Hypersaw Symphony, orchestral analog-emulated synthesizer
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
www.soundemote.com
Codename HySyM is being made to be the meanest sounding subtractive workhorse synthesizer featuring aggressive analog-imitative filters from the Filters of Mass Destruction series, snappy envelopes, screaming hypersaws, and orchestral supersaws. Right now it is being developed in UI-less prototype pieces which are available below.
- - - - - - - - - - - - - - - - -
Flower Child Filter thread: viewtopic.php?t=554982
Pluck Envelope thread: viewtopic.php?t=596736
- - - - - - - - - - - - - - - - -
REAPER: [🗸]
MuLab: [🗸]
FL Studio: [🗸]
Cubase: [untested]
Bitwig: [untested]
Ableton: [🗸]
- - - - - - - - - - - - - - - - -
DOWNLOAD: SoEmHypersaw 1.6 (dll) [Windows Only]
Hypersaw (Phase Modulated Sawtooths) : Not a glorified supersaw, this is a specific method of dispersing sawtooths via phase modulation allowing for the biggest sounding sawtooth ensemble you'll ever hear from a synth.
Soundemote - Dark Techno Hypersaw demonstration [mp3]
Soundemote - Hypersaw Synthwave [mp3]
Soundemote - Hypersaw Orchestra [mp3]
- - - - - - - - - - - - - - - - -
DOWNLOAD: SoEmSupersaw 1.6 (dll) [Windows Only]
Supersaw (Frequency Modulated Sawtooths): A frequency-modulated sawtooth ensemble where each sawtooth is treated like a violin player, each with their own timings, pitches, and vibratos, creating a huge cinematic supersaw sound.
SoEmSupersaw - Epic Synthwave Orchestra [mp3]
Soundemote - "The End", Symphonicsaw demonstration [mp3]
- - - - - - - - - - - - - - - - -
coming soon
Additive: The additive portion will feature the ability to swap sine waves for other oscillators such as square/saw/tri as well as oscillators than can morph. This allows for some insane sound.
Soundemote - Sawtooth and Squares [mp3]
Soundemote - Strong [mp3] (demonstrating the loud rhythmic bass)
Soundemote - Strong (additive bass isolated) [mp3] Using a morphable trisaw oscillator instead of sine waves. So you can morph between a soft tri sound to a buzzy saw sound. (Clickyness is due to lack of interpolation code, just didn't yet implement it)
Soundemote - Additive kick example [mp3]
Soundemote - additive hi hat test [mp3]
- - - - - - - - - - - - - - - - -
DOWNLOAD: Flower Child Filter 2 (vst3) [Windows/Mac]
Filters: Featuring botique filters that sound widly different from each other, and the plan is to have up to 3 simultaneous filters per voice to create a huge layered sound.
YellowJacket (Bandpass) - inspired by the Wasp synthesizer [mp3]
Superlove (Highpass) - inspired by MS-20 fed back into itself [mp3]
Flower Child (Lowpass) - inspired by Moog [mp3]
Superlove Superbass (Lowpass) - a warm and chirpy lowpass filter [mp3]
Sawtooth Resonator (Lowpass) - part of the "Strange Resonator" series [mp3]
Downsampled Doom (Lowpass) - internally downsampled for subtle grunge [mp3]
Unnamed (Lowpass) - Multi-harmonic experimental filter [mp3]
...and more to come, such as a Doepfer Xtreme inspired filter, additional MS-20 and Moog variants, multi-resonant filters (inspired by additive synthesis), filters that don't exist in the real world such as filters that are internally downsampled and quantized and filters with strange resonance (weird shapes and behaviors)...
- - - - - - - - - - - - - - - - -
DOWNLOAD: SoEmTubeOscillator 1.6 (dll) [Windows Only]
Tube Oscillators: Oscillator made via soft clipping which allows for a pleasing base oscillator that can go from buzzy to soft similar to an additive synth.
