All cymbals I believe.benjamind wrote: Wed Sep 28, 2022 1:49 am Unfortunately MODO DRUM does use samples for the high hats. But it doesn't sound too bad. It's still very good.
IK Multimedia releases MODO DRUM
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- KVRian
- 888 posts since 31 May, 2008 from Australia
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- KVRian
- 814 posts since 15 Jun, 2018
Just out of interest, is there any virtual instrument that models cymbals? Because I'd image this to be one of the hardest instruments to emulate given the extreme complexity of a single sound and the amount of variations you'd have to factor in to make it sound realistic.
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WatchTheGuitar WatchTheGuitar https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=440193
- KVRAF
- 13256 posts since 30 Apr, 2019
Not solely for cymbals, but Chromaphone can model them but they won’t sound naturaljules99 wrote: Wed Sep 28, 2022 6:40 am Just out of interest, is there any virtual instrument that models cymbals? Because I'd image this to be one of the hardest instruments to emulate given the extreme complexity of a single sound and the amount of variations you'd have to factor in to make it sound realistic.
https://youtu.be/BnvXOjmhTg
Soundpaint has a cymbals library, but it’s going to be mainly sample based I guess
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- KVRAF
- 3399 posts since 26 Mar, 2002 from london
I've dipped in and out of MODO Drum a bit, got good results for certain purposes particularly with jamcat's advice to use multiple outs and compensate for certain characteristics with high quality FX. One thing that keeps standing out to me is that certain cymbals seem to swell after the hit such that they sound out of time/laggy and therefore don't have a crash-like expression/don't punctuate the beat. I'm not a drummer so I don't know about the peculiarities of real world physics in cymbals, but I didn't notice thus with other plugins. I don't think it's primarily about the room reverberations, it seems to be apparent in the direct/overhead mics, though I need to investigate further to be sure.
Anyone else noticing this?
Anyone else noticing this?
Every day takes figuring out all over again how to f#ckin’ live.
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MidnightRunner MidnightRunner https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=610463
- KVRist
- 98 posts since 13 Apr, 2023
I like MD. Sounds good and realistic and good price. I mostly just output just kick and snare on its own and leave the rest as is. To each their own.chagzuki wrote: Wed Nov 30, 2022 9:50 pm I've dipped in and out of MODO Drum a bit, got good results for certain purposes particularly with jamcat's advice to use multiple outs and compensate for certain characteristics with high quality FX. One thing that keeps standing out to me is that certain cymbals seem to swell after the hit such that they sound out of time/laggy and therefore don't have a crash-like expression/don't punctuate the beat. I'm not a drummer so I don't know about the peculiarities of real world physics in cymbals, but I didn't notice thus with other plugins. I don't think it's primarily about the room reverberations, it seems to be apparent in the direct/overhead mics, though I need to investigate further to be sure.
Anyone else noticing this?
- KVRist
- 315 posts since 22 Jun, 2020
FL Studio's OGun and Chromaphone could (and many more synths I sure) I don't think it's hard to emulate, but modelling reactiveness to a keyboard is not the same has hitting a cymbal with a stick, or emulating the action of a high hat.Just out of interest, is there any virtual instrument that models cymbals? Because I'd image this to be one of the hardest instruments to emulate given the extreme complexity of a single sound and the amount of variations you'd have to factor in to make it sound realistic.
It's very similar issue like what a Guitarist would perceive as 'realistic" modelling.
It seems to be more a feedback and feel issue than the creation of a sound.
Maybe a better way to think about it would be, a real grand piano isn't a Yamaha electronic keyboard nor should it be. And down the line neither a hardware 303 clone to a software plugin.
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~A.Rand
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- Boss Lovin' DR
- 14312 posts since 15 Mar, 2002 from the grimness of yorkshire
That's a pretty decent little summary for yer non-drummers there.jamcat wrote: Wed Apr 26, 2023 10:32 pm Here's a good video about programming realistic drums. It touches on a couple of the points I made earlier.
I'd also add the usual...unless it's some manner of jaaath funk, STOP f**king ABOUT ON THE SNARE, SAVE IT FOR THE ROLLS.
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- KVRer
- 16 posts since 8 Aug, 2023
MODO DRUM has years-old problem being moved. As a modeled instrument? I anticipated it wouldn't take a lot of space, so having had problems installing other IK products in folders other than default (installer crash) I let it install MODO DRUM in the default location. It took 6 GB. So, I uninstalled it and installed it on another drive.
