Synapse Audio Minimoog emulation "The Legend" for VST/AU and RE released!
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- KVRian
- 970 posts since 10 Feb, 2017
What I do in Dune 3 is after creating a Genetic patch, instead of saving it I go to the main page and save as with new name.Vortifex wrote: Tue May 09, 2023 2:24 pm Just installed the update. I'd prefer if genetics had a button on the interface instead of having to select from a dropdown menu. Is there no way to give genetics patches my own name first without having to rename it? Browser is decent.
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Sawtooth Fairy Sawtooth Fairy https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=590202
- Banned
- 103 posts since 22 Nov, 2022
What is that Genetics thingy about?
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- KVRian
- 970 posts since 10 Feb, 2017
It allows you to combine 2-3 patches to create a new patch. It's actually quite wonderful. Make many many patches with a click, sort of like the option in other synths- Random.
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Sawtooth Fairy Sawtooth Fairy https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=590202
- Banned
- 103 posts since 22 Nov, 2022
Oh, I see. Making sound designers unemployedtwal wrote: Tue May 09, 2023 7:55 pm
It allows you to combine 2-3 patches to create a new patch. It's actually quite wonderful. Make many many patches with a click, sort of like the option in other synths- Random.
What would be cool is an audio input and the synth emulating a real sound as closely as possible by automatically choosing the right parameter settings
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
A large number of my own patches suddenly have the modwheel maxed out. This is with the VST3i in Reaper on Windows. They weren't saved with the Modwheel in that state but that's how they recall. I suppose I can resave, but is this a known issue?
I can report to Richard if not.
I can report to Richard if not.
- KVRAF
- 19786 posts since 16 Sep, 2001 from Las Vegas,USA
I checked a bunch of my old patches and am not getting the same thing in Reaper here (Win 10).Funkybot's Evil Twin wrote: Tue May 09, 2023 9:21 pm A large number of my own patches suddenly have the modwheel maxed out. This is with the VST3i in Reaper on Windows. They weren't saved with the Modwheel in that state but that's how they recall. I suppose I can resave, but is this a known issue?
I can report to Richard if not.
Can you share a patch that exhibits the behavior? I'll give it a test here.
Does it happen when you load a patch from the Browser or the Drop Down menu or both?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
I checked back again last night after posting and it was weird. It was maybe like half-dozen of my old patches that exhibited this behavior. They had the modwheel at max on patch laod. Not sure why. They wouldn't have been saved like that.Teksonik wrote: Wed May 10, 2023 8:55 pmI checked a bunch of my old patches and am not getting the same thing in Reaper here (Win 10).Funkybot's Evil Twin wrote: Tue May 09, 2023 9:21 pm A large number of my own patches suddenly have the modwheel maxed out. This is with the VST3i in Reaper on Windows. They weren't saved with the Modwheel in that state but that's how they recall. I suppose I can resave, but is this a known issue?
I can report to Richard if not.
Can you share a patch that exhibits the behavior? I'll give it a test here.
Does it happen when you load a patch from the Browser or the Drop Down menu or both?
But when I rolled back to version 1.4, the modwheel was also at max. So I'm at a loss for what was happening.
I just resaved the patches with the modwheel at min and called it a day. I'm going to assume it was some quirky esoteric thing that I just happened to run into since no one else seems to be running into the same issue and the fix was easy enough.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
Some synths do, others do not. The Legend definitely is one that does. Even if you scroll through factory presets you'll find many where the modwheel is not zero on patch load. I started looking for patches like this after my issue yesterday and did indeed find some with non-zero amounts.
- KVRAF
- 19786 posts since 16 Sep, 2001 from Las Vegas,USA
I seem to remember this MW thing you're describing was an issue with a very early version of The Legend but I can't find any reference to it now so maybe my memory has failed again.Funkybot's Evil Twin wrote: Wed May 10, 2023 9:11 pm It was maybe like half-dozen of my old patches that exhibited this behavior.
If those patches are from quite some time ago that may explain why they're affected and others are not.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
These weren't so old that I don't remember making them, but I'm not sure if they were created in Legend 1.3 or 1.4 or whereabouts exactly. But yeah, I'm not going to go nuts trying to track it down. Just wanted to ask in case the issue was widespread, which it doesn't appear to be.Teksonik wrote: Wed May 10, 2023 9:27 pmI seem to remember this MW thing you're describing was an issue with a very early version of The Legend but I can't find any reference to it now so maybe my memory has failed again.Funkybot's Evil Twin wrote: Wed May 10, 2023 9:11 pm It was maybe like half-dozen of my old patches that exhibited this behavior.
If those patches are from quite some time ago that may explain why they're affected and others are not.
- KVRAF
- 19786 posts since 16 Sep, 2001 from Las Vegas,USA
Again working with a most likely faulty memory but I think this has to do with the fact that some patches rely on the MW to be in a certain position for the patch to sound as intended.Funkybot's Evil Twin wrote: Wed May 10, 2023 9:12 pm Some synths do, others do not. The Legend definitely is one that does. Even if you scroll through factory presets you'll find many where the modwheel is not zero on patch load. I started looking for patches like this after my issue yesterday and did indeed find some with non-zero amounts.
Take "ArmIn Lead DG" for example. The MW loads at 9% because it's giving the patch its vibrato sound.
I assume that's the way it was intended, I'll check with Dave. If not then yes there may indeed be an issue.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRian
- 970 posts since 10 Feb, 2017
I honestly find genetics to create better sounds than a lot of sound designers- you just combine two already great sounds and out comes some strange hybrid that hits another sweet spot.Sawtooth Fairy wrote: Tue May 09, 2023 8:46 pmOh, I see. Making sound designers unemployedtwal wrote: Tue May 09, 2023 7:55 pm
It allows you to combine 2-3 patches to create a new patch. It's actually quite wonderful. Make many many patches with a click, sort of like the option in other synths- Random.![]()
What would be cool is an audio input and the synth emulating a real sound as closely as possible by automatically choosing the right parameter settings![]()
I was contemplating creating a patreon page where subscribers get X amount of Dune 3 presets each month- created out of genetics. But, I'm not sure if that would be ethical even if I disclosed I was using this technique and not programming them myself. Perhaps not unethical. But perhaps classless?
- KVRAF
- 19786 posts since 16 Sep, 2001 from Las Vegas,USA
If you use presets created by other people in the genetics patch then charged money for that patch then it would most definitely be both unethical and classless and depending on the EULA quite possibly illegal.twal wrote: Thu May 11, 2023 2:34 am I was contemplating creating a patreon page where subscribers get X amount of Dune 3 presets each month- created out of genetics. But, I'm not sure if that would be ethical even if I disclosed I was using this technique and not programming them myself. Perhaps not unethical. But perhaps classless?
Just put in a little time and effort to learn how to program patches of your own. It's much more satisfying.
Genetics is the synthesizer equivalent of training wheels on a tricycle.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
