Arturia Pigments 4 has landed

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lin0x wrote: Fri Dec 16, 2022 1:37 pm
Teksonik wrote: Fri Dec 16, 2022 1:33 pm Has anyone figured out a way to get free running Function generators or LFOs that don't re-trigger when the Arp/Seq is running?
Set the Retrig Source to "Seq Start"
Thanks that works. :tu: The LFOs do have a Free Running option but it's not present in the Function generators.

EDIT: I'm back at it with Pigments today and I'm getting an issue with the I/O lights not reflecting their actual state. In other words say Engine 1's I/O light is off but it's still making sound. Save the patch then reload it and the state is reflected correctly.

I had put Pigments 3 on the shelf for the last several months so I'm refreshing my memory but I seem to remember this being an issue in version 3 and now in 4.

So when you're making patches keep an eye out for the issue. Doesn't happen a lot but it did happen here yesterday and now again today.
Last edited by Teksonik on Fri Dec 16, 2022 2:48 pm, edited 1 time in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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So I noticed something about Pigments: it has a distinct character in the high end. I've noticed this with all other Arturia synthesizers as well.

"Just did a very basic 'test' using an equalizer comparing Pigments, Phaseplant, and Serum. This test only tested the default saw waves of each synthesizer, so take it with a grain of salt. However, I think the test showed that there is a difference between pigments and the other synthesizers. See the attached images and notice the slope of the red lines I drew. Clearly there's a difference there, and I hear it."

The first image is Pigments, the second image is Phaseplant, and the third image is Serum.

I posted this originally on gearspace and thought I should post it here as well. The gearspace post can be found here: https://gearspace.com/board/showthread.php?p=16306689
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Erik_Lucas wrote: Fri Dec 16, 2022 2:48 pm So I noticed something about Pigments: it has a distinct character in the high end. I've noticed this with all other Arturia synthesizers as well.

"Just did a very basic 'test' using an equalizer comparing Pigments, Phaseplant, and Serum. This test only tested the default saw waves of each synthesizer, so take it with a grain of salt. However, I think the test showed that there is a difference between pigments and the other synthesizers. See the attached images and notice the slope of the red lines I drew. Clearly there's a difference there, and I hear it."

The first image is Pigments, the second image is Phaseplant, and the third image is Serum.
The multimode LP24 filter is on by default in Pigments, while the filters are off by default in Phaseplant and Serum. Was the filter in Pigments turned off during your comparison?

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Vortifex wrote: Wed Dec 14, 2022 10:14 am I have to resize the UI to 80% to fit comfortably on my screen but unfortunately this makes the fonts a little too small and indistinct. I wish the fonts were a bit bigger.
This. Fitting it on the screen makes fonts too small. Almost like OG Massive, and feels even a bit smaller. Some items are borderline readable, like F1-F2 at "Filter routing".
It's a shame when some stuff gets worse. I mean, readability shouldn't get worse from version to version, should only get better. Leave worsening to our eyesites, no need for additional help
Last edited by Dencheg on Sat Dec 17, 2022 8:20 pm, edited 1 time in total.
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EnGee wrote: Tue Dec 13, 2022 11:05 pm Nope! I will wait one hour or two then I try reinstalling it from Arturia Software Centre and see.
Edit:
Yes I solved it! It was my fault that I haven't moved the dll file to the specific folder of Arturia that I created for their plugins! So, I ended up with this error. It disappeared when I moved the dll file inside Arturia's folder together with other plugins.
Thanks for the update! I also managed to update P4 yesterday :party:
call me hand

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Some of my last purchases (Pigments, F’em, Biotek) are telling me my desktop Mac Mini is not going to keep up with the times.

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I finally had a chance to kick the tires a bit. Here's my initial thoughts.

The audio engine is definitely improved. I always found pigments to sound a little bit weak, especially with things like filter FM, but they made a huge improvement on this. I do this little patch when I'm testing synths with filter FM that I find really useful. Just make a simple sawtooth into a filter, and then using a square wave an octave lower, modulate the filter cutoff. If you can't get a smooth beefy sound, you've failed my test. Pigments used to get a C- on that test. Now they get a B+.

The MS-20 filter sounds good to me. Actually, all the filters seem a bit better than I remember them sounding. I put it up to Modwave and compared MS-20 filters, and I much prefer Arturia's. Actually, I felt Modwave sounded a bit weak, overall. Kind of like how I used to think of Pigments. Not bad, but just sort of polished and generic.

Is it good for bass? I think so, but to be honest, with all the great plugins that specialize in that sort of thing, I don't need Pigments to be great at it. I definitely will still go to my hardware analogs for good analog mono sounds, but I would definitely look to Pigments for when I want to layer something interesting on top of my analogs.
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Very generous to keep giving free updates.

Ms20 filter sounds great for me his synth, hope it's their latest filter. Pigments filters never seem that satisfying to me.

I think it's great for organic type sounds, but never quite clicked with its synth sounds. Really hoping this elevates the more synthetic end of the sound.

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Pigments 4 - synth patch with one WT-oscillator using FM and phase modulation routed through two Notch-filters, inverted modulation polarity in F2, amplitude modulation/distortion kicks in later in the video.


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_leras wrote: Sat Dec 17, 2022 8:45 am Ms20 filter sounds great for me his synth, hope it's their latest filter. Pigments filters never seem that satisfying to me.
I hope they'll "migrate" their MS-20 filter tech to the other filters bit by bit as well. It's the one filter which really stands out with them. Night and day almost.

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crawlingwind wrote: Fri Dec 16, 2022 10:50 pm Some of my last purchases (Pigments, F’em, Biotek) are telling me my desktop Mac Mini is not going to keep up with the times.
Thats kinda sad, but every major software update eventually needs a hardware update, there is no getting away from it.

Time takes its toll: my old computer, which by age should already go to school :D can't even compete with new chips in some ... tablets?
call me hand

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Can someone explain this to me please?

You can see in the screenshot that all the engines show they are turned off yet Pigments is still making sound as shown by the meters, even the one on the gui:


Pigments 121722-2.png

I can't imagine why it would be some kind of design decision. It's not a deal killer but it is annoying.

This happened at least a half dozen times yesterday and a couple of times already today where the I/O lights are not reflecting the proper status.

It happens during the process of making a patch and solo/muting the layers but I haven't been able to duplicate the issue reliably.

It's occured in two different DAWs. Win 10 21H2. Could just be a system specific issue here but I don't have any similar issues with the 700+ other plugins I have installed. :shrug:
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Sat Dec 17, 2022 5:49 pm
You can see in the screenshot that all the engines show they are turned off yet Pigments is still making sound as shown by the meters, even the one on the gui
It's probably a bug. I haven't run across it yet, but it sounds like something is not being cleared out when all engines are toggled off.
Windows 10 and too many plugins

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zzz00m wrote: Sat Dec 17, 2022 6:54 pm
Teksonik wrote: Sat Dec 17, 2022 5:49 pm
You can see in the screenshot that all the engines show they are turned off yet Pigments is still making sound as shown by the meters, even the one on the gui
It's probably a bug. I haven't run across it yet, but it sounds like something is not being cleared out when all engines are toggled off.
FXs tails ?

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I couldn't see the 2nd filter, but could it be set to high resonance and self resonating? Actually I can't even remember if Pigments filters are capable of self-resonance. :neutral:

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