i guess somebody feels the *mission* to improve sx
my 2c for steinberg: give me solid metal dongle like aist products have it !
No, it's not getting hard to get used to it, but neither of the methods you describe will change velocities of multiple selected notes in relation to each other - which is clearly inferior and, depending on what the music you work on is like, could be pretty much a PITA.mojkarma wrote:In some aspects Sascha's criticizm on Cubase has a point, but I absolutely don't understand why every Logic user glorifies the velocity tool. I know how logic works with midi but I prefer any time the way Cubase does it. You can draw velocity, or you select a note and drag with the mouse up or down the value in the infoline. Is it so hard the get using it?
Another point and I know that some die hard logic user will disagree with me: the way how logic shows you your midirecordings in the arrange view is the worst I can imagine.
Especially since we got virtual instruments, both things are going hand in hand for me.There is also nothing wrong with the fact how cubase handels midi and associated vst instruments. Just split your workflow into logical parts. When I do midi, I do midi. When I mix then I mix. I open the mixer and do the work on the respectiv audio channel of the vst.
I have to agree on this. Folders are pretty much convoluted in Logic and SX's way of handling them is way better.For example, the way how logic works with folder thracks is IMO far more complicated then in cubase, especially the process to take some tracks out of the folder.
It's only now with SX 3 that this is so. Before there was no relative snap, which is the most musical way of snapping.Snapping options in logic are way behind of cubase,
What sort of tracks? And why shouldn't you be able to?you cannot apply a fade in/out to multiple tracks,
Indeed, better don't mention it, as it's still driving me nuts.not to mention that it is now only mac, and not to even mention that you have to pay 200 dolars to ask their support a question!!!
Yeah, but none of the three methods will change velocities in a relative way.but a velocity tool is the last needed option in cubase. You have more than three ways to change it.
I mean audiotracks. Your question is unnecesarry. Why should you be able to move multiple tracks? When I split multiple tracks, move them or whatever, I prefer to add a small fade in to be sure that pops or clicks will not appear.you cannot apply a fade in/out to multiple tracks,
What sort of tracks? And why shouldn't you be able to?
I give you a tipical recording situation. When I record an audio track (instrument or vocal), I start a few bars before the recording start point so that the player/singer can "warm up". I hit record immediately before. Lately I want to shorten the start of the clip/range to a bar. In that way I can easely copy the region to a later point (at the beginning of a bar). Logic doesn't allow this because it snapes relative. I have to cut on the beginning of the bar but I prefer the cubase way, just like you prefer to have a velocity tool.It's only now with SX 3 that this is so. Before there was no relative snap, which is the most musical way of snapping.
No, it's by NO MEANS unnecessary, because I thought you were on some strange trip. You can OF COURSE fade in multiple tracks simultaneously in Logic. What should be the problem with it?mojkarma wrote: I mean audiotracks. Your question is unnecesarry.
As said, no problem at all. Possible since the very first Logic version I used (3.0).I prefer to add a small fade in to be sure that pops or clicks will not appear.
Why would I even need to shorten it straight to a bar?Lately I want to shorten the start of the clip/range to a bar. In that way I can easely copy the region to a later point (at the beginning of a bar). Logic doesn't allow this because it snapes relative.
Not difficult. But working with the velocity tool in Logic is still faster. Selecting notes and changing their velocities is almost ONE instant move.ericj23 wrote:changed the velocity in the inspector on the data line- and all the velocities changed relative to each other in sx 3
why is this difficult ?
Good to know, thanks.ahja wrote: Actually... If you select the notes you'd like to change the velocity of in the edit bar of the key editor, they WILL stay relative. Can even scroll with your mouse whell in that value box.
That's not the issue you referred to in your previous post. However, this is a bug, you can switch off this behaviour from preferences >> editing >> mixer selection follows project >> unchecked.Sascha Franck wrote:SX 3 and I know (now, see below) - quite a spacewaste though.cold c wrote: Are you still using SX2? SX3 now has the audio channel settings for the VSTi in the inspector.
Apart from that, let's have a look at the new "E" button down on the right.
It'll take you to the selected VSTi track's audio channel settings. Fine.
Now, click on another track and go back there - you'll be seeing the MIDI channel settings again, instead of the audio channel settings, which is why I clicked the new "E" rather than anything else. Pretty lame and absolutely unlogical and inconsistent. This new "E" button should ALLWAYS bring up the audio channel settings, no matter how often I switch between tracks.
Then stretch the main window to both desktops and move the editor to the other window, you may lose some screen space on one screen or another.Sascha Franck wrote:I know. But Cubase's editors don't offer any allways on top settings.In the event of having two desktops with different resolutions, any window with always on top enabled can be dragged out of the main window on to a different desktop.