SoEmTubeOscillator - Tube Synthwave [mp3]
SoEmTubeOscillator - Tweak Demo[mp3]
- - - - - - - - - - - - - - - - -
DOWNLOAD: SoEmPluck 1.6 (dll) [Windows Only]
Pluck Envelope: I created a Pluck Envelope that can achieve extremely sharp shapes and long ringing tails, sharper and more organic than an ADSR. It may replace the ADSR completely on this synth.
Soundemote - Pluck Bass [mp3]
Soundemote - Rythmic Plucks [mp3]
Soundemote - Minecraft Style Synthwave [mp3]
Soundemote - Resonant Filter Plucks [mp3]
- - - - - - - - - - - - - - - - -
DOWNLOAD: Sabrina Reverb [dll] [Windows Only]
Reverb: The one of the best reverbs I've heard for that gigantic lush ever-decaying ever-shimmering sound, used in most of the demos, a competitor to the highly regarded SpaceMaster2.
Soundemote - Reverb and Pluck [mp3]
- - - - - - - - - - - - - - - - -
planned
Chaos Generator: Probably won't be included in the final product. It will be its own synth if not. Or perhaps a lite easy-to-use version of this could be included for quick access to chaos.
SoEm Chaos quick audio demo [mp3]
Codename HySyM is being made to be the meanest sounding subtractive workhorse synthesizer featuring aggressive analog-imitative filters from the Filters of Mass Destruction series, snappy envelopes, screaming hypersaws, and orchestral supersaws. Right now it is being developed in UI-less prototype pieces which are available below.
- - - - - - - - - - - - - - - - -
Flower Child Filter thread: viewtopic.php?t=554982
Pluck Envelope thread: viewtopic.php?t=596736
- - - - - - - - - - - - - - - - -
REAPER: [🗸]
MuLab: [🗸]
FL Studio: [🗸]
Cubase: [untested]
Bitwig: [untested]
Ableton: [🗸]
- - - - - - - - - - - - - - - - -
DOWNLOAD: SoEmHypersaw 1.6 (dll) [Windows Only]
Hypersaw (Phase Modulated Sawtooths) : Not a glorified supersaw, this is a specific method of dispersing sawtooths via phase modulation allowing for the biggest sounding sawtooth ensemble you'll ever hear from a synth.
Soundemote - Dark Techno Hypersaw demonstration [mp3]
Soundemote - Hypersaw Synthwave [mp3]
Soundemote - Hypersaw Orchestra [mp3]
- - - - - - - - - - - - - - - - -
DOWNLOAD: SoEmSupersaw 1.6 (dll) [Windows Only]
Supersaw (Frequency Modulated Sawtooths): A frequency-modulated sawtooth ensemble where each sawtooth is treated like a violin player, each with their own timings, pitches, and vibratos, creating a huge cinematic supersaw sound.
SoEmSupersaw - Epic Synthwave Orchestra [mp3]
Soundemote - "The End", Symphonicsaw demonstration [mp3]
- - - - - - - - - - - - - - - - -
coming soon
Additive: The additive portion will feature the ability to swap sine waves for other oscillators such as square/saw/tri as well as oscillators than can morph. This allows for some insane sound.
Soundemote - Sawtooth and Squares [mp3]
Soundemote - Strong [mp3] (demonstrating the loud rhythmic bass)
Soundemote - Strong (additive bass isolated) [mp3] Using a morphable trisaw oscillator instead of sine waves. So you can morph between a soft tri sound to a buzzy saw sound. (Clickyness is due to lack of interpolation code, just didn't yet implement it)
Soundemote - Additive kick example [mp3]
Soundemote - additive hi hat test [mp3]
- - - - - - - - - - - - - - - - -
DOWNLOAD: Flower Child Filter 2 (vst3) [Windows/Mac]
Filters: Featuring botique filters that sound widly different from each other, and the plan is to have up to 3 simultaneous filters per voice to create a huge layered sound.
