f. 'em - a new FM synth from Tracktion
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- KVRian
- 1119 posts since 4 Jan, 2007
I played with it a little but it froze. Reaper 6.6.4 Windows 10 Ryzen 5800x.
I'm demoing also FM8 and although small I find the GUI requiring less clicks back and forth. I like of FM8 that it has a page were you control all envelopes, amplitude and pitch for all operators at once. You never lose the matrix (edit: it stays in view) and forget which operator was doing what.
I'm demoing also FM8 and although small I find the GUI requiring less clicks back and forth. I like of FM8 that it has a page were you control all envelopes, amplitude and pitch for all operators at once. You never lose the matrix (edit: it stays in view) and forget which operator was doing what.
Last edited by rafa1981 on Mon Aug 01, 2022 9:03 pm, edited 1 time in total.
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- KVRAF
- 12082 posts since 2 Dec, 2004 from North Wales
I haven't had any issues with Bitwig so far (win 11), its been out a while so I would hope its OK!rafa1981 wrote: Mon Aug 01, 2022 8:14 pm I played with it a little but it froze. Reaper 6.6.4 Windows 10 Ryzen 5800x.
I'm demoing also FM8 and although small I find the GUI requiring less clicks back and forth. I like of FM8 that it has a page were you control all envelopes, amplitude and pitch for all operators at once. You never lose the matrix and forget which operator was doing what.
It takes a while to get around but its pretty logical once you gtev it (some good videos on YT) and it sounds great- even just 2 layers makes a big difference and putting random velocity on the arp (with velocity fed to operators) creates some pretty cool modular like stuff.
For simple easy to dial in FM I would go Arturia DX7V over FM8, scalable GUI and all that!
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!
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- KVRian
- 1119 posts since 4 Jan, 2007
I was dragging the lfo1 box under the matrix to the matrix to see what it does and it froze. It continued making sound but both Reaper's and F'em gui were unresponsive/frozen. I don't know if it's a host or a plugin problem.
The thing is that FM8 is now 10 bucks or something like that. For that price it's worth even as a preset machine. I remember that the FM7 factory presets were great back in the day.
I only have Bazille for FM, so I'm still missing less experimental and more immediate FM. I guess that the final destination is probably Opsix native on the next sale if and only if the software is mature enough. Will probably try to demo again F'em on the next sale if I'm allowed.
There was a small thing that could be improved too: the dropdowns don't support the mousewheel. This is just a function call on JUCE for enabling it.
The thing is that FM8 is now 10 bucks or something like that. For that price it's worth even as a preset machine. I remember that the FM7 factory presets were great back in the day.
I only have Bazille for FM, so I'm still missing less experimental and more immediate FM. I guess that the final destination is probably Opsix native on the next sale if and only if the software is mature enough. Will probably try to demo again F'em on the next sale if I'm allowed.
There was a small thing that could be improved too: the dropdowns don't support the mousewheel. This is just a function call on JUCE for enabling it.
Last edited by rafa1981 on Tue Aug 02, 2022 6:04 am, edited 1 time in total.
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- KVRAF
- 9100 posts since 28 Apr, 2013
One strange thing I'm finding is that it requires me to sign into my account to reactivate it from time to time. I wasn't aware they did that when I purchased it and may eventually sell it if that's indeed what they require. My main music computer is offline and I recoil from having to go online more than once for a simple c/r authorization.
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- KVRAF
- 3735 posts since 17 Sep, 2016
FM9 ???BBFG# wrote: Mon Aug 01, 2022 7:49 pmI wonder if these types of FM centric synths are nearing an EOD (or more hopefully to their next evolution.)starflakeprj wrote: Mon Aug 01, 2022 3:44 pmI almost bought it again, it's a great dealSLiC wrote: Mon Aug 01, 2022 2:57 pm I didn't need another FM synths, but at the price I now own one.
I have a fast PC (i9) and it doesn't move the needle for CPU use...![]()
Windows 10 and too many plugins
- KVRAF
- 9543 posts since 6 Jan, 2017 from Outer Space
But then you need to process the complete feedback loop with 1 sample. If you place anything in that loop… In Max you can encapsulate such thing into a poly object. Does VCV or Reaktor do that automatically and keep the rest of the patch with a bigger block size?EvilDragon wrote: Mon Aug 01, 2022 12:37 pmFeedback is just storing the previous value at whatever point to some variable, then acting upon it... No need to have a "block"...Tj Shredder wrote: Mon Aug 01, 2022 4:50 amDo they separate the feedback loop with a block size of one sample? Or how do they achieve it? Just wondering…EvilDragon wrote: Sun Jul 31, 2022 8:41 pm Actually most digital modular systems that I know of introduce a single sample of delay, not a whole block... Reaktor, VCV, even ye olde VAZ Modular - all single sample delay.
- KVRAF
- 37378 posts since 14 Sep, 2002 from In teh net
OK I'm a sucker but at that price I had to buy it to try it 
Anyway first impressions are favourable - cpu is not as bad as I expected, on my 6 Core 15 most patches are less than 15% (to me that is fine, I don't plan on using lots of instances). Also I don't know what the gripe is about the sounds - so far I have found a number that I like and I'm only on the 'C's'.
On the downside I do wish there was more use of aftertouch and some seem to take a while to load. Some of the programming is a bit weird, for example the Bali Agung patch seems to have OP1-4 active but they aren't actually contributing anything to the patch (as far as I can see). Nice crystalline sparkle and density on this patch though - it is kind an FM staple but this is one of the better examples I've come across. Looks like there are other patches like this with additional OPs active but unused (which adds to cpu use).
