For the things that I love and want to do. Just ready to quit working with wood chipper.
You seem to have enough knowledge about 3D. Nurbs are required for product manufacturing, i.e, molds.pekbro wrote: ↑Thu Dec 16, 2021 8:06 am Software wise, you should probably want to do it with nurbs via something like Rhino. For synths
curved surfaces likely aren't common enough to be problematic, but trims are going to be super
useful and make for better mesh at the end. Of course, you probably don't need that kind of
integrity for what you are doing.![]()
From a visual point of view, even quads aren't necessary, since my models are static and not used in a game engine. I started working on a model that was suggested here. It's basically a single curved surface, but I don't have any issues with modelling it, apart from the fact that there are very few reference images available. So, yes, Blender is actually fine for my tasks.