Hey nordickvr,
coupon code is sent if that was your email Just to have it hereas well: the M1 versions for our ilok protected software is being worked on right now. As DopplerPRO is M1 now it should not take too long.
Cheers!
Tilman
Hey nordickvr,
yea, I have the panning bundle already, nice stuff!neverbefore wrote: ↑Mon May 29, 2023 4:22 amSound Particles Doppler and GRM Tools Doppler have spatial audio capabilities but I have only used them in stereo. Does seem an opening there for Tonsturm's Traveler
The full Sound Particles has keyframe animation of sound sources in 3d space with a lot of control.
Interesting. Does that mean you can create a virtual music environment in Unreal, and add virtual instruments, a listener position, and even reflections in the shape of the music venue? Hmm ...bmanic wrote: ↑Tue May 30, 2023 6:49 pm One thing I'm trying to wrap my head around, when it comes to sound design with dynamic audio events like doppler shift, how do people actually incorporate this stuff in games/interactive media using pre-processed audio files from a DAW?
I mean, the doppler effect is already included in Unreal Engine and with some hacking you can make it really complex (taking into account reflections by simply adding nodes for the reflections of anything you want) and most importantly, it's calculated in real time and interacts with the "player".
Thus while this plugin is really cool, especially for music, I find it hard to see the benefit of this as a plugin/effect for sound design in a DAW, other than just for static sounds. When you need an actual "realistic" doppler effect for a game, you can't beat real time stuff.
Right?
...
© KVR Audio, Inc. 2000-2024
Submit: News, Plugins, Hosts & Apps | Advertise @ KVR | Developer Account | About KVR / Contact Us | Privacy Statement