Plugin that adds „analog flavor“ even in default setting?
-
- KVRist
- Topic Starter
- 49 posts since 24 Dec, 2016
But i confused if you dont want to process L+R differently and u dont like the plugins suggested then i dont know what to tell u rly
[/quote]
I never said I don't want to process L+R differently. I said that I want something that does this on a subtle level without the hassle. I am experimenting with phase discrepancies , treating L+R differently and the whole lot for many years now. However there are some things that I have gotten bored to be doing when its not that important. I would like a tool that does very very very little so I can concentrate on things I find more important. Kinda like when you learn simple things like new shortcuts on the keyboard for the first time. For me adding "0,03% flavor" to a mix is not my first priority if I could have a tool that does it for me. I have enough trouble treating the 99,97% of a piece-track-whatever creation. I like recording some tracks to tape and back but give me a tool that does this convincingly and I will never look back. I am not that romantic. Can't describe it better. I am not "against" things as a hobby. I simply need to like something in order to work with it.
Most plugins i tested yesternight claim to be "analog" but when I drop them in a session and add 12 utility plugins in a row after it, each boosting 35db and I see nothing on the meter, hear no hiss, no noise nada...perfect silence, then they don't sound realistic to me. I don't know many analog paths that would stay quiet after a boost like that but maybe I am mistaking. Dunno
[/quote]
I never said I don't want to process L+R differently. I said that I want something that does this on a subtle level without the hassle. I am experimenting with phase discrepancies , treating L+R differently and the whole lot for many years now. However there are some things that I have gotten bored to be doing when its not that important. I would like a tool that does very very very little so I can concentrate on things I find more important. Kinda like when you learn simple things like new shortcuts on the keyboard for the first time. For me adding "0,03% flavor" to a mix is not my first priority if I could have a tool that does it for me. I have enough trouble treating the 99,97% of a piece-track-whatever creation. I like recording some tracks to tape and back but give me a tool that does this convincingly and I will never look back. I am not that romantic. Can't describe it better. I am not "against" things as a hobby. I simply need to like something in order to work with it.
Most plugins i tested yesternight claim to be "analog" but when I drop them in a session and add 12 utility plugins in a row after it, each boosting 35db and I see nothing on the meter, hear no hiss, no noise nada...perfect silence, then they don't sound realistic to me. I don't know many analog paths that would stay quiet after a boost like that but maybe I am mistaking. Dunno
- KVRist
- 446 posts since 29 Apr, 2019
Goodhertz Faraday
- KVRAF
- 4469 posts since 15 Nov, 2006 from Hell
I can understand why some people want noise, and why other people think noise should be the thing of the past. However, this is the first time I'm seeing a "it isn't analog if it doesn't constantly output noise" takeSutnikoev wrote: Thu Apr 06, 2023 9:11 pmI never said I don't want to process L+R differently. I said that I want something that does this on a subtle level without the hassle. I am experimenting with phase discrepancies , treating L+R differently and the whole lot for many years now. However there are some things that I have gotten bored to be doing when its not that important. I would like a tool that does very very very little so I can concentrate on things I find more important. Kinda like when you learn simple things like new shortcuts on the keyboard for the first time. For me adding "0,03% flavor" to a mix is not my first priority if I could have a tool that does it for me. I have enough trouble treating the 99,97% of a piece-track-whatever creation. I like recording some tracks to tape and back but give me a tool that does this convincingly and I will never look back. I am not that romantic. Can't describe it better. I am not "against" things as a hobby. I simply need to like something in order to work with it.
Most plugins i tested yesternight claim to be "analog" but when I drop them in a session and add 12 utility plugins in a row after it, each boosting 35db and I see nothing on the meter, hear no hiss, no noise nada...perfect silence, then they don't sound realistic to me. I don't know many analog paths that would stay quiet after a boost like that but maybe I am mistaking. Dunno
I don't know what to write here that won't be censored, as I can only speak in profanity.