You can still resize the main window with two different sized desktops. You seem to want something like the old dreamweaver workspace. Most applications moved away from that and started doing tabbed views. The always on top setting for the editors has been requested before.Sascha Franck wrote:Which will raise the amount of screen estate used up.If you have the same res on both monitors, the window can be maximised to both screens.
Allways on top windows have smaller title bars, a "normalized" project window will result in an extra title bar as well and so on.
Let alone the fact that the "main window resizing" approach will indeed only work fine assuming you got two identical monitors. Fine for my main setup, lame with my laptop plus extra monitor setup. Not an issue at all with Logic as you can open ANY window as allways on top.
I think it's been requested before, currently very difficult to pick out feature requests at forum.cubase.net as all the bug reports, feature requests, questions are all together in the same forum.Apart from that, in Logic I can decide on a per editor (or window) base whether I'd like to have them linked or not.
You previously said "Just try to automate an FX send and copy that data around - it's possible but it's a royal PITA" and now you say it's because you want a part window around the data and to be able to timestretch the automation?Sascha Franck wrote:Well, some things to consider:Works fine here, use the range selection tool.Sascha Franck wrote:Just try to automate an FX send and copy that data around - it's possible but it's a royal PITA
- This requires to select a range.
- This still won't allow to tweak automation data in a way MIDI parts can be tweaked.
Here's two screenshots:
This is a delay send automation (for the record, I can switch of "node view", so I won't accidentally alter any nodes.
What you may allready notice is that it looks like a "part" rather than a bunch of events. And as such it can be treated. I only need to grab that part to copy and move it around. No need to select any ranges.
Here's another screenshot:
Now the delay send part is copied. OK, no biggie, even with SX's automation. But, as you may see, it's timestretched. Try that with SX's automation. In Logic, I just grab the right corner, hold down CTRL and shorten the part = timestretching.
KICKASS for creative use of automation, completely impossible in SX - unless you know of an easy way to route MIDI CC information (which could be treated like MIDI parts if recorded or drawn in) to control a channel's FX sends. I couldn't find any way to do so.
If you want "visual feedback" while incrementally quantizing (on any part or selection of notes) use the quantize setup with auto preview enabled.Sascha Franck wrote:No need to do so. The lack of any visual info about quantize values is a huge drawback in SX. Yes, you can use a quantizer plugin, but that's quite another story as it affects the complete track rather than an individual part (which is what I'm usually using quantization for).Discussed this in a previous topic, please go back and read it again...Sascha Franck wrote: Quantizing. SX just sucks at that.
What's the difference between MIDI notes (all the same note) and a groove?Sascha Franck wrote:You seem to misunderstand this one. What I want is to create MIDI notes out of hitpoints. I don't want to apply a quantize template out of them. As far as I'm informed, in earlier version of Cubase (must've been in 5.x) you could extract MIDI notes out of groove/quantization templates. I fail to find any method to do that with SX.Please check the manual. Detect hitpoints (or insert them manually because the detection is not good) then use the hitpoint tool with the alt key, then create groove quantize from hitpoints, then make sure you save the groove quantize because it can be overwritten (and they claim that is not a bug). Then enable this groove quantize in the key editor and all then add MIDI notes as desired.
Why do I want this? To extract a MIDI track of, say, a kickdrum track to trigger some samples with it.
I do that on almost any drumtakes in Logic, the snare and kick tracks allways get extracted as MIDI tracks so I can use additional samples to have more variety of sound choices.
I'd be very happy if you'd know about a way to do this in SX (something that doesn't require using something like DrumTrigger and rerecord everything all the way through the tune, without even being that exact either).
Yes, that's not surprising, it would be nice if each element in a section in the inspector (like insert effects) could be sized the same way the track name can be resized on a MIDI track, then they could automatically take up less room, but this would be a feature request.Sascha Franck wrote:Even without the volume slider shown, the FX sends and inserts take up more space than my channel strip in Logic.
Yes, unfortunately I don't have the source code.mauseoleum wrote:i guess somebody feels the *mission* to improve sx
I know, but I'd prefer it to follow (properly of course).cold c wrote: That's not the issue you referred to in your previous post. However, this is a bug, you can switch off this behaviour from preferences >> editing >> mixer selection follows project >> unchecked.
I allready did, on the german Cubase list (which is quite frequently read by some Steinbergers).Your "different screen resolutions" issue would apply to most windows applictions, you should put in a feature request for AOT for the editor windows for your workaround.
i think I allready said something about the inability to timestretch automation data in Cubase. Just have a look at my very first post in this thread.You previously said "Just try to automate an FX send and copy that data around - it's possible but it's a royal PITA" and now you say it's because you want a part window around the data and to be able to timestretch the automation?
I allready requested all of those.So copying automation is possible (various methods), tweaking/changing automation is possible (various methods), timestretching automation is not possible go and put in a feature request, or alternatively routing CC data to an VST parameter not possible- put in a feature request on whichever you feel is necessary.