YellowJacket (Bandpass) - inspired by the Wasp synthesizer [mp3]
Superlove (Highpass) - inspired by MS-20 fed back into itself [mp3]
Flower Child (Lowpass) - inspired by Moog [mp3]
Superlove Superbass (Lowpass) - a warm and chirpy lowpass filter [mp3]
Sawtooth Resonator (Lowpass) - part of the "Strange Resonator" series [mp3]
Downsampled Doom (Lowpass) - internally downsampled for subtle grunge [mp3]
Unnamed (Lowpass) - Multi-harmonic experimental filter [mp3]
...and more to come, such as a Doepfer Xtreme inspired filter, additional MS-20 and Moog variants, multi-resonant filters (inspired by additive synthesis), filters that don't exist in the real world such as filters that are internally downsampled and quantized and filters with strange resonance (weird shapes and behaviors)...
- - - - - - - - - - - - - - - - -
DOWNLOAD: SoEmTubeOscillator 1.6 (dll) [Windows Only]
Tube Oscillators: Oscillator made via soft clipping which allows for a pleasing base oscillator that can go from buzzy to soft similar to an additive synth.
SoEmTubeOscillator - Tube Synthwave [mp3]
SoEmTubeOscillator - Tweak Demo[mp3]
- - - - - - - - - - - - - - - - -
DOWNLOAD: SoEmPluck 1.6 (dll) [Windows Only]
Pluck Envelope: I created a Pluck Envelope that can achieve extremely sharp shapes and long ringing tails, sharper and more organic than an ADSR. It may replace the ADSR completely on this synth.
Soundemote - Pluck Bass [mp3]
Soundemote - Rythmic Plucks [mp3]
Soundemote - Minecraft Style Synthwave [mp3]
Soundemote - Resonant Filter Plucks [mp3]
- - - - - - - - - - - - - - - - -
DOWNLOAD: Sabrina Reverb [dll] [Windows Only]
Reverb: The one of the best reverbs I've heard for that gigantic lush ever-decaying ever-shimmering sound, used in most of the demos, a competitor to the highly regarded SpaceMaster2.
Soundemote - Reverb and Pluck [mp3]
- - - - - - - - - - - - - - - - -
planned
Chaos Generator: Probably won't be included in the final product. It will be its own synth if not. Or perhaps a lite easy-to-use version of this could be included for quick access to chaos.
SoEm Chaos quick audio demo [mp3]
Last edited by Architeuthis on Fri Aug 11, 2023 9:21 pm, edited 119 times in total.
- KVRAF
- 1908 posts since 7 Jan, 2004 from Earth
Love the demos sound!
So, are you ever going to release your FMD?
So, are you ever going to release your FMD?
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
Like I said in the last post of the previous thread, it is abandoned for 1. original programmers not being available and 2. crashes and bugs I don't know how to fix. I am starting this new synth project with the goal of not needing help from outside programmers by the end of it, and I can develop plugins more quickly and freely. At that point I may recreate FMD from scratch. And it will sound better in the end with further sound design experience.
Edit: Side note not worth another post. I acquired audio of moog filter sweeps and I FINALLY know what a moog filter really sounds like after all these years. I will be improving the moog-inspired filter to match what I'm hearing.
Edit: Oh another sidenote, I will probably include an FX version of this synth, so then it will be like FMD but way better because you have all sorts of modulation options!
Edit: Side note not worth another post. I acquired audio of moog filter sweeps and I FINALLY know what a moog filter really sounds like after all these years. I will be improving the moog-inspired filter to match what I'm hearing.
Edit: Oh another sidenote, I will probably include an FX version of this synth, so then it will be like FMD but way better because you have all sorts of modulation options!
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
I went on a tangent and started programming what is to become a free additive synth, and will be included as an option in the bigger synth, although the additive section will be more for fun, limit use, because of CPU usage.
