Fundorin's virtual audio gear collection

Anything about MUSIC but doesn't fit into the forums above.
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fundorin
KVRist
Topic Starter
33 posts since 2 May, 2013

Post Thu Dec 16, 2021 9:33 am

pekbro wrote: Thu Dec 16, 2021 8:06 am Money for more free time or software?
For the things that I love and want to do. Just ready to quit working with wood chipper.
pekbro wrote: Thu Dec 16, 2021 8:06 am Software wise, you should probably want to do it with nurbs via something like Rhino. For synths
curved surfaces likely aren't common enough to be problematic, but trims are going to be super
useful and make for better mesh at the end. Of course, you probably don't need that kind of
integrity for what you are doing. :)
You seem to have enough knowledge about 3D. Nurbs are required for product manufacturing, i.e, molds.
From a visual point of view, even quads aren't necessary, since my models are static and not used in a game engine. I started working on a model that was suggested here. It's basically a single curved surface, but I don't have any issues with modelling it, apart from the fact that there are very few reference images available. So, yes, Blender is actually fine for my tasks.
vst design, cover art. open for commission https://www.instagram.com/fundorin/

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pekbro
KVRAF
5340 posts since 29 Sep, 2010 from Maui

Post Thu Dec 16, 2021 2:44 pm

fundorin wrote: Thu Dec 16, 2021 9:33 am
pekbro wrote: Thu Dec 16, 2021 8:06 am Money for more free time or software?
For the things that I love and want to do. Just ready to quit working with wood chipper.
pekbro wrote: Thu Dec 16, 2021 8:06 am Software wise, you should probably want to do it with nurbs via something like Rhino. For synths
curved surfaces likely aren't common enough to be problematic, but trims are going to be super
useful and make for better mesh at the end. Of course, you probably don't need that kind of
integrity for what you are doing. :)
You seem to have enough knowledge about 3D. Nurbs are required for product manufacturing, i.e, molds.
From a visual point of view, even quads aren't necessary, since my models are static and not used in a game engine. I started working on a model that was suggested here. It's basically a single curved surface, but I don't have any issues with modelling it, apart from the fact that there are very few reference images available. So, yes, Blender is actually fine for my tasks.
I do know quite a bit about 3d graphics and graphics in general, having worked as an artist and tech in the motion picture industry and whatnot over the years. :)

*I don't have the patience to make models like you. For something like your stuff, I would be more
likely to just paint it with photoshop than to construct a model (which is why I wanted to see the wireframe).
Tho I am lazy to do that as well. It's all too much work for me, without getting paid anyway :lol:
Last edited by pekbro on Fri Dec 17, 2021 5:19 am, edited 1 time in total.

xoxos
Banned
12374 posts since 30 Apr, 2002 from i might peeramid

Post Fri Dec 17, 2021 5:14 am

fundorin wrote: Thu Dec 16, 2021 7:45 am On a scale from 0 to Snoop Lion, how high are you right now?
nowhere near
fundorin wrote: Thu Dec 16, 2021 7:22 am Nah. I need money so that I could model and design more audio gear. :phones:
fundorin wrote: Thu Dec 16, 2021 7:22 am Still wondering how to interest audio companies so that they would contact me with a job offer.
:hihi: :)
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

Unaspected
KVRAF
3173 posts since 4 May, 2012

Post Fri Dec 17, 2021 9:33 am

fundorin wrote: Thu Dec 16, 2021 7:22 am Still wondering how to interest audio companies so that they would contact me with a job offer.
Approach them. Get a simple showreel together and set up a YouTube channel, if you haven't already. Get the contact details of every plugin development company you can find and put them in a spreadsheet - then begin making connections.

Just make sure people are aware of you and what you are doing.

Also, make sure your models are fully animated, as they would have to be for GUI application.

You deserve to believe in yourself and you clearly demonstrate the ability to work with constructive criticism in order to improve your work. I think you have what it takes if you have the energy and drive to sell your skillset.

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fundorin
KVRist
Topic Starter
33 posts since 2 May, 2013

Post Wed Jul 06, 2022 2:56 am

Roland G-707 Guitar Synthesizer

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This time I decided to move a little away from the usual forms of audio devices and try something new.
Maple neck, rosewood fingerboard, alder body, and the stabilizer is made of expanded ABS resin.
This Roland instrument was made to allow guitarists all over the world to produce a full range of sounds and timbres never before possible, using external G-700 companion module. G-707 was supposed to connect to it via a huge 24-pin connector.
Textures are made from scratch in AI and PS. Modeled in Blender. Post in Lightroom.
The overall look is directed towards retrowave aesthetics.

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https://www.instagram.com/fundorin/
https://www.artstation.com/fundorin
vst design, cover art. open for commission https://www.instagram.com/fundorin/

vurt
addled muppet weed
99533 posts since 26 Jan, 2003 from through the looking glass

Post Wed Jul 06, 2022 5:17 am

well, you certainly captured the ugliness :hihi:

sorry, your work is great, i just always hated that "guitar" :oops:
if you don't want me to destroy you
take a leaf out of my book, turn it round and have a look...

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fundorin
KVRist
Topic Starter
33 posts since 2 May, 2013

Post Wed Jul 06, 2022 8:51 am

No offense taken. I know what you mean. In fact, I always liked that square design of the 80s.
Walkman, Delorean, Countach, early IBM machines. Love them.
vst design, cover art. open for commission https://www.instagram.com/fundorin/

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jackoo
KVRian
1018 posts since 3 Jul, 2006

Post Wed Jul 13, 2022 8:57 am

Really great visuals!

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fundorin
KVRist
Topic Starter
33 posts since 2 May, 2013

Post Thu Feb 09, 2023 1:10 am

Back to Roland vintage devices. Iconic drum machine from the 70's. All analog. With a touch of the time it spent in my grandfather's attic.

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vst design, cover art. open for commission https://www.instagram.com/fundorin/

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