more delays. Not sure if I actually trust that that’s going to happen, but nice to have an email confirmation of it at the very least to see if they’re true to their word.

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