I'm releasing it now in its alpha stage. More features to be added, especially envelopes.
I'm releasing it now in its alpha stage. More features to be added, especially envelopes.
Last edited by Architeuthis on Sat Jun 04, 2022 10:10 pm, edited 2 times in total.
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
Alright then...
se Additive has been updated, see first post for link to latest builds. No more crashes and most if not all bugs fixed. CPU usage still needs work. Waveform selection is coming soon, so yes, you can do additive synthesis with sawtooth waves, it will be fairly useful. After a few more features and bug fixes, UI work is next, then adding modulation sources after that.
Edit: I'm updating the additive synth with the new waveform selection and morphing. Waveform selection is a bit buggy.
se Additive has been updated, see first post for link to latest builds. No more crashes and most if not all bugs fixed. CPU usage still needs work. Waveform selection is coming soon, so yes, you can do additive synthesis with sawtooth waves, it will be fairly useful. After a few more features and bug fixes, UI work is next, then adding modulation sources after that.
Edit: I'm updating the additive synth with the new waveform selection and morphing. Waveform selection is a bit buggy.
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
SoEm Chaos released! Download here (dll). (Prototype module, lacks envelopes and other modulation sources)
*IMPORTANT*: It is crucial that you use this with an oscilloscope, X/Y ideally. Download PrettyScope demo here if you don't have one. Demo limitations is a timeout at 20 mins, not too annoying hopefully.
This is my 3rd generation chaos generator.
I made this in order to test a programming strategy. By the way, everything I release has a very good reason for existing, even if it seems like they are trivial plugins with quite limited use. The chaos generator is the crucial component for all my analog-style filters. There's a never-ending supply of possibilities when it comes to analog distortion via chaos circuits. How do you go from chaos generator to analog-style filter? That's my trade secret which will be revealed eventually, I at least want to be first to market.
To quickly explain how it works (I need to update the guide still) there are two oscillators A and B. Signal A gets sent to signal B's pitch, amplitude, frequency, phase, and waveshape and vice versa, B goes to all of A's parameters.
Before signal A reaches B or B reaches A, it first passes through a bandpass filter. This filter is user-controllable in the form of lowpass/highpass frequencies.
For pitch-stable operation (to create melodies instead of noise) start with frequency modulation and keep the highpass high.
*IMPORTANT*: It is crucial that you use this with an oscilloscope, X/Y ideally. Download PrettyScope demo here if you don't have one. Demo limitations is a timeout at 20 mins, not too annoying hopefully.
This is my 3rd generation chaos generator.
I made this in order to test a programming strategy. By the way, everything I release has a very good reason for existing, even if it seems like they are trivial plugins with quite limited use. The chaos generator is the crucial component for all my analog-style filters. There's a never-ending supply of possibilities when it comes to analog distortion via chaos circuits. How do you go from chaos generator to analog-style filter? That's my trade secret which will be revealed eventually, I at least want to be first to market.
To quickly explain how it works (I need to update the guide still) there are two oscillators A and B. Signal A gets sent to signal B's pitch, amplitude, frequency, phase, and waveshape and vice versa, B goes to all of A's parameters.
Before signal A reaches B or B reaches A, it first passes through a bandpass filter. This filter is user-controllable in the form of lowpass/highpass frequencies.
For pitch-stable operation (to create melodies instead of noise) start with frequency modulation and keep the highpass high.
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
SoEm Chaos quick audio demo.mp3
Next up is the standalone GUI-less analog-style filters. Going to be so nice and convenient to have these as little standalone filter toys.
Next up is the standalone GUI-less analog-style filters. Going to be so nice and convenient to have these as little standalone filter toys.
-
- KVRist
- 202 posts since 14 Jun, 2020 from Adelaide, Australia
OK, that's quite a riddle! No gui either, or is that just Reaper/Linux/LinVST being difficult? I get a bunch of sliders, initially all to the left, and no sound. Moving some sliders at random, I can get clicks, and some glitchy not-quite-melodic sounds which I'd like to explore more. But it'll take some time to figure out how each parameter affects the sound.