"Factory sound content pak file is missing, please reinstall MODO DRUM."
This is on launch, with no option to look for the content, no ability to hit the gear icon button to change the location. It just doesn't work when installed (using the provided installer) to someplace other than my C drive.
And speaking of using too much space...After you install a product, it hides the ZIP file it downloaded in the IK product manager folder structure, using gigabytes more storage...just in case? It leaves it there EVEN AFTER YOU UNINSTALL IT.
And even when you do install where it wants to install, the first time you run it it can't find the content because it put that in shared and looks for it in programfiles. You can at least change that. You just can't move it to another drive.
"Factory sound content pak file is missing, please reinstall MODO DRUM."
This is on launch, with no option to look for the content, no ability to hit the gear icon button to change the location. It just doesn't work when installed (using the provided installer) to someplace other than my C drive.
And speaking of using too much space...After you install a product, it hides the ZIP file it downloaded in the IK product manager folder structure, using gigabytes more storage...just in case? It leaves it there EVEN AFTER YOU UNINSTALL IT.
And even when you do install where it wants to install, the first time you run it it can't find the content because it put that in shared and looks for it in programfiles. You can at least change that. You just can't move it to another drive.
Last edited by eightmeow on Sun Aug 13, 2023 5:19 pm, edited 1 time in total.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
The cymbals are standard samples. Hence the size.eightmeow wrote: Sun Aug 13, 2023 4:39 pm MODO DRUM has years-old problem being moved. As a modeled instrument? I anticipated it wouldn't take a lot of space, so having had problems installing other IK products in folders other than default (installer crash) I let it install MODO DRUM in the default location. It took 6 GB. So, I uninstalled it and installed it on another drive.
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- Boss Lovin' DR
- 14312 posts since 15 Mar, 2002 from the grimness of yorkshire
I did notice that too (manually deleted them). Native access automatically deletes any installers so seems strange that IK's equivalent product doesn't.eightmeow wrote: Sun Aug 13, 2023 4:39 pm
And speaking of using too much space...After you install a product, it hides the ZIP file it downloaded in the IK product manager folder structure, using gigabytes more storage...just in case? It leaves it there EVEN AFTER YOU UNINSTALL IT.
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- KVRer
- 16 posts since 8 Aug, 2023
Now that I found the IK ZIP files to delete I think I've gotten the installation to an acceptable size. TONEX it let me install on another drive, MODO BASS and DRUM insist on being on C drive.
Custom Shop installer crashed even on default install, so I don't have that. It won't even show in the manager program anymore, so I can't re-try.
The bass is very cool. I love modeled instruments, size and flexibility. I'm sure the drums will be cool, too. Just bigger than I expected.
Custom Shop installer crashed even on default install, so I don't have that. It won't even show in the manager program anymore, so I can't re-try.
The bass is very cool. I love modeled instruments, size and flexibility. I'm sure the drums will be cool, too. Just bigger than I expected.
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MidnightRunner MidnightRunner https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=610463
- KVRist
- 98 posts since 13 Apr, 2023
I tend to like sampled instruments. They have more punch in a mix. For me at least.eightmeow wrote: Sun Aug 13, 2023 5:23 pm I love modeled instruments, size and flexibility. I'm sure the drums will be cool, too.
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- KVRAF
- 5510 posts since 6 May, 2002
You can tell the difference with samples which is why Acoustic Samples VTines is the best of both worlds
https://www.acousticsamples.net/keys/vtines
Drums are the one area samples are absolutely needed and its impressive even for MODO Drum to have any level of PM. Maybe a fully closed hihat Physical Model is be possible but open hat I doubt without some major DSP muscle.
https://www.acousticsamples.net/keys/vtines
Drums are the one area samples are absolutely needed and its impressive even for MODO Drum to have any level of PM. Maybe a fully closed hihat Physical Model is be possible but open hat I doubt without some major DSP muscle.
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- KVRAF
- 6502 posts since 25 May, 2002 from Bobo-dioulasso\BF__Geneva/CH
https://www.chair.audio/product/excte-cymbal-pro/jules99 wrote: Wed Sep 28, 2022 6:40 am Just out of interest, is there any virtual instrument that models cymbals? Because I'd image this to be one of the hardest instruments to emulate given the extreme complexity of a single sound and the amount of variations you'd have to factor in to make it sound realistic.
this one is totally specialised, ...and you've got a free version
