sa_botage (clap/vst3, linux/win)

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could somebody be interested in helping me test this?

(clap, linux/windows) binaries:
https://u.pcloud.link/publink/show?code ... viG0sYeG0k

let me know how it goes..
(https://discord.gg/KMNea8P6Pe)
Last edited by tor.helge.skei on Tue Jan 24, 2023 9:52 am, edited 3 times in total.

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F***ing wierd! I thought about sa_botage yesterday and today I see this thread :hyper:

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nice. i would test vst, if there was.
🇷🇺

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greententacle wrote: Mon Dec 19, 2022 3:19 pm nice. i would test vst, if there was.
it will be..
as soon as i can get the basics (especially opengl) under control, i will add back the wrappers one by one..

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SA_Botage is coming along very nicely! Great work!
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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Im also more than ready to slice away when the vst is ready :phones: :tu: Very excited about this plugin :party:

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Clap plugin works great in Reaper. Brillant to glitch up beats.

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SeBaer wrote: Mon Dec 19, 2022 9:36 pm Clap plugin works great in Reaper. Brillant to glitch up beats.
awesome!
windows or linux?

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tor.helge.skei wrote: Mon Dec 19, 2022 11:05 pm
SeBaer wrote: Mon Dec 19, 2022 9:36 pm Clap plugin works great in Reaper. Brillant to glitch up beats.
awesome!
windows or linux?
Win10 64bit

Edit:
And by the way, why do the Windows-files say win32? Is it really a 32-bit clap?

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SeBaer wrote: Tue Dec 20, 2022 5:03 am
tor.helge.skei wrote: Mon Dec 19, 2022 11:05 pm
SeBaer wrote: Mon Dec 19, 2022 9:36 pm Clap plugin works great in Reaper. Brillant to glitch up beats.
awesome!
windows or linux?
Win10 64bit

Edit:
And by the way, why do the Windows-files say win32? Is it really a 32-bit clap?
thanks! the windows version is pretty new, and i have only tested it in wine.. so hearing that it works well is nice!

and, no it's not 32-bit, it's 64.. but it's using the low level win32 stuff.. maybe i should use just win or something, to avoid misunderstandings..

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I have not yet understood how the numbered boxes in the probabilty section work. Any hint?
And I guess the Seq, Perf and FX sections are not yet implemented since they do not work by clicking on them...
Will the sequence section allow for specific glitches for specific slices (like Illformed - glitch)? That would way cool.

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SeBaer wrote: Tue Dec 20, 2022 11:25 am I have not yet understood how the numbered boxes in the probabilty section work. Any hint?
And I guess the Seq, Perf and FX sections are not yet implemented since they do not work by clicking on them...
Will the sequence section allow for specific glitches for specific slices (like Illformed - glitch)? That would way cool.
i will make a short video in a few days explaining the plugin a bit.. but these boxes decide which random numbers of slices and splitting is possible.. so, if you have 2,3 and 4 "on", the randomization thingies only selects one of theseamong these.. so you can for example disable 3 or 5 if you don't want off-beat things.. it will make more sense when i explain it, i hope..
there are some docs for an older version here, explaining some of it

the three "tabs" effefcts, sequence and perform are not implement yet, but the idea is to be able to sequence these probabilistic triggers manually, and also sequence effects, when i add those.. the perform tab is meant for realtime tweaking, triggering, etc.. maybe trigger those sequences "by hand".. we'll see.. lots of ideas..

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tor.helge.skei wrote: Tue Dec 20, 2022 11:40 am [...] these boxes decide which random numbers of slices and splitting is possible.. so, if you have 2,3 and 4 "on", the randomization thingies only selects one of these among these.. so you can for example disable 3 or 5 if you don't want off-beat things..
Okay, I see.
the three "tabs" effects, sequence and perform are not implement yet, but the idea is to be able to sequence these probabilistic triggers manually, and also sequence effects, when i add those.. the perform tab is meant for realtime tweaking, triggering, etc.. maybe trigger those sequences "by hand".. we'll see.. lots of ideas..
Sounds awesome!

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there's been some more updates.. decided to change the version number scheme, so now it's 0.1.5 (major.minor.revision).. also, loop offset is now set in slices, not percentages, there's been some more resizing/repainting fixes, and probability/selection indicators are not drawn on the widgets if not looping.. same link as before (1st post)..

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Working nicely in Reaper (Win11) I believe, certainly scrambling stuff up good. :)

I guess still being developed but info and config buttons don't work currently..?

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