-
- KVRist
- Topic Starter
- 49 posts since 24 Dec, 2016
I can understand why some people want noise, and why other people think noise should be the thing of the past. However, this is the first time I'm seeing a "it isn't analog if it doesn't model noise" take 
[/quote]
Well I am trying hard to be the first at something. Might as well be it in talking nonsense
Hmm not saying it has to make noise . Just when you boost the signal by 35db and do this 12 times or more in row you should have something. Something to keep hope alive......
[/quote]
Well I am trying hard to be the first at something. Might as well be it in talking nonsense
Hmm not saying it has to make noise . Just when you boost the signal by 35db and do this 12 times or more in row you should have something. Something to keep hope alive......
- KVRAF
- 7252 posts since 19 Apr, 2002 from Utah
It's been mentioned already, but it seems like no one took notice. Console 8 is a plugin that looks to be exactly what the OP wants. It's high quality, and best of all, it's free. For the price, the only thing you lose is time if it isn't exactly what you want. But be aware of this: you probably won't find a lighter and more efficient high quality plugin that simulates the color of analog preamps and mixing board channels anywhere else. I can pretty much guarantee that. So check it out, before spending any money. It works on just about every platform available.
https://www.airwindows.com/console-8/
TL;DW: Console8 moves to a channel/submix/buss topology and adds analog simulation.
Console8.zip(4M)
Yep. Told you I had stuff in the works!
These are subtle things, not meant to be wildly wildly more colored and different from regular digital mix buss. It’s not like an amp sim. BUT, all the same, if you start to seriously listen to the texture and depth and how stuff communicates through Console8 relative to even Console7 much less a straight DAW mix, Console8 pretty much obliterates the rest. I made it because I needed it. I’m going to be using it, lots, and you can use it too: my plugins and digital things are free, Patreon-supported. These are tough times but that’s still working and has become all the more important to commit to.
But what makes Console8 that much better?
Ultrasonic filtering at 24k, distributed among more stages than ever before in a Console version, for extended highs (and it switches off at lower sample rates when it wouldn’t be helping, for lower CPU and more direct sound)
Distributed highpass filtering emulating real analog gear. This is a new filter that doesn’t exist anywhere else and is only part of Console8. It’s more a texture/attitude filter than a sound-shaping filter, and is quite low but its effect is strongly felt.
Distributed, gradiated treble softening across the whole mix topology. The idea is that your inputs are clean and low level, and as we go deeper into the console the levels rise as does the energy level, until the final mix buss is very powerful and pushing any electronics, transformers etc. quite hard. This gives Console8 the ability to do airy subtle sparkle and big roaring powerful energy all at the same time. It should just naturally happen through appropriate mixing. Think big, grand scale.
A new mix topology with much simpler rules for how to set it up, using six dedicated plugins in six places.
ChannelIn, SubIn, and BussIn go FIRST on your channels, submixes, and master buss.
ChannelOut, SubOut, and BussOut go LAST on your channels, submixes, and master buss.
All channels must go to a Submix with unity gain between the Out plugins and the In plugin on the submix.
All submixes must go to the Master Buss with unity gain between the Out plugins and the In plugin on the master buss.
The output of the BussOut goes directly to your converter, your file etc. and you’re done
I realize this is a lot to take in but in practice it should all just work and fall into place very naturally. The Out plugins all have faders, which are good to assign to midi controllers so you can adjust them with physical controls and not the mouse. I have mine working with a TX-6
They’re designed so that 0.5 is unity: less than that fades down to zero, and more than that gives you about 12dB of boost in each stage. That’s also true for the master buss, except it also drives into the ClipOnly2 so it gets a punchier ‘slam’ than the channels and submixes get if you push those.
