UBERVERB ( reproduction of a algorithmic classic reverb from 1986)

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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sergiofrias wrote: Mon Dec 26, 2022 10:36 am
ill provide a free update in a few weeks.after this comes a new framework as well,free as well for uberverb.
You mean you're ditching synthedit (which would be great . )?
If so , whihc framework will you be using ?
Can't wait for it because it does sounds really great
In the meantime I made some changes to the gui :D
Image
Eyeball exchanging
Soul calibrating ..frequencies

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Im going to try cabbage using csound for programming, flowstone would be my first option but seems to be no development at the moment.iplug2 is another option.
...want to know how to program great synth sounds,check my video tutorials: http://www.youtube.com/user/sergiofrias25

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Nice gui :)
...want to know how to program great synth sounds,check my video tutorials: http://www.youtube.com/user/sergiofrias25

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gentleclockdivider wrote: Mon Dec 26, 2022 4:00 pm In the meantime I made some changes to the gui :D
Why? Red is a signal colour. How does a surfeit of red lines improve legibility? :roll:

On the contrary, I find your itchy fingers-sketch distracting.
If it were easy, anybody could do it!

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sergiofrias wrote: Mon Dec 26, 2022 4:08 pm Im going to try cabbage using csound for programming, flowstone would be my first option but seems to be no development at the moment.iplug2 is another option.
NO for real , why don't you just use juce ?
Cabbage C-sound ,will be an absolute crashfest :lol:
Just thinking out loud , I am a hardcore reaktor user and I would prefer a reaktor ensemble over the other options mentioned .
Perhaps it would be posible to share the algo's and make them locked by N.I. , so no one can look it into them ?
Or , just hire a veteran coder in C++ , and release it as a clap or vst plugin , you will benefit from it in the long run.

About the horrible cpu rise and freezing, this also happes when dragging the effect onto a new channel , so iow it's pretty unuseable atm .
Eyeball exchanging
Soul calibrating ..frequencies

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Spitfire31 wrote: Mon Dec 26, 2022 4:10 pm
gentleclockdivider wrote: Mon Dec 26, 2022 4:00 pm In the meantime I made some changes to the gui :D
Why? Red is a signal colour. How does a surfeit of red lines improve legibility? :roll:

On the contrary, I find your itchy fingers-sketch distracting.
So becasue red is a signal colour , it's use is prohibited as a gui colour :lol:
THe red linesdon't do anything , the only thing yo have to keep an eye is the clipping led
Eyeball exchanging
Soul calibrating ..frequencies

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gentleclockdivider wrote: Mon Dec 26, 2022 4:54 pm NO for real , why don't you just use juce ?

Or , just hire a veteran coder in C++ , and release it as a clap or vst plugin , you will benefit from it in the long run.
Agree with this 100%. Sergio, I get that you may not be a C++ coder, but if you're going to offer a commercial plugin and want it to be cross-platform compatible, then partnering with someone who can and using JUCE or developing in CLAP and wrapping to VST/VST3/AU using extensions seem like the two best options.

I'll buy this the second you have a cross-platform plugin that doesn't use a ton of resources but I've been holding off for now. Right now, the benefit of Impulse Responses far outweigh your algorithmic plugin because IR's are cross-platform and low-resource and these units don't do anything IR's can't capture so the value proposition for your plugin is comparatively very low. Get a low CPU+RAM modern Mac+PC VST/VST3/AU/CLAP version out and it's a no brainer at that price. Or at a higher price.

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Funkybot's Evil Twin wrote: Mon Dec 26, 2022 5:50 pm
gentleclockdivider wrote: Mon Dec 26, 2022 4:54 pm NO for real , why don't you just use juce ?

Or , just hire a veteran coder in C++ , and release it as a clap or vst plugin , you will benefit from it in the long run.
Agree with this 100%. Sergio, I get that you may not be a C++ coder, but if you're going to offer a commercial plugin and want it to be cross-platform compatible, then partnering with someone who can and using JUCE or developing in CLAP and wrapping to VST/VST3/AU using extensions seem like the two best options.

I'll buy this the second you have a cross-platform plugin that doesn't use a ton of resources but I've been holding off for now.
Same here, really interested in the project but holding off until this happens

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Also interested in a lean and mean Mac version. With the original gui, please. :hihi:

The Midiverb was my first reverb ever. I bought it for my original DX7… :cry:
If it were easy, anybody could do it!

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@sergio
Do you have the 1:1 implementation for reaktor core ?
If so , do you mind sharing it ?
Eyeball exchanging
Soul calibrating ..frequencies

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Otherwise the algos are here:
https://gearspace.com/board/geekzone/38 ... re-30.html

If reaktor has Schroeder allpasses (it should),a resampler and fixed point math it seems pretty doable.

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Is recent SynthEdit that unreliable? The only 64bit SynthEdit VST I have is OP-X Pro II.
My suggestion (for this situation) is coding DSP in C++ with SynthEdit SDK and use SynthEdit for GUI only.
It can avoid the feedback issue in the current SynthEdit.

Of course native framework like JUCE or iPlug2 should be better in the long run, but that's time consuming.

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I don't think OP-X Pro II is still synthedit

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rasmusklump wrote: Wed Dec 28, 2022 5:40 am I don't think OP-X Pro II is still synthedit
Latest v1.3.0 is. You can find *.sem (SynthEditModule) in the VST3 folder.
When you develop a custom module with SynthEdit SDK, it will be SEM file.

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Another new contender for cross-platform plugin dev is Cycling 74 RNBO, it will even generate C++ for you: https://cycling74.com/products/rnbo

There are already tutorials out there on how to make it work with JUCE too.

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