Admittedly, nothing I've thought of so far, but it won't give me control about allready quantized parts.If you want "visual feedback" while incrementally quantizing (on any part or selection of notes) use the quantize setup with auto preview enabled.
NOOOOO!What's the difference between MIDI notes (all the same note) and a groove?
The only reason the old Cubase extracted the MIDI notes to a part file was so they can be organised in folders, exchanged etc. (which the current SX method can not do BTW) but they both store the same MIDI note data.
Did you EVER try to enter ALL the required notes of a 5 minute kickdrum track by yourself?I already described a way to do what you want, the only difference is you have to put the MIDI notes in yourself or quantize an existing series of MIDI notes.
Not true. Hitpoints do a REALLY good job on this, I allready "hit pointed" a kick drum track perfectly.As well as this, most third party beatslicing tools will also allow you to extract MIDI notes from a wav file (probably with better accuracy).
That'd be nice indeed.Yes, that's not surprising, it would be nice if each element in a section in the inspector (like insert effects) could be sized the same way the track name can be resized on a MIDI track, then they could automatically take up less room, but this would be a feature request.
Unfortunately...Yes, unfortunately I don't have the source code.
I don't know which list you are refering to, all feature requests should be on the official forum.Sascha Franck wrote:I allready did, on the german Cubase list (which is quite frequently read by some Steinbergers).
But your above post is about copying automation around which is entirely unrelated to timestretching automation (I am not telepathic).Sascha Franck wrote:i think I allready said something about the inability to timestretch automation data in Cubase. Just have a look at my very first post in this thread.You previously said "Just try to automate an FX send and copy that data around - it's possible but it's a royal PITA" and now you say it's because you want a part window around the data and to be able to timestretch the automation?
Yes like I said the data is the same.Sascha Franck wrote:NOOOOO!What's the difference between MIDI notes (all the same note) and a groove?
The only reason the old Cubase extracted the MIDI notes to a part file was so they can be organised in folders, exchanged etc. (which the current SX method can not do BTW) but they both store the same MIDI note data.
One of the side effects was that you could use those notes to trigger a sampler!
Did you EVER try to enter ALL the required notes of a 5 minute kickdrum track by yourself?I already described a way to do what you want, the only difference is you have to put the MIDI notes in yourself or quantize an existing series of MIDI notes.
Not true. Hitpoints do a REALLY good job on this, I allready "hit pointed" a kick drum track perfectly.As well as this, most third party beatslicing tools will also allow you to extract MIDI notes from a wav file (probably with better accuracy).
I also made a q-template out of it, the dynamics are maintained as well - for whatever reason, you can even generate markers out of hitpoints, the only thing you CAN'T do is to transform them into notes and then have those notes trigger my sampler.
FWIW, I also own ReCycle and it won't do the job at all as MIDI export is limited to 127 notes max., due to the specialized job ReCycle is supposed to do (extracting slices and MIDI grooves out of rather short loops, rather than complete tracks).
See, "under the hood" all I'm asking for is allready there. Hitpoints actually DO exist as MIDI/position data (otherwise they couldn't be used as q-templates or to generate markers) and even the dynamics are maintained (which is proven by the fact, that whenever you use a hitpoint generated q-template, the quantized notes will adopt velocities of the template as well).
All it'd take is some rather simple function such as "extract hitpoint MIDI data to selected track" or so.
Well, I often found the Cubase.net forums to be slow. My last registration try even failed due to their server permanently timing out.cold c wrote: I don't know which list you are refering to, all feature requests should be on the official forum.
Well, perhaps I've been a bit unclear, but I was more or less referring to treating automation data like MIDI data - which is easier to copy and move around too. Let alone timestretching and partial mute-ments or so.But your above post is about copying automation around which is entirely unrelated to timestretching automation (I am not telepathic).
I'll try to see how well it'll work1) Import your five minute drum track to cubase SX3.
2) Double click it to open the audio editor
3) Right-click >> Hitpoints >> calculate hitpoints
4) Edit/whatever the hitpoints (see manual if you are not sure how) or don't bother and go to the next step
5) Right-click >> Hitpoints >> create groove quantize from hitpoints (choose the tempo if it asks you).
6) Create a MIDI part long enough for the drum track.
7) Open the key editor and manually input the first few notes close together on the grid
Duplicate all the notes until the track is filled
9) Highlight all the notes and go to MIDI >> quantize setup
10) Ensure the greatest "Max move in ticks" value is selected, as well as the groove you previously created
11) Apply the quantize
12) Ensure all the notes are selected and go to MIDI >> functions >> delete doubles.
I'm almost sure it'll work, but it could be a lot easier (especially considering that the technical background required is allready there).Not perfect but it could work.
Ctr-Leftclick to set Left locator, Alt-Leftclick to set Right locator.kritikon wrote: Seems there's no way to use L and R mouse buttons to move the L and R locators ( It annoys the tits off me how long it takes to adjust loop points)
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