909 Clap
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- KVRer
- 13 posts since 2 Apr, 2008
Hello,
I'm attempting to (for learning purposes) re-create synthesized drum sounds (like the 909), and have been somewhat successfully with the kick, snare, and hats (open-close). The problem I'm having is trying to re-create the Clap sound. I tried taking the snare module I created [sin->pitch env+white noise->vol env], and throwing a LFO at the end, but it ends up just sounding like a fart.
Any help?
Thanks!
I'm attempting to (for learning purposes) re-create synthesized drum sounds (like the 909), and have been somewhat successfully with the kick, snare, and hats (open-close). The problem I'm having is trying to re-create the Clap sound. I tried taking the snare module I created [sin->pitch env+white noise->vol env], and throwing a LFO at the end, but it ends up just sounding like a fart.
Any help?
Thanks!
- KVRist
- 490 posts since 21 Jun, 2002 from Hamburg
You get the distinctive clap sound by repeating the initial attack a few times. Probably you'd have to route the filtered noise through 3,4,5 slightly delayed envelope generators and make up the decay sound from an individual one.
Get the idea?
Get the idea?
aka rktic. demoscener (Farbrausch, Holon, MFX, Still), sound designer, ux-dude, sth @AudioRealism, human synthesizer—not necessarily in that order.
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- KVRer
- Topic Starter
- 13 posts since 2 Apr, 2008
Now, would this be the initial attack of the pitch envelope, or the volume envelope?Ronny Pries wrote:You get the distinctive clap sound by repeating the initial attack a few times. Probably you'd have to route the filtered noise through 3,4,5 slightly delayed envelope generators and make up the decay sound from an individual one.
Get the idea?
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- KVRAF
- 4692 posts since 28 Jan, 2003 from In these very interwebs
Hope that helps.http://www.soundonsound.com/sos/1996_articles/apr96/analoguedrums.html wrote: The ubiquitous TR808 clap is generated from analogue circuitry; but sadly, creating your own sounds from a monosynth alone is very difficult, as the TR808 clap is more complex than it appears.
The sound can be viewed as the result of lots of people clapping nearly all at once, and is actually produced on the TR808 by passing white noise through a band-pass filter. Two envelopes are used on a VCA; one is a repeating sawtooth-shaped envelope, to produce the 'lots of people clapping nearly all at once' sound, while the other envelope has a long decay to produce the reverb. Using this principle, a usable sound can be created on the MS20 (see example 4.1), but most monosynths are not flexible enough to make the sound work unaided. At a push, several bursts of white noise with a long decay through an HPF may do the trick. If you're prepared to add some effects and processing, however, you can make something usable quite easily from a snare patch; what you're after is a basic snare sound made almost entirely from filtered noise, with no real note to it.
The first step is to heavily EQ the sound by cranking up the mid boost control on your desk as far as it will go (don't use mole grips for this!) and then adjusting the frequency until you get a nice aggressive snap. As you tune through the EQ, you'll get to a point where the patch sounds like a techno snare or exploding champagne cork. If you keep pushing the frequency up, you'll move into the clapping region. If you go too far, you'll lose the snap and end up with a thin edge to the sound, but as every EQ behaves differently, it's best to do this by ear rather than try to follow any figures I might give you.
At this point, you have a single and none too convincing clap, but there are several ways of turning this sound into a thick ensemble, the first and easiest of which is to feed it through a gated reverb patch. Gated reverbs are actually short bursts of closely spaced reflections which neatly simulate a multitude of almost-in-time hands. You may also find that deliberately overdriving the reverb input makes the sound even more authentic.
If you don't have a gated reverb, try a short plate reverb with around 80ms of pre-delay, and if you don't have a reverb unit at all, use a digital delay to add one or more delays in the 50 to 100ms region. If you don't have a delay, but you're working with a sequencer and your analogue synth can be MIDI-controlled, simply copy the handclap track two or three times onto new tracks and delay the copies to create the ensemble effect. Again, delays between 50 and 100ms should work fine. If this seems a lot of trouble to go to, you could always just set it up once and sample it!
-Kim.
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- KVRAF
- 6242 posts since 26 Sep, 2003 from right here, as you can see ...
your answer is right here:lcphr3ak wrote:Hello,
I'm attempting to (for learning purposes) re-create synthesized drum sounds (like the 909), and have been somewhat successfully with the kick, snare, and hats (open-close). The problem I'm having is trying to re-create the Clap sound. I tried taking the snare module I created [sin->pitch env+white noise->vol env], and throwing a LFO at the end, but it ends up just sounding like a fart.
Any help?
Thanks!
http://www.kvraudio.com/forum/viewtopic ... 96#2845496
i explained it step by step ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
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- KVRer
- Topic Starter
- 13 posts since 2 Apr, 2008
Thank you. I gave that a shot, and it sounds a little better; but still sounds like a fart.Kim (esoundz) wrote:Hope that helps.
-Kim.
Followed your example as well, and had the same results as above.brok landers wrote:your answer is right here:
http://www.kvraudio.com/forum/viewtopic ... 96#2845496
i explained it step by step ...
I'm using SynthEdit to program this, if that should make a difference.
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- KVRAF
- 6242 posts since 26 Sep, 2003 from right here, as you can see ...
well, this is exactly how it's done on machines that provide analog claps, i do it all the time and it works fine ... though it is a tweak-thing in general ...lcphr3ak wrote:Followed your example as well, and had the same results as above.brok landers wrote:your answer is right here:
http://www.kvraudio.com/forum/viewtopic ... 96#2845496
i explained it step by step ...
I'm using SynthEdit to program this, if that should make a difference.
if you _really_ follow my explanation step by step, you shouldn't be able to go wrong too much, the rest is pure tweaking by ear ... with synthedit you should be good to go ...
but why don't you download drumatic3 and try it with that (for better understanding)? i mean this thing has a clap module that does just what you want to build with synthedit (drumatic3 is actually created with synthedit) ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
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- KVRer
- Topic Starter
- 13 posts since 2 Apr, 2008
Yeah, finally got what you were saying to work. I just needed a little patience. Thanks for mentioning drumatic as-well. That plug-in is really neat!brok landers wrote: well, this is exactly how it's done on machines that provide analog claps, i do it all the time and it works fine ... though it is a tweak-thing in general ...
if you _really_ follow my explanation step by step, you shouldn't be able to go wrong too much, the rest is pure tweaking by ear ... with synthedit you should be good to go ...
but why don't you download drumatic3 and try it with that (for better understanding)? i mean this thing has a clap module that does just what you want to build with synthedit (drumatic3 is actually created with synthedit) ...
As for not wanting to use something like drumatic; I just want to get into crafting sounds with synthesizers from the bare-bones. I'm messing with simple subtractive-synthesis, and just trying to mimic neat sounds with it. Probably seems like a waste of time, but it makes me happy
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- KVRist
- 47 posts since 26 Jan, 2009 from Pau, France
