Best Sources for Rex 2 Files & Drumloops
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- KVRian
- 814 posts since 21 Jan, 2017
Recently picked up Stylus RMX and I'm wondering what some of people's fave places for good Rex 2 based loops to feed into it are? Particularly electronic music based drums and percussion.
I don't have Recycle and might check that out at some point but I'm having success just winging it with the core library/Expansions and some other stuff I've found.
I don't have Recycle and might check that out at some point but I'm having success just winging it with the core library/Expansions and some other stuff I've found.
- KVRAF
- 13799 posts since 19 Jun, 2008 from Seattle
Hmmm... unfortunately one of the primary (as in prolific) providers of RMX friendly REX loops/libraries Nine Volt Audio no longer exists, and one of the best libraries Zero-G TOTAL REX
is also no longer available, though both would be a good score if you can find them.
Baring that eventuality. Go here:
https://zero-g.co.uk/collections/rex
is also no longer available, though both would be a good score if you can find them.
Baring that eventuality. Go here:
https://zero-g.co.uk/collections/rex
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I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRist
- 146 posts since 30 Mar, 2013 from U.S.A.
You can still get the Nine Volt Audio RMX Collection here https://vstbuzz.com/store/96-off-ultim ... rth-2400/ It comes in the REX format , RMX format or both.
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- KVRian
- Topic Starter
- 814 posts since 21 Jan, 2017
Thanks for the replies, to update things I bought Recycle after all and have been feeding rmx my loops for the last few days, a bit obsessively if I'm honest. It's a little concerning b/c I've spent many hours so far and have barely cracked the surface but I keep finding more worthy drums in my wav sample collection.
That's really the way to go I think, I somewhat regret buying the other rex samples I did here and there tbh and wish I'd just got Recycle from the beginning.
That's really the way to go I think, I somewhat regret buying the other rex samples I did here and there tbh and wish I'd just got Recycle from the beginning.
- KVRAF
- 13799 posts since 19 Jun, 2008 from Seattle
I put it off for as long as I could, but ultimately caved as well.nusound mind wrote: Thu Jul 06, 2023 7:03 am [...] and wish I'd just got Recycle from the beginning.
Enjoy!
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
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- KVRian
- Topic Starter
- 814 posts since 21 Jan, 2017
I'm going to start limiting myself to one library a day. It's good I learned key commands w/ Recycle or I'd have carpel tunnel by now. The other good thing about this is I'm tidying up my sample library, turns out there's a good helping of unuseableness in there I can jettison from my hd into the recycle bin. I'm double recycling, like the circle of life.
I must say rmx is close to the sickest music based software I've ever used, and it's like 20-ish years old, imagine that. I think w/ this, Microtonic and straight samples that would cover anything I'd need for drums entirely forever.
I must say rmx is close to the sickest music based software I've ever used, and it's like 20-ish years old, imagine that. I think w/ this, Microtonic and straight samples that would cover anything I'd need for drums entirely forever.
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- Banned
- 175 posts since 31 May, 2023
My problem with ReCycle and REX files in general is that ReCycle doesn't do a very good job of chopping up loops unless they are very basic with pronounced attack transients. For more complex drum loops (like crazy fast and intense Drum & Bass loops) you have to spend A LOT of time adding and adjusting slice markers.
And even then, the process that ReCycle uses to extend the "tails" of individual slices is horribly outdated. For each slice ReCycle takes a portion of the slice ending, reverses this, and then fades it back into the slice ending with user configurable fade lengths and fade out settings. This works okay on basic drum patterns but if you slow down even basic REX drum loops too far you can readily hear the tail artifacts.
Also, if you try using ReCycle to slice guitar loops, for instance, the results sound horrible. The loops become super choppy and unnatural sounding with often loud spikes / audio "glitches" in the slice tails.
What Properllerheads should do is use newer advanced time stretching algorithms to time stretch / extend the last half, for instance, of each slice. This would leave the slice attack transients super crisp and natural sounding while the high quality time stretch would produce much smoother extended tails with no crossfade artifacts.
This is such an obvious approach to chopping up loops that i can't believe Properllerheads or no other developer has implemented something along these lines. For instance, the "Sampler Track" in Cubase Pro 12 will chop up beats but does nothing to extend the tails of individual slices. So if you slow down the loop there are really audible gaps between the slices which sounds totally stiff and unnatural. And if you try to trigger the slices individually as if your were playing a drum kit, each slice/hit ends abruptly which sounds choppy and unnatural.
If I was still developing music software, I would design a tool like the one I have described as one of my first products. But I make far more money at my San Francisco Tech job than I ever would developing software along these lines. So it would be nearly impossible to justify the time and energy it would take to get something like this off the ground and widely adopted.
And even then, the process that ReCycle uses to extend the "tails" of individual slices is horribly outdated. For each slice ReCycle takes a portion of the slice ending, reverses this, and then fades it back into the slice ending with user configurable fade lengths and fade out settings. This works okay on basic drum patterns but if you slow down even basic REX drum loops too far you can readily hear the tail artifacts.
Also, if you try using ReCycle to slice guitar loops, for instance, the results sound horrible. The loops become super choppy and unnatural sounding with often loud spikes / audio "glitches" in the slice tails.
What Properllerheads should do is use newer advanced time stretching algorithms to time stretch / extend the last half, for instance, of each slice. This would leave the slice attack transients super crisp and natural sounding while the high quality time stretch would produce much smoother extended tails with no crossfade artifacts.
This is such an obvious approach to chopping up loops that i can't believe Properllerheads or no other developer has implemented something along these lines. For instance, the "Sampler Track" in Cubase Pro 12 will chop up beats but does nothing to extend the tails of individual slices. So if you slow down the loop there are really audible gaps between the slices which sounds totally stiff and unnatural. And if you try to trigger the slices individually as if your were playing a drum kit, each slice/hit ends abruptly which sounds choppy and unnatural.
If I was still developing music software, I would design a tool like the one I have described as one of my first products. But I make far more money at my San Francisco Tech job than I ever would developing software along these lines. So it would be nearly impossible to justify the time and energy it would take to get something like this off the ground and widely adopted.
D-550, EX-8000, Juno 60, Matrix-1000, MicroWave I Rev A, MicroWave II XT, MKS-7, MkS-20 x2, MKS-30, MKS-50, MKS-70, MKS-80 rev 4, MKS-80 rev 5, Nord Rack 2, Nord Rack 3, Pulse 1, Pulse 2, REV2, Shruthi SMR-4 MKII, Shruthi 4MP, Tetra, Virus TI2 keyboard
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- KVRian
- 1452 posts since 9 Feb, 2007 from San Ramon, California
My Bay Area tech job is eating my life. I work in optics though, and am not a software engineer or developer.
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