Anyway first impressions are favourable - cpu is not as bad as I expected, on my 6 Core 15 most patches are less than 15% (to me that is fine, I don't plan on using lots of instances). Also I don't know what the gripe is about the sounds - so far I have found a number that I like and I'm only on the 'C's'.
On the downside I do wish there was more use of aftertouch and some seem to take a while to load. Some of the programming is a bit weird, for example the Bali Agung patch seems to have OP1-4 active but they aren't actually contributing anything to the patch (as far as I can see). Nice crystalline sparkle and density on this patch though - it is kind an FM staple but this is one of the better examples I've come across. Looks like there are other patches like this with additional OPs active but unused (which adds to cpu use).
- KVRAF
- 3017 posts since 8 Jun, 2018
i didn't look at the presets, at this price point, i am also a sucker for it, well i had it on my radar, but bought what i think was the better option, but i FM8 like, we can't deny it (can't we?), MPE capable FM synth is always great.aMUSEd wrote: Tue Aug 02, 2022 8:24 am OK I'm a sucker but at that price I had to buy it to try it
Anyway first impressions are favourable - cpu is not as bad as I expected, on my 6 Core 15 most patches are less than 20% (to me that is fine, I don't plan on using lots of instances). Also I don't know what the gripe is about the sounds - so far I have found a number that I like and I'm only on the 'C's'.
On the downside I do wish there was more use of aftertouch and some seem to take a while to load. Some of the programming is a bit weird, for example the Bali Agung patch seems to have OP1-4 active but they aren't actually contributing anything to the patch (as far as I can see). Nice crystalline sparkle and density on this patch though - it is kind an FM staple but this is one of the better examples I've come across. Looks like there are other patches like this with additional OPs active but unused (which adds to cpu use).
i don't look at presets much, sometimes i do, and i see that things aren't 'connected' or disabled, most of the times, it is, i think, forgotten. in the process of making a preset.
the CPU usage of an FM synth must not be that high, i think the CPU usage is mainly because of the layers, modulation adds to CPU load and effects.
of course other things can kill a CPU, don't have full discovered all the possibilities of F.'em, while the basics i know... but the specifics, well some things are the same as Biotek 2 (an underrated synth?).
but glad i bought it.
and on a quite new CPU, it won't take much, i think..
Primoridal Music: sadà\exposadà - Indusrial & Expanding Your Mind Hurts: Sound Brut
- KVRAF
- 37378 posts since 14 Sep, 2002 from In teh net
Yes that is why it was on my radar too - OPSix is also nice but not MPE - I revised down the CPU, apart from a couple of patches most are well under 20% - more like 10-15%, some less than 10 - so yes for a more modern CPU it shouldn't be a problem.WasteLand wrote: Tue Aug 02, 2022 8:47 amwe can't deny it (can't we?), MPE capable FM synth is always great.
- KVRAF
- 24403 posts since 7 Jan, 2009 from Croatia
No, the whole structure is calculated per sample. It's the only proper way to do a modular synth digitally IMO.Tj Shredder wrote: Tue Aug 02, 2022 4:26 amBut then you need to process the complete feedback loop with 1 sample. If you place anything in that loop… In Max you can encapsulate such thing into a poly object. Does VCV or Reaktor do that automatically and keep the rest of the patch with a bigger block size?
- KVRian
- 1414 posts since 14 Apr, 2008 from velvet noise
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Last edited by noiseresearch on Mon Nov 20, 2023 10:36 am, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
- KVRAF
- 9543 posts since 6 Jan, 2017 from Outer Space
But that is what eats the CPU for breakfast. The advantage is that the rest of the DAW can still run with a bigger block size…EvilDragon wrote: Tue Aug 02, 2022 9:50 amNo, the whole structure is calculated per sample. It's the only proper way to do a modular synth digitally IMO.Tj Shredder wrote: Tue Aug 02, 2022 4:26 amBut then you need to process the complete feedback loop with 1 sample. If you place anything in that loop… In Max you can encapsulate such thing into a poly object. Does VCV or Reaktor do that automatically and keep the rest of the patch with a bigger block size?
Or are they smart enough to only get to that minimum block size if there is a feedback in the patch?
- KVRian
- 1414 posts since 14 Apr, 2008 from velvet noise
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Last edited by noiseresearch on Thu Feb 01, 2024 7:38 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
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- KVRAF
- 9842 posts since 15 Sep, 2005 from East Coast of the USA
AFAIK that's only if it checks and finds that there is an update, so then it will ask you to login. You can click cancel on that screen (if it appears after loading F.'em) and continue using it.noiseresearch wrote: Tue Aug 02, 2022 10:37 amCan someone confirm this? Is an internet connection regularly needed? If so I'm out as my working machine is not connected to the web. Thats s*it ... Is NI with FM8 and Native Access also so intrusive?BBFG# wrote: Mon Aug 01, 2022 9:23 pm One strange thing I'm finding is that it requires me to sign into my account to reactivate it from time to time. I wasn't aware they did that when I purchased it and may eventually sell it if that's indeed what they require. My main music computer is offline and I recoil from having to go online more than once for a simple c/r authorization.
- KVRAF
- 24403 posts since 7 Jan, 2009 from Croatia
DAW always operates in blocks (your audio interface buffer size), and this buffer size is what the plugin ultimately hands over to host. However, plugin's internal processing doesn't at all need to comply to that. And I mean, VAZ Modular is old and low CPU yet it still does per sample processing. It's all about what sort of algorithms you're running.Tj Shredder wrote: Tue Aug 02, 2022 10:41 amBut that is what eats the CPU for breakfast. The advantage is that the rest of the DAW can still run with a bigger block size…
Or are they smart enough to only get to that minimum block size if there is a feedback in the patch?
