TAL Sampler 4, new look - free update!

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phreaque wrote: Mon Sep 12, 2022 4:54 pm FWIW, the tab GUI layout is not hindering the workflow, this style has been implemented in many plugins, which means it's useful approach.
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It's weird nobody complains about other important & obvious things like numbered slots & having the pitch bend hardwired (pre-assigned) to global tune without sacrificing a precious mod-matrix slot.
Yeah I think the tabbed interface is fine personally and likely to be much less overwhelming for newer users. Both tabbed and all-in-one interfaces have their advantages IMO.

By numbered slots you mean the mod matrix? I can't see a reason to number them, personally.
Pitch bend hard-wired without using a mod matrix slot, yeah definitely agree. I'll pass that on to Patrick.
emptyvessel
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Sound Designer @ Novation.TAL.Arturia.UnfilteredAudio.Kilohearts.PaulHaslinger(composer).Tritik.Xils.AEModular.
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I can handle the tabs, though I don't love them.

But I think a scroll bar for the matrix a really bad idea. Make it a two tabbed window at least.

And I think the resample controls should not be tabbed with the envelopes. Keep that separate.

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hmm I wonder if tabs for the matrix would just feel disjointed even more, I suppose it kinda follows the env 1, env 2 separation idea. Matrix 1, matrix 2. At least with the scroll bar I can quickly look for what modulation is mapped where and it's easily extensible. ¯\_(ツ)_/¯
Looking at the interface now I was unable to think of a better (more logical) location for the resample controls and planned to just get used to where they are. Any specific thoughts on where you think makes more sense or improves the workflow?
emptyvessel
Professional sound design for manufacturers and composers
Sound Designer @ Novation.TAL.Arturia.UnfilteredAudio.Kilohearts.PaulHaslinger(composer).Tritik.Xils.AEModular.
https://store.emptyvessel.co.nz/

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EmptyVessel wrote: Tue Sep 13, 2022 12:39 am hmm I wonder if tabs for the matrix would just feel disjointed even more, I suppose it kinda follows the env 1, env 2 separation idea. Matrix 1, matrix 2. At least with the scroll bar I can quickly look for what modulation is mapped where and it's easily extensible. ¯\_(ツ)_/¯
You find scrolling quicker than hitting one button/tab? I don't like too many tabs but it is much preferrable to a scroll bar in a small window. and like you said, it's different than the rest of the design.
Looking at the interface now I was unable to think of a better (more logical) location for the resample controls and planned to just get used to where they are. Any specific thoughts on where you think makes more sense or improves the workflow?
I'd refer back to the previous UI for good design ideas! ;)

I totally get needing to add tabs for more features, but couldn't he have added tabs without making so much of it tabbed? I usually wouldn't need to see all lfo's and envelopes at the same time, and generally don't care if the effects are all a different tab.

Edit: I made a suggestion in the other thread that maybe macros are better suited to go with Envelopes (it's modulation and has 4 knobs), whereas ReSampler may be better suited in the Effects section as it is like an effect, and has more controls (aren't those better suited than the 4 macros for that big section?).

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scrolling/tabbing - yeah I dunno, it doesn't bother me but I get that it bothers you. If the mod matrix was really long yeah it gets annoying. Ultimately it isn't my decision I'm just keen to gather some opinions and ideas to discuss with Patrick so that as many people as possible are happy with how things turn out. I get that it strays from the design philosophy of the other sections 100%
I'd refer back to the previous UI for good design ideas! ;)
Hah, fair enough :) Genuinely there are things I miss about it too but at this stage the new look is largely how things are going to be, it would be really great to get some suggestions that fit within the new look but take away some pain points that the shift has left you with.
I totally get needing to add tabs for more features, but couldn't he have added tabs without making so much of it tabbed? I usually wouldn't need to see all lfo's and envelopes at the same time, and generally don't care if the effects are all a different tab.
I guess the whole idea was breaking the whole thing down with each functional block having its own sub-section of screen real-estate. Of all of the things that have been shuffled into tab sections that are not immediately visible the re-sampler section was the one that admittedly I found a bit jarring. I tend to tweak that a lot, but once I'm done I'm ok if it's not constantly visible and I know where it is now. It did take me a sec to find it because I didn't expect it to be in a section with the envelopes but as I said before I can't really see where else it goes that would make more sense, while I agree that logically it's unexpected to find it with modulation sources.
emptyvessel
Professional sound design for manufacturers and composers
Sound Designer @ Novation.TAL.Arturia.UnfilteredAudio.Kilohearts.PaulHaslinger(composer).Tritik.Xils.AEModular.
https://store.emptyvessel.co.nz/

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One other thing I have to add. The visualization of start, end and loop start and loop end in the regular layer tab is really bad. You can barely see the difference in shading between the plyaback area and the loop Example shown. There should really be loop markers like in the full sample window, this is impossible to see. Example attached. There are loop points inside a start and end area that you can barely see.

