Waldorf Micro Q Emulator (Vavra)
- KVRAF
- 14114 posts since 20 Nov, 2003 from Lost and Spaced
Downloaded the new beta. Sound is much better, but at least on one patch The volume knob was maxed and it was very low. I could turn it up in the last beta. That was only one preset so I'll pay attention to the others. Still, nothing the volume knob on the bridge didn't help.
- KVRist
- 50 posts since 2 May, 2013
Made another pack of custom graphics for the Waldorf's Micro-Q emulator by DSP56300 team. Probably the last one. 
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3D design | Audio GUI | www.linkedin.com/in/fundorin, www.instagram.com/fundorin
- KVRAF
- 20702 posts since 22 Nov, 2000 from Southern California
Did you set the Output Gain to +12? From the changelog:osiris wrote: Sat Apr 29, 2023 9:37 pm Sound is much better, but at least on one patch The volume knob was maxed and it was very low.
**1.2.36 (2023.04.28)**
* Imp: Added Arp Pattern Length parameter
* Imp: Plugin does not crash without OS but displays an error message instead
* Imp: Plugin can now load the initial state from .syx files, too
* Imp: Initial state is loaded even if the Device ID of a dump does not match
* Imp: Output gain can be boosted by +6 db or +12 db via context menu, this setting is saved per instance in a DAW project
* Fix: Patch Browser displayed broken text if a .mid/.syx contained other dumps than Singles
* Fix: Patches couldn't be loaded from Patch Browser if the device ID of the patch did not match the device ID of the emulated device
* Fix: Loading Global dumps from initial state is skipped because it might break editor to device communication
* Fix: Switching from Multi back to Single mode was problematic / did not work
* Fix: Sorting in Patch Browser may lead to a crash
- KVRAF
- 14114 posts since 20 Nov, 2003 from Lost and Spaced
It was just one preset but others were full volume. It's very possible I swiped it with my cursor and it happened. Thanks for the output gain in context.
- KVRAF
- 1908 posts since 7 Jan, 2004 from Earth
Sounds very good, but unfortunatly Presets/settings are not recalled in FLstudio
Hope its gonna be fixed soon as Osirus is working perfectly
Also "Export skin to folder" crashes my host
Hope its gonna be fixed soon as Osirus is working perfectly
Also "Export skin to folder" crashes my host
- KVRist
- 50 posts since 2 May, 2013
New skin for the device layout.
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- KVRist
- 281 posts since 4 Apr, 2014
I've just discovered that Vavra plugin state is not saved in old Cubase 5 either.Totolitoto wrote: Mon May 01, 2023 7:27 am Sounds very good, but unfortunatly Presets/settings are not recalled in FLstudio
Hope its gonna be fixed soon as Osirus is working perfectly
Also "Export skin to folder" crashes my host
I'm definitely going to use it in C5 as well, so please fix this
So Beta means Beta - it's still impractical to use it in actual tracks.
But Osirus, I really can't tell what could be improved, as the user above put it - it works perfectly!
- KVRAF
- 14114 posts since 20 Nov, 2003 from Lost and Spaced
You can use it. You just can't save it. The thick pads sound great layered with other pads.
- KVRian
- 744 posts since 15 May, 2003 from R'lyeh
Niiiiiiice.. How about the dark blue one now? I bought that one because that yellow was obnoxious as hell in person.
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- KVRist
- 281 posts since 4 Apr, 2014
Well, if you put it that way - you can save it as well.osiris wrote: Tue May 02, 2023 1:01 pm You can use it. You just can't save it. The thick pads sound great layered with other pads.
Cubase FXP recall is incorrect. But, if you save .syx in Vavra, write patch name and corresponding track name in notepad, then you can load patch manually when you reopen project.
It's cumbersome but it works.
After bug fixes and possible multithread implementation, Vavra is going to be as good as any modern plugin. Osirus already is.
EDIT
Actually, save in DAW now seems to work (again).
It's very unstable. Also, sometimes patch is saved, but FX parameters appear to be off.
I think the method I described is 100% safe, so that we don't loose patches.
But this has to be fixed.
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- KVRAF
- 3220 posts since 23 Dec, 2002
I have similar observations here. On my Ryzen 5950x at 512 sample latency with RME Raydats I can get 26 fully loaded Osiris instances going.1 instance of Vavra is using about 25% to 35% of the ASIO headroom as reported by Cubase at the same settings. Not complaining just an observation. It is still in beta. I reported this in the discord beta group.
osiris wrote: Sat Apr 29, 2023 12:26 pm I never had dropouts or any such problems, but when I set it to report real time CPU it jumped from 20% to 40. I don't really understand this feature and never switched it over in Osirus. I think Osirus is much less CPU crunch because I can run multiple instances of it with tons of Effects and envelopes going and it's been manageable.
- KVRAF
- 14114 posts since 20 Nov, 2003 from Lost and Spaced
Can someone tell me if this is the way it works to make a .syx bank. I'm wanting to do this in Osirus, and I'm reading you load all the presets in the Multi section then you can save all of them as one bank. I don't think this will work yet in Vavra, but if what I read was correct, this is the way to do this in the hardware version of these synths. So, is that right or do I need a Utility like the old Midiox?
- KVRist
- 50 posts since 2 May, 2013
Thanks. I tried to make it less saturated and as easy on eyes as I could. As for the dark blue variant - I only wanted to make one skin, initially, because I didn't really like the default one. Then, I made two more, as per user requests. I was making them in my free time and it's limited. Sorry for disappointing.mothra wrote: Tue May 02, 2023 4:22 pm Niiiiiiice.. How about the dark blue one now? I bought that one because that yellow was obnoxious as hell in person.![]()
3D design | Audio GUI | www.linkedin.com/in/fundorin, www.instagram.com/fundorin
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- KVRian
- 944 posts since 13 Oct, 2006
i seem to be quoted but cant see it :s