It’s not really intended for ‘everything is louder than everything else’ overloudenated nonsense but will probably do that better than anything else you can have, especially if you’re trying to get a grand scale on things and not just ear-maiming grit
Again, ‘In’ goes first. ‘Out’ goes last. All Channels go to a Sub, all Subs go to the Buss, and you’re done. Easy to explain
I may or may not get back to my regular posting and/or streaming routine but I’m inspired and have more great stuff coming so it should be good. More on that when it actually comes out: you know I’m full of surprises. Please do join the Patreon if you’re sure that you can, we gotta stick together and I’ll pull my weight. Console8 should still count as ‘one plugin’ unless you really feel you should support it as if it were worth six
download StarterKit.zip for just the basics
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
The original version, which didn’t apply the ultrasonic filtering on VSTs, is at Console8original.zip(4M)
https://www.airwindows.com/console-8/
TL;DW: Console8 moves to a channel/submix/buss topology and adds analog simulation.
Console8.zip(4M)
Yep. Told you I had stuff in the works!
These are subtle things, not meant to be wildly wildly more colored and different from regular digital mix buss. It’s not like an amp sim. BUT, all the same, if you start to seriously listen to the texture and depth and how stuff communicates through Console8 relative to even Console7 much less a straight DAW mix, Console8 pretty much obliterates the rest. I made it because I needed it. I’m going to be using it, lots, and you can use it too: my plugins and digital things are free, Patreon-supported. These are tough times but that’s still working and has become all the more important to commit to.
But what makes Console8 that much better?
Ultrasonic filtering at 24k, distributed among more stages than ever before in a Console version, for extended highs (and it switches off at lower sample rates when it wouldn’t be helping, for lower CPU and more direct sound)
Distributed highpass filtering emulating real analog gear. This is a new filter that doesn’t exist anywhere else and is only part of Console8. It’s more a texture/attitude filter than a sound-shaping filter, and is quite low but its effect is strongly felt.
Distributed, gradiated treble softening across the whole mix topology. The idea is that your inputs are clean and low level, and as we go deeper into the console the levels rise as does the energy level, until the final mix buss is very powerful and pushing any electronics, transformers etc. quite hard. This gives Console8 the ability to do airy subtle sparkle and big roaring powerful energy all at the same time. It should just naturally happen through appropriate mixing. Think big, grand scale.
A new mix topology with much simpler rules for how to set it up, using six dedicated plugins in six places.
ChannelIn, SubIn, and BussIn go FIRST on your channels, submixes, and master buss.
ChannelOut, SubOut, and BussOut go LAST on your channels, submixes, and master buss.
All channels must go to a Submix with unity gain between the Out plugins and the In plugin on the submix.
All submixes must go to the Master Buss with unity gain between the Out plugins and the In plugin on the master buss.
The output of the BussOut goes directly to your converter, your file etc. and you’re done
I realize this is a lot to take in but in practice it should all just work and fall into place very naturally. The Out plugins all have faders, which are good to assign to midi controllers so you can adjust them with physical controls and not the mouse. I have mine working with a TX-6
It’s not really intended for ‘everything is louder than everything else’ overloudenated nonsense but will probably do that better than anything else you can have, especially if you’re trying to get a grand scale on things and not just ear-maiming grit
Again, ‘In’ goes first. ‘Out’ goes last. All Channels go to a Sub, all Subs go to the Buss, and you’re done. Easy to explain
I may or may not get back to my regular posting and/or streaming routine but I’m inspired and have more great stuff coming so it should be good. More on that when it actually comes out: you know I’m full of surprises. Please do join the Patreon if you’re sure that you can, we gotta stick together and I’ll pull my weight. Console8 should still count as ‘one plugin’ unless you really feel you should support it as if it were worth six
download StarterKit.zip for just the basics
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
The original version, which didn’t apply the ultrasonic filtering on VSTs, is at Console8original.zip(4M)
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
-
- KVRist
- 418 posts since 26 May, 2018
Now, let's start with some obvious names you can extensively try out for free.