By the way, something is wrong with the start and end and loop markers in the full sample window, they jump when you grab any of them.
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Echoes in the Attic wrote: Tue Sep 13, 2022 2:19 am One other thing I have to add. The visualization of start, end and loop start and loop end in the regular layer tab is really bad. You can barely see the difference in shading between the plyaback area and the loop Example shown. There should really be loop markers like in the full sample window, this is impossible to see. Example attached. There are loop points inside a start and end area that you can barely see.
agreed, I'll report it. I tried some other colour schemes but it really just made it worse.
By the way, something is wrong with the start and end and loop markers in the full sample window, they jump when you grab any of them.
I'm not seeing that here at all, tested in Live and Studio1
emptyvessel
Professional sound design for manufacturers and composers
Sound Designer @ Novation.TAL.Arturia.UnfilteredAudio.Kilohearts.PaulHaslinger(composer).Tritik.Xils.AEModular.
https://store.emptyvessel.co.nz/

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EmptyVessel wrote: Tue Sep 13, 2022 2:52 am
By the way, something is wrong with the start and end and loop markers in the full sample window, they jump when you grab any of them.
I'm not seeing that here at all, tested in Live and Studio1
I think I see the issue. Because the markers allow you to grab within a tolerance of the line, when you start to move it, it jumps the line to where your mouse is, rather than relative to where you grabbed it. So if you grab it exactly on the line it doesn't jump when you start to drag, but if you grab further away from the line, the line jumps quite a bit, and can also jump backwards if you grabbed on the other side of the direction you are dragging. Not a huge thing, but would be much better for small edits for it not to jump.

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Echoes in the Attic wrote: Tue Sep 13, 2022 10:39 am I think I see the issue. Because the markers allow you to grab within a tolerance of the line, when you start to move it, it jumps the line to where your mouse is, rather than relative to where you grabbed it. So if you grab it exactly on the line it doesn't jump when you start to drag, but if you grab further away from the line, the line jumps quite a bit, and can also jump backwards if you grabbed on the other side of the direction you are dragging. Not a huge thing, but would be much better for small edits for it not to jump.
Ah yes, I see what you mean. I'll pass that on, I'm not sure what could be done with the hover area having that extra tolerance so you don't need to stop precisely where the markers are but we can have a think about it.
Stay tuned for resample tab relocation btw and thanks again for the suggestion of a better location, that should work out well I think.
emptyvessel
Professional sound design for manufacturers and composers
Sound Designer @ Novation.TAL.Arturia.UnfilteredAudio.Kilohearts.PaulHaslinger(composer).Tritik.Xils.AEModular.
https://store.emptyvessel.co.nz/

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EmptyVessel wrote: Tue Sep 13, 2022 8:36 pm
Echoes in the Attic wrote: Tue Sep 13, 2022 10:39 am I think I see the issue. Because the markers allow you to grab within a tolerance of the line, when you start to move it, it jumps the line to where your mouse is, rather than relative to where you grabbed it. So if you grab it exactly on the line it doesn't jump when you start to drag, but if you grab further away from the line, the line jumps quite a bit, and can also jump backwards if you grabbed on the other side of the direction you are dragging. Not a huge thing, but would be much better for small edits for it not to jump.
Ah yes, I see what you mean. I'll pass that on, I'm not sure what could be done with the hover area having that extra tolerance so you don't need to stop precisely where the markers are but we can have a think about it.
Stay tuned for resample tab relocation btw and thanks again for the suggestion of a better location, that should work out well I think.
Cool. As for the grabbing the line thing - maybe move it relative to the click and offset, not the absolute cursor position? I guess for longer distances maybe that isn't best since you'd probably want the line moved to exactly where your cursor is. Although in this case you don't need a cursor after you click the line, because the line is the indicator. So the cursor could go away while dragging the line. And that way it could move relative to the initial click. Know what I mean?

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Echoes in the Attic wrote: Tue Sep 13, 2022 11:03 pm Cool. As for the grabbing the line thing - maybe move it relative to the click and offset, not the absolute cursor position? I guess for longer distances maybe that isn't best since you'd probably want the line moved to exactly where your cursor is. Although in this case you don't need a cursor after you click the line, because the line is the indicator. So the cursor could go away while dragging the line. And that way it could move relative to the initial click. Know what I mean?
Yeah this was how I felt about it too, I'm not sure how easy that is to implement but now you remind me I did have this annoyance when attempting small moves zoomed right in. Being able to increment/decrement the numerical field that displays the marker positions might be nice too but it picks that area up as an indication to zoom the waveform. I'm not sure it used to do that...
Cheers, will pass that on. Updates for some of the things are imminent (tomorrow hopefully).
emptyvessel
Professional sound design for manufacturers and composers
Sound Designer @ Novation.TAL.Arturia.UnfilteredAudio.Kilohearts.PaulHaslinger(composer).Tritik.Xils.AEModular.
https://store.emptyvessel.co.nz/

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EmptyVessel wrote: Fri Sep 09, 2022 1:27 am Patrick has done a major re-write and as part of that a visual update to bring it in line with the appearance of his other more recent plugins. IMO it's a positive move as much as I liked how it was, the new browser is a much nicer experience for loading samples and presets, we now have velocity mapping and TAL's lovely Chorus (plus a global HP filter for last minute bottom end cleanups)

tal-sampler-4.jpeg

Backwards compatibility should be fine, the libraries of mine that I've checked seem to be ok (as far as I can remember them originally sounding anyway!).
Development is active and more features will continue to be added in the future.
This update is free for current users.
https://tal-software.com/products/tal-sampler
Oh this looks much better! I''ve used this sampler a lot over the last couple of days before this update and this is a vast improvement.

Not hardwired pitch wheel through me off a bit too! lol

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Hey guys, where's the sample modes/bit rate/sp1000 modes gone??!

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Don't worry I found it, it has moved to the far right.

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Biome_Digital wrote: Wed Sep 14, 2022 4:30 pm Don't worry I found it, it has moved to the far right.
Don't get too used to that! It's gonna move again, I think (hopefully) the Macros and ReSamp sections will swap.

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