Edit: I just figured out there's a preset (actually 127 copies of the same preset?) which just plays sine waves, but is a promising starting point. From the preset, just playing with "A Freq Mod" and "B Freq Mod" already takes you to some interesting places.
Edit: I just figured out there's a preset (actually 127 copies of the same preset?) which just plays sine waves, but is a promising starting point. From the preset, just playing with "A Freq Mod" and "B Freq Mod" already takes you to some interesting places.
-
- KVRian
- 1185 posts since 29 Sep, 2004
I am a bit confused, which plugin is the hypersaw synth? Or its not uploaded to the google drive yet?
http://www.adamszabo.com/ - Synths, soundsets and music
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
Right, that's not done yet. I'll make the hypersaw module after I do some filters.
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
Yeah, need to figure out how to include some presets.
Also, yes, the very first signal you should get without doing anything is a circle in X/Y.
Edit: And now it just clicked in my head that I made a small error in the code. It should create a circle with the same sin waveform with .25 phase offset, not sin/cosin, so that all waveforms are phase offest correctly.
Edit: Done. The only change is initial values for Phase B and Waveform B
-
- KVRist
- 202 posts since 14 Jun, 2020 from Adelaide, Australia
No, the very first signal I get without doing anything is silence (all sliders to the left). It looks like the minimal change to get sound is to move volume, pitch and pitch A. I've figured out that A/B is left/right channel, and "pitch" is actually "transpose". Also Amp is -1 for invert through to +1 for max, and amp=0 is silence.Architeuthis wrote: ↑Mon Jul 11, 2022 10:52 am Also, yes, the very first signal you should get without doing anything is a circle in X/Y.
If I go to the preset menu and choose any preset, then I get a circle in X/Y.
Also, PrettyScope is very pretty and seems to work just fine with Linux/Wine. Thanks!
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
Yeah, all sliders being to the left is going to give you one hell of a bad signal I'm sure.
So, the init or other presets (which are the same as init) doesn't give you default values?
So, the init or other presets (which are the same as init) doesn't give you default values?
oh ok, good.
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
I'm thinking of swapping out the oscillators for Xoxos Ellipsoid. Is there a way to @ someone?
Edit: Ok, Ellipsoid can't do a very good triangle, so I'll just have to extend the waveform selector and maybe have two morph controls, one of which will do nothing except for a few waveforms.
Edit: Also, my morph control is clever. It doesn't just cycle through the morph, it morphs forwards and backwards so that you get a pattern and no hard cuts to another shape. So you get a smooth sine-square-sine-square pattern for example. I need to actually put in a curve so that harmonics appear and disappear more linearly.
Ellipsoid would allow me to design a sin to square, sin to saw, sin to tri oscillator, trisaw, PWM as well, which will be really nice for the morph modulation. It almost covers every shape. Currently the oscillators are kinda boring and don't sound quite give the 'Chaos' sound I'm looking for.
Edit: Ok, Ellipsoid can't do a very good triangle, so I'll just have to extend the waveform selector and maybe have two morph controls, one of which will do nothing except for a few waveforms.
Edit: Also, my morph control is clever. It doesn't just cycle through the morph, it morphs forwards and backwards so that you get a pattern and no hard cuts to another shape. So you get a smooth sine-square-sine-square pattern for example. I need to actually put in a curve so that harmonics appear and disappear more linearly.
-
- KVRian
- 1185 posts since 29 Sep, 2004
Where did you get that code? I would love to check it out as wellArchiteuthis wrote: ↑Thu Jul 14, 2022 6:50 pm I'm thinking of swapping out the oscillators for Xoxos Ellipsoid. Is there a way to @ someone?
http://www.adamszabo.com/ - Synths, soundsets and music