TDR SlickEQ (just change the output stage to anything but linear)
Variety of Sound TesslaSE and/or TesslaPRO (basically what you are looking after)
Variety of Sound FlavourMTC (a sort of Pultec EQ, switch everything off except the nonlinearities)
Analog Obsession Tuba, BritPre, BLENDEQ, FrankCS, PreBox, Rare (they all feature some analogifying even if you do nothing)
Any decent Pultec emulation (Warmy Audio has a good one, even though my emulation of choice is Pteq-X, IIRC)
The following are also fine, but do not feature any oversampling. For light analog sound, it might not be a big deal.
Airwindows Channel9, BussColors4, Interstage
The Airwindows Console system is fine, but bear in mind that it really wants you to use it post-fader, which can be done in selected DAWs (like Ardour), but otherwise is a bit of a pain.
Finally, you might want to try to use a DAW such as Harrison Mixbus or Mixbus32C. They essentially include some of this natively in the DAW.
TDR SlickEQ (just change the output stage to anything but linear)
Variety of Sound TesslaSE and/or TesslaPRO (basically what you are looking after)
Variety of Sound FlavourMTC (a sort of Pultec EQ, switch everything off except the nonlinearities)
Analog Obsession Tuba, BritPre, BLENDEQ, FrankCS, PreBox, Rare (they all feature some analogifying even if you do nothing)
Any decent Pultec emulation (Warmy Audio has a good one, even though my emulation of choice is Pteq-X, IIRC)
The following are also fine, but do not feature any oversampling. For light analog sound, it might not be a big deal.
Airwindows Channel9, BussColors4, Interstage
The Airwindows Console system is fine, but bear in mind that it really wants you to use it post-fader, which can be done in selected DAWs (like Ardour), but otherwise is a bit of a pain.
Finally, you might want to try to use a DAW such as Harrison Mixbus or Mixbus32C. They essentially include some of this natively in the DAW.
-
- KVRist
- 240 posts since 15 Jan, 2023
Did you at least demo out brainworx offerings which claim to do exactly what you are asking for? The one touch to randomize all instances channels is obviously designed to allow you to build a template once. I would imagine it is undesirable to have a noise that will amplify with gain sans input in a studio environment. Is the noise you are looking for there with actual input? It is just computer code after all. Do you want "analog noise" when the channel has no input? If not why would you want to hear anything when you crank gain?
-
- KVRist
- 418 posts since 26 May, 2018
The only problem with Console is, well, two problems. One is that Mr. Airwindows refuses to implement oversampling, so you have to either:audiojunkie wrote: Thu Apr 06, 2023 11:01 pm It's been mentioned already, but it seems like no one took notice. Console 8 is a plugin that looks to be exactly what the OP wants. It's high quality, and best of all, it's free. For the price, the only thing you lose is time if it isn't exactly what you want. But be aware of this: you probably won't find a lighter and more efficient high quality plugin that simulates the color of analog preamps and mixing board channels anywhere else. I can pretty much guarantee that. So check it out, before spending any money. It works on just about every platform available.
- work at 96kHz or higher,
- add oversampling yourself through a plugin encapsulator or the DAW (Reaper allows this, for instance)
- ignore the problem, which might be acceptable since the amount of distortion introduced is not that high
The other problem is that it's a pain to mix with Console8 because you can no longer use the DAW's faders, unless you have the option to place plugins post-fader. In Reaper, I make use of folders and nested tracks but it makes the whole thing messy.
FWIW, I have mixed a few songs with Console7 and Console8, it does make a difference, it's subtle but it's there. Everything is just a bit more glued, which is what you would expect.
