
Kind of a weird idea, but it's been surprisingly fruitful and interesting so far - a bit like a wavetable but with more unique and unpredictable transitions. I've had a lot of fun developing and doing sound design for it (there's about 25 presets bundled in). Each neuron/synapse is like a unique knob that distorts the sound in its own way, so it's fun to explore and find happy accidents.
Website with a more detailed description and the download link:
Info: https://quadrupleasound.com/braindamage
VST2 Download (1.21MB): https://quadrupleasound.com/static/Brai ... 1644344314
Tech-wise it's written from scratch in C++ and OpenGL - I reused a lot of code from the Weapon Hacker (https://weaponhacker.com/) game engine, to allow nice high-framerate low-latency UI interactions - wanted to give instant feedback on the waveform display as you tweak neurons and settings.
I know there are a lot of smart and experienced devs on here, so interested to hear any honest feedback and constructive criticism about the idea, the execution, any compatibility issues, etc.
If the prototype here has potential I'd love to develop it into a commercial quality synth (mod matrix / more modulation options, multiple waveform oscillators, built-in effects, integrate the training into the interface, etc.).
Curious what people think!
-Luke




