Midimech: Wholetone Layout System and Visualizer

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@drake-n: flipcoder already posted it, but let me know if the app works for you. The direct link to it is: https://fannon.github.io/linnstrument-light-guide/

It should auto-detect what layout and transposition your LinnStrument currently has (but doesn't support split ATM). It visualizes what you play and in addition it can also visualize a second MIDI input against it via "Light Guide"
Find my (music) related software projects here: github.com/Fannon

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I've started creating cheat sheets for the layout. I plan to have a bigger guide sometime later but this should give a good idea on how most of the chord and scale shapes look in common forms.

PDF: https://github.com/flipcoder/mech-theor ... tsheet.pdf
TeX file: https://github.com/flipcoder/mech-theory/

Images:
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I'm working on a tutorial video which will demonstrate the advantages more in depth.

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Just wanted to add for anyone interested, this has become my favorite layout for two handed play, especially for more complicated pieces. It works great with expressive playing with MPE set to 24 (48 still works perfectly too...if you can wrap your head around bending in semitones--when notes are arranged in wholetones. I think of that more as a modwheel when doing that.)

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Hi Can anyone help ?
Following the instructions for installing on mac I type -
git clone https://github.com/flipcoder/midimech - into terminal.
But I get the message " invalid active developer path" ?

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Azxk wrote: Mon Feb 19, 2024 10:43 pm Hi Can anyone help ?

Code: Select all

xcode-select --install

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Hi all,

I'm a new Linn owner, and have been learning the midimech layout. Thanks a lot to flipcoder for putting all of this together!

I haven't been able to reach flipcoder, so I've taken the liberty of fixing few bugs and adding some features in a forked repository here:
https://github.com/zass30/midimech (https://github.com/zass30/midimech)

Feel free to ping me here or on the discord for more feature requests.

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Zass2X wrote: Tue Jan 14, 2025 9:24 pm Hi all,

I'm a new Linn owner, and have been learning the midimech layout. Thanks a lot to flipcoder for putting all of this together!

I haven't been able to reach flipcoder, so I've taken the liberty of fixing few bugs and adding some features in a forked repository here:
https://github.com/zass30/midimech

Feel free to ping me here or on the discord for more feature requests.
Thanks for letting us know! I tried to use it again a few month back and couldn't because of some dependency issues. It's too long ago that I worked with python, but it looked to me that the problem was that the dependencies were not fixed in version range (what's compatible with each other)?

Do you have a changelog / list of what you fixed on your fork? I might give it a try again. I'm also on the Discord, so we could chat up there.
Find my (music) related software projects here: github.com/Fannon

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Fannon wrote: Wed Jan 15, 2025 5:01 am Thanks for letting us know! I tried to use it again a few month back and couldn't because of some dependency issues. It's too long ago that I worked with python, but it looked to me that the problem was that the dependencies were not fixed in version range (what's compatible with each other)?

Do you have a changelog / list of what you fixed on your fork? I might give it a try again. I'm also on the Discord, so we could chat up there.
Sure thing!
- Fixed the dependency collision between pygame and pygame-ce
- Fixed issue where all notes were showing as the 4th octave
- Fixed bug where odd tonics display one octave off
- Fixed bug where keys on edge wouldn't light up after MOV pressed
- Implemented toggle between sharps and flats

You can see the full changes here:
https://github.com/flipcoder/midimech/pull/8 (https://github.com/flipcoder/midimech/pull/8)

I'm also on the discord, feel free to @me or send a DM!

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