Will Non Apple Silicon Native Apps Run Simultaneously With Native Apps
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- KVRer
- 17 posts since 5 Jul, 2008
Thinking of switching over to Apple Silicon. So far most of the software I use has been updated to AS, though there are a few that have not (yet). And more importantly I have to assume there will be others that may not update to AS at all, like a few freeware synths, fx, ect.
My question is how can one go about using the older stuff simultaneously with AS native apps. I understand there is Rosetta, but what I'm not clear on is can I run AS Native apps at the same time as I run the VST2/3 apps I have ? For example Studio One 5 running natively on AS, while the older VSTs are running on Rosetta - all at the same time.
Or if I want to use my non AS native apps will I be forced to run everything under Rosetta ?
Is it an all or nothing situation ?
My question is how can one go about using the older stuff simultaneously with AS native apps. I understand there is Rosetta, but what I'm not clear on is can I run AS Native apps at the same time as I run the VST2/3 apps I have ? For example Studio One 5 running natively on AS, while the older VSTs are running on Rosetta - all at the same time.
Or if I want to use my non AS native apps will I be forced to run everything under Rosetta ?
Is it an all or nothing situation ?
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- KVRAF
- 1524 posts since 29 Oct, 2015 from Jupiter 8
not sure if it's true for all DAWs, but I can attest that this mixed native / Rosetta mix scenario is working flawlessly inside Reaper. Other DAWs should manage this probably too, but you never know.
The GAS is always greener on the other side!
- KVRAF
- 7687 posts since 2 Sep, 2019
Apps means full programs.
You can run any combination of native and Rosetta2 applications simultaneously.
But if you actually mean PLUGINS, then if your DAW is native Apple Silicon it will load native plugins. If you are running an Intel-built DAW under Rosetta2, then It will load only Intel-built plugins.
BUT, Rosetta2 works with Audio Units plugins at a deeper level, and will load Intel-built AU plugins in your native Apple Silicon DAW. I can confirm this is how Studio One works.
So you can use non-native plugins in the native version of your DAW if you have the AU version installed. Most plugins have an AU version.
You can run any combination of native and Rosetta2 applications simultaneously.
But if you actually mean PLUGINS, then if your DAW is native Apple Silicon it will load native plugins. If you are running an Intel-built DAW under Rosetta2, then It will load only Intel-built plugins.
BUT, Rosetta2 works with Audio Units plugins at a deeper level, and will load Intel-built AU plugins in your native Apple Silicon DAW. I can confirm this is how Studio One works.
So you can use non-native plugins in the native version of your DAW if you have the AU version installed. Most plugins have an AU version.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
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- KVRAF
- 1524 posts since 29 Oct, 2015 from Jupiter 8
All i can say is that inside Reaper it’s not just AU. VST does mixed native / Rosetta pretty much flawlessly. You only loose some Reaper specific features like it’s wet/dry for the “wrapped“ non native plugins
The GAS is always greener on the other side!
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- KVRer
- Topic Starter
- 17 posts since 5 Jul, 2008
jamcat wrote: Sun May 29, 2022 8:33 pm Apps means full programs.
You can run any combination of native and Rosetta2 applications simultaneously.
But if you actually mean PLUGINS
Yes you're right, I misspoke. I should have said can I run my old Win10 vst2/3 plugins in AS native Studio One simultaneously with AS native plugins ?
I'll be switching from Win10 Studio One 5 to AS SO5 and I don't believe all my older plugins will get updated to AS. As far as AU, there were quite a few that were just Win10 VST2.
For the record I've only had Win PCs. Never used a Mac before.
Thanks for all the replies...
- KVRAF
- 7687 posts since 2 Sep, 2019
You can’t run Windows software (applications or plugins) on Mac OS.
But commercial audio software generally supports both platforms and lets you download either/both when you buy it. So you’ll have to go back and download the Mac versions.
But you may lose some plugins if you haven’t paid particular attention to supported formats before now. There are a lot of free plugins that are Windows only, and even some paid software.
But commercial audio software generally supports both platforms and lets you download either/both when you buy it. So you’ll have to go back and download the Mac versions.
But you may lose some plugins if you haven’t paid particular attention to supported formats before now. There are a lot of free plugins that are Windows only, and even some paid software.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
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- KVRer
- Topic Starter
- 17 posts since 5 Jul, 2008
I'll have to go back over everything and see what's available. Though quite a bitjamcat wrote: Sun May 29, 2022 11:29 pm So you’ll have to go back and download the Mac versions.
There are a lot of free plugins that are Windows only, and even some paid software.
were Windows only.
Thanks...
- KVRAF
- 7687 posts since 2 Sep, 2019
The good thing is plugins that are Windows only are pretty much all replaceable.
I made a conscious effort quite a while ago to use only audio software and plugins that are dual platform, even before I started moving over to Mac. It’s just a good idea to have 100% cross-platform compatibility, in case you need to work with someone else.
I can’t say I miss any Windows-only plugins. They’re all mostly sketchy Synthedit freeware.
I made a conscious effort quite a while ago to use only audio software and plugins that are dual platform, even before I started moving over to Mac. It’s just a good idea to have 100% cross-platform compatibility, in case you need to work with someone else.
I can’t say I miss any Windows-only plugins. They’re all mostly sketchy Synthedit freeware.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
