Which production concepts/techniques have improved your production the most?
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_al_
- KVRist
- 446 posts since 28 Oct, 2014
For me:
Many years ago:
Buying a set of proper (but cheap) monitors, so I didn't have to use my headphones. Just using decent speakers in general, made me hear dynamics and level balance in a different way.
Ironically though, most people listen on headphones now
Using an IR verb bus to give colour to most aspects of my mix (set too short to be called a reverb, and too quiet to be noticed, until you take it away)
This just helps different elements sound like they belong together.
Distributing my working time between different tracks. Having 4 or 5 under construction at the same time.
When you spend too long on a single track, you start to develop emotional attachments and your perception warps somewhat, compared to when someone hears it for the first time.
Also... when you spend too long on a single project, you will become tired of certain elements and will no longer hear the impact they have on a casual listener.
By switching every week or so, I am able to keep an idea of how something sounds to a new listener.
More recently:
Buying Realphones! This has enabled me to be more confident in my decisions, and my work is translating a lot better now, on other systems
Many years ago:
Buying a set of proper (but cheap) monitors, so I didn't have to use my headphones. Just using decent speakers in general, made me hear dynamics and level balance in a different way.
Ironically though, most people listen on headphones now
Using an IR verb bus to give colour to most aspects of my mix (set too short to be called a reverb, and too quiet to be noticed, until you take it away)
This just helps different elements sound like they belong together.
Distributing my working time between different tracks. Having 4 or 5 under construction at the same time.
When you spend too long on a single track, you start to develop emotional attachments and your perception warps somewhat, compared to when someone hears it for the first time.
Also... when you spend too long on a single project, you will become tired of certain elements and will no longer hear the impact they have on a casual listener.
By switching every week or so, I am able to keep an idea of how something sounds to a new listener.
More recently:
Buying Realphones! This has enabled me to be more confident in my decisions, and my work is translating a lot better now, on other systems
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Theoctavist
- KVRer
- 28 posts since 2 Jul, 2016
learning on analog consoles and mixing to tape. the limitations, im very very thankful for. having a million vst options for everything under the sun isnt a blessing, its a curse.
also, checking in mono, mixing in mono.
pink noise mixing. but limitations have helped me the most. even today i just use the DAW as a tape machine, basically. i use VSTs for surgical eq work , and sometimes for sequencing, but thats it.
also, checking in mono, mixing in mono.
pink noise mixing. but limitations have helped me the most. even today i just use the DAW as a tape machine, basically. i use VSTs for surgical eq work , and sometimes for sequencing, but thats it.
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Laion
- KVRer
- 4 posts since 21 May, 2023
Ear training has helped me the most to then improve my EQ-ing and compressing skills. This along with the correct dose of saturation has brought my prods to the next level!
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RipleySterling
- KVRer
- 10 posts since 9 May, 2022
Everything from Ian Kirkpatrick's livestreams.
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Thymos
- KVRist
- Topic Starter
- 64 posts since 11 Mar, 2022
Hi folks,
Thanks for all your input! Its really inspiring and I hope not just for me. Keep it up!
Best regards
Thanks for all your input! Its really inspiring and I hope not just for me. Keep it up!
Best regards
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ramseysounds
- KVRAF
- 1634 posts since 9 Jul, 2014 from UK
Ignoring all the so called experts on youtube and internet in general who make ‘beatz’ 
I wonder what happens if I press this button...
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Ah_Dziz
- KVRAF
- 3921 posts since 2 Jul, 2005
Spending far less time tweaking individual elements while writing music. Basically going back to the Writing, arranging, filling out, mixing/ tweaking method that was necessary when I had a finite number of tracks and sounds available. It lets you focus just on what's important at any given moment. It's far easier to do when working to a specific schedule, but I try and do things that way even when I'm not on a job now.
Don't F**K with Mr. Zero.
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Synthman2000
- KVRian
- 942 posts since 27 Apr, 2016
Being trained for many years to be a pro sound engineer, by other pro sound engineers who did it for a living as well.
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Timid Dreams
- KVRer
- 2 posts since 28 Jun, 2023
One thing that improved my production game was sampling. I found that adding melodic samples on top of my tracks really helped to bring the track to life and to bring about new potential ideas. I have been using a piece of software called "song surgeon" for awhile to find the key and change the tempo quickly. What does everyone else use to find the key?
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aevang
- KVRer
- 12 posts since 12 Jun, 2023
For me, it's been leaving holes and space in the arrangement, and then filling that space with another instrument or sound. It creates a nice push/pull and makes sure nothing is stepping on other stuff too much or clashing - because things are happening at different times.
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aevang
- KVRer
- 12 posts since 12 Jun, 2023
Oh - I should also add: Focusing on making sure the song is actually being written, as opposed to endlessly mixing and tweaking a half-baked idea. We're all guilty of it but me especially. Gregory Scott has a good video on it: https://www.youtube.com/watch?v=ImV7_-96tKk
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cron
- KVRAF
- 3469 posts since 27 Dec, 2002 from North East England
Getting things printed to audio as quickly as possible so I stop tweaking. I'd almost always find that something I thought was only 80% there was actually fine in context.
I used to be super hardcore with it and I'd use one DAW instance exclusively for sound design and audio export - typically messing around live while constantly recording, a wave editor for chopping those huge chunks of audio into individual files, and a second DAW instance exclusively for arranging those audio files and doing basic mix processing. It sounds cumbersome, but I worked significantly faster this way because I kind of thrive on restriction. It got me to focus more on arrangement and making the material I already had work in context, rather than endlessly revising the raw material and getting nowhere with the track.
I used to be super hardcore with it and I'd use one DAW instance exclusively for sound design and audio export - typically messing around live while constantly recording, a wave editor for chopping those huge chunks of audio into individual files, and a second DAW instance exclusively for arranging those audio files and doing basic mix processing. It sounds cumbersome, but I worked significantly faster this way because I kind of thrive on restriction. It got me to focus more on arrangement and making the material I already had work in context, rather than endlessly revising the raw material and getting nowhere with the track.
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Bombadil
- KVRAF
- 9538 posts since 31 Aug, 2013 from Somewhere near the Morgul Vale.
Subtractive EQ.
"Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?"
-Pink Floyd.
-Pink Floyd.
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swilow11
- KVRist
- 46 posts since 1 Jul, 2023
Using a synths presets is totally fine.
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lwj
- KVRist
- 490 posts since 3 Feb, 2018
Incorporating more hardware (elektron workflow) and dropping the safety of non destructive editing ITB allows. Record, make mistakes and make the tracks about them. Commit and go.