-
vitocorleone123 vitocorleone123 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=333504
- KVRAF
- 2503 posts since 30 Jun, 2014 from Pacific NW
Blyss
(Or just about any Kush plugin)
I don’t think any company does that laid back analog sound better than Kush. /end
(Or just about any Kush plugin)
I don’t think any company does that laid back analog sound better than Kush. /end
- KVRAF
- 7252 posts since 19 Apr, 2002 from Utah
Good points. I wasn't even thinking about the oversampling aspect.ampetrosillo wrote: Thu Apr 06, 2023 11:12 pmThe only problem with Console is, well, two problems. One is that Mr. Airwindows refuses to implement oversampling, so you have to either:audiojunkie wrote: Thu Apr 06, 2023 11:01 pm It's been mentioned already, but it seems like no one took notice. Console 8 is a plugin that looks to be exactly what the OP wants. It's high quality, and best of all, it's free. For the price, the only thing you lose is time if it isn't exactly what you want. But be aware of this: you probably won't find a lighter and more efficient high quality plugin that simulates the color of analog preamps and mixing board channels anywhere else. I can pretty much guarantee that. So check it out, before spending any money. It works on just about every platform available.
- work at 96kHz or higher,
- add oversampling yourself through a plugin encapsulator or the DAW (Reaper allows this, for instance)
- ignore the problem, which might be acceptable since the amount of distortion introduced is not that high
The other problem is that it's a pain to mix with Console8 because you can no longer use the DAW's faders, unless you have the option to place plugins post-fader. In Reaper, I make use of folders and nested tracks but it makes the whole thing messy.
FWIW, I have mixed a few songs with Console7 and Console8, it does make a difference, it's subtle but it's there. Everything is just a bit more glued, which is what you would expect.
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
- KVRAF
- 7252 posts since 19 Apr, 2002 from Utah
I didn't see that as one of the OP's requirements. But I can understand why anyone would want VST3 over VST2, so no argument from me.
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
-
- KVRist
- 104 posts since 14 Mar, 2007
Sonimus Tuco!
Although it's a compressor, it has an instant Analog vibe the moment you insert it on Mixbus or master track. Even on default settings.
It's gives that wholeness, depth to your mix just by inserting.
I always put it on my master due to this. I don't crank it at all. Infact it just sits there doing probably 0.3 db gain reduction!
But the wholeness it gives is cool.
Although it's a compressor, it has an instant Analog vibe the moment you insert it on Mixbus or master track. Even on default settings.
It's gives that wholeness, depth to your mix just by inserting.
I always put it on my master due to this. I don't crank it at all. Infact it just sits there doing probably 0.3 db gain reduction!
But the wholeness it gives is cool.
-
- KVRist
- Topic Starter
- 49 posts since 24 Dec, 2016
I purchased Console N cause it was on sale for 29 and thought "f**k it! lets try" but paid through the wrong PayPal account and now waiting for pa to answer my support request to transfer it to my right account . Then I will try it.Gavincoolguy wrote: Thu Apr 06, 2023 11:11 pm Did you at least demo out brainworx offerings which claim to do exactly what you are asking for? The one touch to randomize all instances channels is obviously designed to allow you to build a template once. I would imagine it is undesirable to have a noise that will amplify with gain sans input in a studio environment. Is the noise you are looking for there with actual input? It is just computer code after all. Do you want "analog noise" when the channel has no input? If not why would you want to hear anything when you crank gain?
As to the "why would I want noise" , I am not a noise fetishist. Its just that analog has a higher noise floor than digital that has none and I find it weird that emulations claim to be super analog but practically most times have no noise at all. Its not that I am going to boost it just to have it in a mix. My point was that for me this is not an 100% emulated analog circuit if it has 0 noise. It reminds me of self made rip off supercars that have a subpar engine. They might look like the real deal from the outside but inside is not the same. I know its computer code. That's why I thought you can tell computer code to do whatever you want. So why not emulate everything. Forget about it its not that important
Last edited by Sutnikoev on Fri Apr 07, 2023 2:21 pm, edited 1 time in total.
-
- KVRist
- 131 posts since 18 Sep, 2021
Klanghelm IVGI is free, maintained, does noise, crosstalk and harmonics, including even ordered ones.
