Average number of track.
- Banned
- 9087 posts since 15 Oct, 2017 from U.S.
I've never counted. It never occurred to me to keep track of that. I just go by how Mr computer acts. If he starts into sputtering,some of those elements,that are not being tweaked anymore,get the freeze
Don't feed the gators,y'all
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- KVRAF
- 10260 posts since 7 Sep, 2006 from Roseville, CA
To be fair, more tracks doesn’t necessarily mean the music is complicated, it just means that it takes as many mics and direct inputs as it needs to get the song recorded. It’s not uncommon to use 8-12 mics/tracks or more for recording live drums alone. A seemingly simple 3-chord butt rock song can easily use that, plus a track for each guitar (often layered and panned, using more tracks), a mic and D.I. for the bass, and several vocal mics for lead and harmonies, which are often double, triple, (or more)-tracked. Start throwing keys or other percussion into the equation and it adds up quickly. I’m not saying that it has to be done this way, but it often is, even for relatively simple songs.
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- Banned
- 161 posts since 12 Dec, 2021 from Nürburg, Germany
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Propellerhands Propellerhands https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=461725
- KVRist
- 147 posts since 9 Apr, 2020
Same. Most downloaded and praised songs of mine have 2-4 tracks usually. But then again, those creations are very old too. Now I got better and go for at least 5 tracks per song (not including drums, which makes it 7 )
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- GRRRRRRR!
- 15961 posts since 14 Jun, 2001 from Somewhere else, on principle
Same here, the simple songs always seem to work best.
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- KVRAF
- 15274 posts since 8 Mar, 2005 from Utrecht, Holland
Putting some different samples on one track only makes sense if you want the exact same processing for both: same fader level, same EQ, same compression, same reverb, same other effects... Or you want to automate this all when it switches from one sound to the other? Or worse: you don't pay attention to minute differences in required level, EQ, compression & effects each individual sound requires.
And: you can group stuff together. For instance: all percussion things have their own channel, but then all get routed to a group channel for convenience where they all get the same reverb and a single fader to set the volume for them all.
Your DAW is not a 16-track tape recorder or '90s MOD tracker. You can use a close to infinite track count.
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