Is there a plugin that does this? (I hate clickbait thread titles)

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I've searched the internet and Google just wants to sell me things, so I'll ask here. Is there any type of plugin that works with FL Studio that monitors ALL your tracks and can list which ones are clipping? Sometimes I have an enormous amount of tracks going on and it's kind of hard for me to scroll through all these tracks while I playback a song to catch random clipping. I thought it would be great if there was a plugin that could monitor your tracks and then just display a simple readout like: Clipping Detected Insert 14. Too bad I'm too stupid to code one.

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I’m not sure how this could work unless a feature of the DAW itself.

I’d suggest taking a hard look at how you’re doing things. Do you really need an enormous amount of tracks? Could some of these tracks live in a bus, making them easier to manage? Do you need a bigger monitor? I’m personally going to ask my wife for one for my birthday, because my current system of using three smaller monitors is sometimes awkward.
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I'm using a template mixer preset that has all these grouped inserts like Pre Master and there are grouped sends like Instruments and Percussion. Then, I use a lot of tracks just to do FX on existing tracks. So, all of a sudden there are like 27 Inserts and that doesn't even touch the FX Sends, which I have to click the dots at the end of Mixer display to even access.

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doesnt FL sport a 32bit mix engine
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doesn't the mixer retain highest peaks?
:ud:

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doesnt FL sport a 32bit mix engine
-what does that even mean? If it does, it's running in a 64 bit machine.
doesn't the mixer retain highest peaks?
-Interesting question. If it does, I should find out how to do this.

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osiris wrote: Sat Mar 04, 2023 9:49 pm
doesnt FL sport a 32bit mix engine
-what does that even mean? If it does, it's running in a 64 bit machine.
It means there is no clipping within the mixer! It might just be going above 0 dB. Clipping would create distortion, that does not happen in 32-bit float land. Clipping would only happen at the AD converter. You only need to monitor the master level.
Unless you clipped your analog input while recording, everything remains clean within your DAW…

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You need to read up on gain staging. During recording, you would keep ample headroom, then before mixing, you would adjust track/clip volume to reign in outliers and only with each track propperly gained, you would start mixing. You will be surprised by the added clarity which only occurs when you start with enough headroom.
..off to play with my music toys - library music production.
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..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com

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osiris wrote: Sat Mar 04, 2023 9:49 pm
doesnt FL sport a 32bit mix engine
-what does that even mean? If it does, it's running in a 64 bit machine.
I think what they mean is 32bit float, Scott from Imageline has said it's 64-80 bit float internally in FL Studio.
https://forum.image-line.com/viewtopic.php?t=195060

The low down is you have large noise floor, and clipping in the channels is not an issue.
I'm a dumb hairless monke

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osiris wrote: Sat Mar 04, 2023 9:49 pm
doesnt FL sport a 32bit mix engine
-what does that even mean? If it does, it's running in a 64 bit machine.
doesn't the mixer retain highest peaks?
-Interesting question. If it does, I should find out how to do this.
in samplitude, i just stop play. one click
the mixer channels all have a line at peak output.
double click stop resets everything
:ud:

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I've looked all over the FL manual and I don't think there's anyway to do this. I have the 'No Clip' option turned off in main settings because I think this is a false safety mechanism.

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medienhexer wrote: Mon Mar 06, 2023 7:29 am You need to read up on gain staging. During recording, you would keep ample headroom, then before mixing, you would adjust track/clip volume to reign in outliers and only with each track propperly gained, you would start mixing. You will be surprised by the added clarity which only occurs when you start with enough headroom.
Agreed… all of the above.

Just adding for the OP…

Clipping is only part of the issue. There are times when you’ll want to push something and due to transients, you end up with overages that wouldn’t be an issue with enough headroom. This is when you can make the decision about applying soft clipping vs using a brick wall limiter vs using a transient shaper, or even manually cutting out transients. There are so many ways to make things work, but giving enough headroom to gainstage and mix is important.

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